Hi,
i'm runing my laptop in Nvidia Prime (Nvidia On Demand, Hybrid graphics) mode and trying to run nvenc in CinGG via GPU Offload.
Here is my start command:
export __NV_PRIME_RENDER_OFFLOAD=1 export __GLX_VENDOR_LIBRARY_NAME=nvidia export __NV_PRIME_RENDER_OFFLOAD_PROVIDER=NVIDIA-G0 export __VK_LAYER_NV_optimus=NVIDIA_only export LIBVA_DRIVER_NAME=nvidia firejail --env=__NV_PRIME_RENDER_OFFLOAD=1 --env=__GLX_VENDOR_LIBRARY_NAME=nvidia --env=__NV_PRIME_RENDER_OFFLOAD_PROVIDER=NVIDIA-G0 --env=__VK_LAYER_NV_optimus=NVIDIA_only --env=LIBVA_DRIVER_NAME=nvidia --env=DESKTOPINTEGRATION=appimaged --noprofile --appimage /home/user/Downloads/CinGG-20230331-x86_64.AppImage
And i can't get Nvidia GPU utilization.
The render runs via CPU.
Here is the information that proves I can run applications through the Nvidia GPU:
export __NV_PRIME_RENDER_OFFLOAD=1 export __GLX_VENDOR_LIBRARY_NAME=nvidia export __NV_PRIME_RENDER_OFFLOAD_PROVIDER=NVIDIA-G0 export __VK_LAYER_NV_optimus=NVIDIA_only export LIBVA_DRIVER_NAME=nvidia inxi -Gxx Graphics: Device-1: Intel HD Graphics 630 vendor: Dell driver: i915 v: kernel ports: active: eDP-1 empty: DP-1 bus-ID: 00:02.0 chip-ID: 8086:591b Device-2: NVIDIA GP107M [GeForce GTX 1050 Mobile] vendor: Dell driver: nvidia v: 545.29.06 pcie: speed: 2.5 GT/s lanes: 16 ports: active: none empty: HDMI-A-1 bus-ID: 01:00.0 chip-ID: 10de:1c8d Device-3: Sunplus Innovation Integrated_Webcam_HD type: USB driver: uvcvideo bus-ID: 1-12:4 chip-ID: 1bcf:28c1 Display: x11 server: X.Org v: 1.21.1.3 compositors: 1: xfwm v: 4.18.0 2: Picom v: git-31727 driver: X: loaded: modesetting,nvidia unloaded: fbdev,nouveau,vesa gpu: i915 display-ID: :0.0 screens: 1 Screen-1: 0 s-res: 1920x1080 s-dpi: 96 Monitor-1: eDP-1 model: AU Optronics res: 1920x1080 dpi: 142 diag: 394mm (15.5") OpenGL: renderer: NVIDIA GeForce GTX 1050/PCIe/SSE2 v: 4.6.0 NVIDIA 545.29.06 direct render: Yes
I can successfully run apps with Nvidia GPU utilization, e.g. games on Wine.
But CinGG doesn't utilize the Nvidia GPU in Nvidia Prime mode via GPU offload if i run the render via h264_nvenc.mp4 profile
Did you build/compile CinGG yourself or are you using an AppImage or one of the package files at:
https://github.com/einhander/cin-gg-packages/releases
Unfortunately, I have not found a computer to test nvenc here yet but have 1 more I can look at. I am hoping that Andrea has tested this since we upgraded to ffmpeg 6.1 recently and can verify that it is working.
When you say it is not using the GPU, have you also looked at the startup window where you started CinGG to see if there is the error message: "Cannot load libcuda.so.1" ?
@phylsmith2004
No, i'm using appimage.
Today I ran the CineGG render (after rebooting my laptop).
And as far as I can tell from the preview of the rendering process in the Compositor window (it's going fast) - Nvidia GPU encoding is working again for me
Here is the stdout of a successful render via nvenc:
export __NV_PRIME_RENDER_OFFLOAD=1 export __GLX_VENDOR_LIBRARY_NAME=nvidia export __NV_PRIME_RENDER_OFFLOAD_PROVIDER=NVIDIA-G0 export __VK_LAYER_NV_optimus=NVIDIA_only export LIBVA_DRIVER_NAME=nvidia
firejail --env=__NV_PRIME_RENDER_OFFLOAD=1 --env=__GLX_VENDOR_LIBRARY_NAME=nvidia --env=__NV_PRIME_RENDER_OFFLOAD_PROVIDER=NVIDIA-G0 --env=__VK_LAYER_NV_optimus=NVIDIA_only --env=LIBVA_DRIVER_NAME=nvidia --env=DESKTOPINTEGRATION=appimaged --noprofile --appimage /home/user/Downloads/CinGG-20230331-x86_64.AppImage Parent pid 89472, child pid 89473 ** Warning: dropping all Linux capabilities and setting NO_NEW_PRIVS prctl ** Mounting appimage type 2 Warning: NVIDIA card detected, nogroups command ignored Child process initialized in 51.93 ms Cinelerra Infinity - built: Mar 31 2023 08:26:24 git://git.cinelerra-gg.org/goodguy/cinelerra.git (c) 2006-2019 Heroine Virtual Ltd. by Adam Williams 2007-2020 mods for Cinelerra-GG by W.P.Morrow aka goodguy Cinelerra is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. There is absolutely no warranty for Cinelerra. audio0 pad 64 0 (64) Failed to open VDPAU backend libvdpau_va_gl.so: cannot open shared object file: No such file or directory Failed HW device create. dev:vdpau err: Unknown error occurred HW device init failed, using SW decode. file:/home/user/Video/1-bad-lightbulb.mp4 err: Operation not permitted Failed to open VDPAU backend libvdpau_va_gl.so: cannot open shared object file: No such file or directory Failed HW device create. dev:vdpau err: Unknown error occurred HW device init failed, using SW decode. file:/home/user/Video/1-bad-lightbulb.mp4 err: Operation not permitted Failed to open VDPAU backend libvdpau_va_gl.so: cannot open shared object file: No such file or directory Failed HW device create. dev:vdpau err: Unknown error occurred HW device init failed, using SW decode. file:/home/user/Video/1-bad-lightbulb.mp4 err: Operation not permitted Failed to open VDPAU backend libvdpau_va_gl.so: cannot open shared object file: No such file or directory Failed HW device create. dev:vdpau err: Unknown error occurred HW device init failed, using SW decode. file:/home/user/Video/1-bad-lightbulb.mp4 err: Operation not permitted Failed to open VDPAU backend libvdpau_va_gl.so: cannot open shared object file: No such file or directory Failed HW device create. dev:vdpau err: Unknown error occurred HW device init failed, using SW decode. file:/home/user/Video/1-bad-lightbulb.mp4 err: Operation not permitted Failed to open VDPAU backend libvdpau_va_gl.so: cannot open shared object file: No such file or directory Failed HW device create. dev:vdpau err: Unknown error occurred HW device init failed, using SW decode. file:/home/user/Video/1-bad-lightbulb.mp4 err: Operation not permitted Render::render_single: Session finished. ** rendered 3722 frames in 22.803 secs, 163.224 fps Total excess of backups: -50 Session time: 0:02:37 Cpu time: user: 0:01:03.442 sys: 0:00:03.304 Parent is shutting down, bye... AppImage detached
So i can't reproduce nvenc fail to render for now
@Andrew_r
So i can't reproduce nvenc fail to render for now
Interesting, I am at a loss for an explanation.
"Failed to open backend VDPAU" as well as all of the other errors would be due to the AppImage being created on a computer with different graphics hardware that does not have that capability.