andreapaz
@andreapaz
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Inscription: Déc 2, 2018
Last seen: Nov 16, 2024
Sujets: 139 / Réponse: 281
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RE: Proxies vs intermediate codecs; other proxy questions

@blueskies3 Unfortunately, all Open Source NLEs have problems with GPU acceleration. Only big companies with lots of experienced programmers in vid...

Il y a 2 ans
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Answer to: Proxies vs intermediate codecs; other proxy questions

Just a note to say that in CinGG the Transcode feature is not complete. It originates within creating proxies, as a way to do 1:1 proxies. For example...

Il y a 2 ans
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RE: Video stabilization

@dejay You can try using ffmpeg vidstab filter with the option "stab=fixed" which is called tripod mode. Be careful it is not the "deshake" filter ...

Il y a 2 ans
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RE: Video stabilization

@dejay In theory the parameter to use would be "Previous frame same block" (in Motion plugin); but I don't think it is easy to get good results. If...

Il y a 2 ans
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Answer to: Are Tiff layers recognised by Cinelerra and is compressed 32 bit float better than uncompressed 16 bit?

I don't think CinGG supports graphical layers, but I've never actually tested it. Maybe Andrew, looking at the code, could find out.For Mask tool, I d...

Il y a 2 ans
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Answer to: what format do I export my RAW images to if I will combine with AVCHD format (.mts)

@blueskies3 You have to decide whether to do a high quality workflow or reduce everything to avchd quality (which should be YUV 8 bits and 4.2.0 chr...

Il y a 2 ans
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RE: Animated Split Screens

Amazing tutorial. I uploaded the video to: If you want to make changes to the descriptions let me know.

Il y a 2 ans
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Answer to: what format do I export my RAW images to if I will combine with AVCHD format (.mts)

The real color expert is @DeJay. This is an interesting discussion of his with user Glitterball3: All the information on how CinGG relates to col...

Il y a 2 ans
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Answer to: Effects stack

As far as I know in CinGG is not possible. A solution outside of CinGG might be to create a LUT. You make all the color adjustment in CinGG; render a ...

Il y a 2 ans
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