Cinelerra not using...
 
Notifications
Retirer tout

Cinelerra not using enough CPU during rendering

9 Posts
5 Utilisateurs
0 Likes
3,582 Vu
0
Début du sujet

I have recently setup Cinelerra-gg on a new PC (Ryzen 7 5700G with 32gb), with Kubuntu 21.04 and the latest Appimage of Cinelerra.

When I render a video, CPU usage mainly stays around 25%, sometimes briefly going above 50%.

If I transcode with Handbrake, CPU usage goes up to 98%. Why is this? Have I inadvertently changed a setting that has caused this?

I have to say that rendering does seem very slow and is not a huge improvement over my 8 year old i7 machine.

MatN 29/09/2021 8:21

@glitterball3 I have seen this sometimes as well. It does not always use full CPU. Which video format are you encoding to? Are you using HW acceleration in _encoding_? E.g. one of the encoding with vaapi?

What seems to help it setting up a render farm on the same machine. Basically you set up and start say 8 render clients. The rendering is split in blocks over the 8 instances, and the results are combined. Read the manual on how to set it up.

glitterball3 Début du sujet 29/09/2021 10:21
Ce message a été modifié Il y a 3 ans parglitterball3

I haven't managed to get the render farm to work yet - it throws up failed to start errors.

I am not using any HW acceleration, as I was able to get a faster playback framerate using none.

I am encoding to ProRes, but encoding to h264 is the same (i.e. does not use anywhere near full CPU).

4 Réponses
0

It is possible ffmpeg is not configured.

you should increase the number of threads in the ffmpeg configuration

threads=4

it depends if you have threads available.

 

glitterball3 Début du sujet 29/09/2021 10:22

@sparkill Thanks for the tip: I didn't even know about that setting (the default was 1), however changing it does not make any difference to the render time or CPU load.

andreapaz 29/09/2021 11:31

@sparkill  I also think it's because of CinGG's internal ffmpeg; but changing the threads=... parameter never leads to any change in rendering. From my tests doing the same rendering with CinGG and with external ffmpeg shows a very big gap in CPU threads usage and rendering time, all in favor of external ffmpeg.
It is possible to compile CinGG to work with external ffmpeg, but I've never been able to.

0

As already mentioned the solution in these cases is the RenderFarm. See also on Bug Tracker, where a good user has created a script that works together with the renderfarm:
https://www.cinelerra-gg.org/bugtracker/view.php?id=575

0
Début du sujet

Thanks for the replies.

Can anyone explain why it takes 4x longer to render the video, when the video will playback at the full framerate in the timeline with effects applied?

0

@glitterball3

Can anyone explain why it takes 4x longer to render the video, when the video will playback at the full framerate in the timeline with effects applied?

Is the Video Driver set to X11-OpenGL? If so, then it will play a lot faster.  Rendering is done solely with software so it does not take advantage of the graphics card.

BTW: my laptop (with 8 CPUs) renders faster than the desktop Epyc with 128 CPUs.  But if the desktop takes advantage of the render farm, a 1 hour video can be done in less than 10 minutes.

glitterball3 Début du sujet 30/09/2021 1:44

@phylsmith2004 I have the video driver set to X11-XV. It doesn't make sense to me - and makes me think that there must be a software-imposed bottleneck in the rendering process somewhere.

Share: