View Revisions: Issue #603
Summary | 0000603: Add additional methodology for using Mixers | ||
---|---|---|---|
Revision | 2022-01-28 01:49 by PhyllisSmith | ||
Description | Currently -- multi-cam works by clicking on a Mixer. Completely counter intuitive towards anyone that works with a switcher (atem and likes) it adds video from the undecided point up to the current position when clicked on the mixer. Feature request is to implement this in the opposite way. You click on a mixer A, then the timeline gets filled with that mixer (visible, or underwater). If you click on mixer B, the timeline is computed with the part 0 to timeline current position with Mixer A, and having Mixer B as start position. Because the Mixers are currently working and users have adapted to it, feature request is for the option to use a new Methodology 0000002 instead of the default current option 0000001. For some discussion see the Mailing List Archive - "Feature discussion for linear editing" dated around January 22, 2022. |
||
Revision | 2022-01-28 01:47 by PhyllisSmith | ||
Description | Currently -- ulti-cam works by clicking on a Mixer. Completely counter intuitive towards anyone that works with a switcher (atem and likes) it adds video from the undecided point up to the current position when clicked on the mixer. Feature request is to implement this in the opposite way. You click on a mixer A, then the timeline gets filled with that mixer (visible, or underwater). If you click on mixer B, the timeline is computed with the part 0 to timeline current position with Mixer A, and having Mixer B as start position. For some discussion see the Mailing List Archive - "Feature discussion for linear editing" dated around January 22, 2022. |