Lens

Create the effect of looking through a lens.

R, G, B, A Field of View:
quantity of deformation of the relative fields. Often used with Lock to simultaneously affect the 4 fields.
Aspect Ratio:
determines the aspect ratio that you intentionally set.
Radius:
radius of curvature of the distortion. At minimum, it is a sphere (fish eye) and at maximum, it is a rectangle (no distortion).
Center X, Y:
determines the coordinates of the center of the sphere. It can be made visible with Draw Center.
Mode:
determines the type of distortion. The choice is between sphere shrink, sphere stretch, rectilinear shrink and rectlinear stretch.
Interpolation
determines the interpolation algorithm; from the fastest and least precise Nearest, passing through BiLinear to the better BiCubic.

The CINELERRA-GG Community, 2021
https://www.cinelerra-gg.org