andreapaz
@andreapaz
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Registrado: Dic 2, 2018
Última vez visto el: Abr 13, 2026
Temas: 147 / Respuestas: 308
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Answer to: How to Optimize Playback?

@prolinuxnle> I assume the HTML version would be more up-to-date.The basis of both the html and pdf versions of the manual is the source code in La...

hace 4 años
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Answer to: How to Optimize Playback?

@glitterball3Can you describe the changes you make to make vaapi/vdpau work? We could put them in the manual. On color accuracy:CinGG lacks true col...

hace 4 años
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Answer to: How to Optimize Playback?

Hi,a first tip is to set the video driver to X11 and uncheck "play every frame" in Preferences --> Playback A (The latter only for editing; when us...

hace 4 años
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RE: Merry Christmas and Happy New Year 2022

Nice idea and nice implementation. My compliments.

hace 4 años
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Vistas: 5765
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Answer to: Workflow for edit-down and export

"o" is used to load an existing project or additional mediafiles. For a new project "n" is used instead.When you have already loaded a project you can...

hace 4 años
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RE: Latest movie

Unbelievable, I didn't know that! I did a test with Kdenlive and couldn't find any configurations for bit depth or color range. I have rendered 10-bit...

hace 4 años
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RE: Latest movie

(I have no view problems) My compliments. I like it very much:Overlapping environmental sounds and music.Sense of framing and composition.Pleasant a...

hace 4 años
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RE: North by Northwest by Alfred Hitchock: Why is this movie so good?

I agree with Pierre. Vinyl music, if of good quality, is superior to digital music only because music CDs and mp3s are very compressed and of poor qua...

hace 4 años
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RE: Steam Deck and Cinelerra GG

@sparkill It would be interesting to see how an NLE works via Pad.

hace 4 años
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RE: Youtube's video edit with CinGG

@realvi OpenEXR is a film standard, competing with DPX. It was created for internal use at ILM (the Star Wars people) and then released as open sour...

hace 5 años
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RE: Cinelerra not using enough CPU during rendering

@sparkill I also think it's because of CinGG's internal ffmpeg; but changing the threads=... parameter never leads to any change in rendering. From m...

hace 5 años
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