4 * Copyright (C) 2009-2013 Adam Williams <broadcast at earthling dot net>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "bcpbuffer.h"
25 #include "bcsignals.h"
28 #include "commonrender.h"
31 #include "edlsession.h"
34 #include "floatautos.h"
36 #include "maskautos.h"
38 #include "overlayframe.h"
40 #include "pluginarray.h"
41 #include "preferences.h"
42 #include "renderengine.h"
43 #include "sharedlocation.h"
45 #include "transition.h"
46 #include "transportque.h"
48 #include "vattachmentpoint.h"
49 #include "vdevicex11.h"
52 #include "videodevice.h"
53 #include "virtualvconsole.h"
59 #include "maskengine.h"
60 #include "automation.h"
62 VModule::VModule(RenderEngine *renderengine,
63 CommonRender *commonrender,
64 PluginArray *plugin_array,
66 : Module(renderengine, commonrender, plugin_array, track)
68 data_type = TRACK_VIDEO;
77 if( overlay_temp ) delete overlay_temp;
78 if( input_temp ) delete input_temp;
79 if( transition_temp ) delete transition_temp;
84 AttachmentPoint* VModule::new_attachment(Plugin *plugin)
86 return new VAttachmentPoint(renderengine, plugin);
89 int VModule::get_buffer_size()
94 CICache* VModule::get_cache()
97 return renderengine->get_vcache();
103 int VModule::import_frame(VFrame *output, VEdit *current_edit,
104 int64_t input_position, double frame_rate, int direction, int use_opengl)
106 int64_t direction_position;
107 // Translation of edit
108 float in_x, in_y, in_w, in_h;
109 float out_x, out_y, out_w, out_h;
112 double edl_rate = get_edl()->session->frame_rate;
114 int64_t input_position_project = Units::to_int64(input_position *
115 edl_rate / frame_rate + 0.001);
117 if( !output ) printf("VModule::import_frame %d output=%p\n", __LINE__, output);
118 //output->dump_params();
120 if( debug ) printf("VModule::import_frame %d this=%p input_position=%lld direction=%d\n",
121 __LINE__, this, (long long)input_position, direction);
123 // Convert to position corrected for direction
124 direction_position = input_position;
125 if( direction == PLAY_REVERSE ) {
126 if( direction_position > 0 ) direction_position--;
127 if( input_position_project > 0 ) input_position_project--;
129 if( !output ) printf("VModule::import_frame %d output=%p\n", __LINE__, output);
131 VDeviceX11 *x11_device = 0;
133 if( renderengine && renderengine->video ) {
134 x11_device = (VDeviceX11*)renderengine->video->get_output_base();
135 output->set_opengl_state(VFrame::RAM);
136 if( !x11_device ) use_opengl = 0;
140 if( !output ) printf("VModule::import_frame %d output=%p x11_device=%p nested_edl=%p\n",
141 __LINE__, output, x11_device, nested_edl);
143 if( debug ) printf("VModule::import_frame %d current_edit=%p\n",
144 __LINE__, current_edit);
146 // Load frame into output
148 // Create objects for nested EDL
149 if( current_edit && current_edit->nested_edl ) {
151 if( debug ) printf("VModule::import_frame %d nested_edl=%p current_edit->nested_edl=%p\n",
152 __LINE__, nested_edl, current_edit->nested_edl);
154 // Convert requested direction to command
155 if( renderengine->command->command == CURRENT_FRAME ||
156 renderengine->command->command == LAST_FRAME ) {
157 command = renderengine->command->command;
160 if( direction == PLAY_REVERSE ) {
161 if( renderengine->command->single_frame() )
162 command = SINGLE_FRAME_REWIND;
164 command = NORMAL_REWIND;
167 if( renderengine->command->single_frame() )
168 command = SINGLE_FRAME_FWD;
170 command = NORMAL_FWD;
173 if( !nested_edl || nested_edl->id != current_edit->nested_edl->id ) {
174 nested_edl = current_edit->nested_edl;
175 if( nested_renderengine ) {
176 delete nested_renderengine;
177 nested_renderengine = 0;
179 if( !nested_command )
180 nested_command = new TransportCommand;
181 nested_command->command = command;
182 nested_command->get_edl()->copy_all(nested_edl);
183 nested_command->change_type = CHANGE_ALL;
184 nested_command->realtime = renderengine->command->realtime;
185 nested_renderengine = new RenderEngine(0, get_preferences(), 0, 1);
186 nested_renderengine->set_vcache(get_cache());
187 nested_renderengine->arm_command(nested_command);
191 // Update nested command
192 nested_renderengine->command->command = command;
193 nested_command->realtime = renderengine->command->realtime;
196 // Update nested video driver for opengl
197 nested_renderengine->video = renderengine->video;
202 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
206 x11_device->clear_input(output);
208 output->clear_frame();
211 printf("VModule::import_frame %d output=%p\n", __LINE__, output);
214 (current_edit->asset ||
215 (current_edit->nested_edl && nested_renderengine->vrender)) ) {
218 //printf("VModule::import_frame %d cache=%p\n", __LINE__, get_cache());
219 if( current_edit->asset ) {
221 file = get_cache()->check_out(current_edit->asset,
223 // get_cache()->dump();
227 if( file || nested_edl ) {
228 // Make all positions based on requested frame rate.
229 int64_t edit_startproject = Units::to_int64(current_edit->startproject *
232 int64_t edit_startsource = Units::to_int64(current_edit->startsource *
235 // Source position going forward
236 uint64_t position = direction_position -
239 int64_t nested_position = 0;
245 // apply speed curve to source position so the timeline agrees with the playback
246 if( track->has_speed() ) {
247 // integrate position from start of edit.
248 double speed_position = edit_startsource;
249 FloatAutos *speed_autos = (FloatAutos*)track->automation->autos[AUTOMATION_SPEED];
250 speed_position += speed_autos->automation_integral(edit_startproject,
251 direction_position-edit_startproject, PLAY_FORWARD);
252 //printf("VModule::import_frame %d %lld %lld\n", __LINE__, position, (int64_t)speed_position);
253 position = (int64_t)speed_position;
262 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
265 // maybe apply speed curve here, so timeline reflects actual playback
269 // if we hit the end of stream, freeze at last frame
270 uint64_t max_position = 0;
272 max_position = Units::to_int64((double)file->get_video_length() *
274 current_edit->asset->frame_rate - 1);
277 max_position = Units::to_int64(nested_edl->tracks->total_length() *
282 if( position > max_position ) position = max_position;
284 if( position < 0 ) position = 0;
286 int use_cache = renderengine &&
287 renderengine->command->single_frame();
288 // int use_asynchronous = !use_cache &&
290 // Try to make rendering go faster.
291 // But converts some formats to YUV420, which may degrade input format.
292 //// renderengine->command->realtime &&
293 // renderengine->get_edl()->session->video_asynchronous;
296 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
297 // if( use_asynchronous )
298 // file->start_video_decode_thread();
300 file->stop_video_thread();
302 int64_t normalized_position = Units::to_int64(position *
303 current_edit->asset->frame_rate /
305 // printf("VModule::import_frame %d %lld %lld\n",
308 // normalized_position);
309 file->set_layer(current_edit->channel);
310 file->set_video_position(normalized_position,
312 asset_w = current_edit->asset->width;
313 asset_h = current_edit->asset->height;
314 //printf("VModule::import_frame %d normalized_position=%lld\n", __LINE__, normalized_position);
317 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
318 asset_w = nested_edl->session->output_w;
319 asset_h = nested_edl->session->output_h;
320 // Get source position in nested frame rate in direction of playback.
321 nested_position = Units::to_int64(position *
322 nested_edl->session->frame_rate /
324 if( direction == PLAY_REVERSE )
329 // Auto scale if required
330 if( output->get_params()->get("AUTOSCALE", 0) ) {
331 float autoscale_w = output->get_params()->get("AUTOSCALE_W", 1024);
332 float autoscale_h = output->get_params()->get("AUTOSCALE_H", 1024);
333 float x_scale = autoscale_w / asset_w;
334 float y_scale = autoscale_h / asset_h;
342 if( x_scale < y_scale ) {
343 out_w = in_w * x_scale;
344 out_h = in_h * x_scale;
347 out_w = in_w * y_scale;
348 out_h = in_h * y_scale;
351 out_x = track->track_w / 2 - out_w / 2;
352 out_y = track->track_h / 2 - out_h / 2;
356 ((VTrack*)track)->calculate_input_transfer(asset_w,
357 asset_h, input_position_project, direction,
358 in_x, in_y, in_w, in_h,
359 out_x, out_y, out_w, out_h);
362 // printf("VModule::import_frame %d %f %d %f %d\n",
363 // __LINE__, in_w, asset_w, in_h, asset_h);
365 // file -> temp -> output
366 if( !EQUIV(in_x, 0) ||
368 !EQUIV(in_w, track->track_w) ||
369 !EQUIV(in_h, track->track_h) ||
372 !EQUIV(out_w, track->track_w) ||
373 !EQUIV(out_h, track->track_h) ||
374 !EQUIV(in_w, asset_w) ||
375 !EQUIV(in_h, asset_h)) {
376 //printf("VModule::import_frame %d file -> temp -> output\n", __LINE__);
377 // Get temporary input buffer
381 VRender *vrender = (VRender*)commonrender;
382 //printf("VModule::import_frame %d vrender->input_temp=%p\n", __LINE__, vrender->input_temp);
383 input = &vrender->input_temp;
392 ((*input)->get_w() != asset_w ||
393 (*input)->get_h() != asset_h) ) {
400 new VFrame(asset_w, asset_h,
401 get_edl()->session->color_model);
403 (*input)->copy_stacks(output);
406 // Cache for single frame only
408 if( debug ) printf("VModule::import_frame %d this=%p file=%s\n",
411 current_edit->asset->path);
412 if( use_cache ) file->set_cache_frames(1);
413 result = file->read_frame((*input));
414 if( use_cache ) file->set_cache_frames(0);
415 (*input)->set_opengl_state(VFrame::RAM);
419 // If the colormodels differ, change input to nested colormodel
420 int nested_cmodel = nested_renderengine->get_edl()->session->color_model;
421 int current_cmodel = output->get_color_model();
422 int output_w = output->get_w();
423 int output_h = output->get_h();
424 VFrame *input2 = (*input);
426 if( nested_cmodel != current_cmodel ) {
427 // If opengl, input -> input -> output
430 // If software, input2 -> input -> output
431 // Use output as a temporary.
435 if( debug ) printf("VModule::import_frame %d this=%p nested_cmodel=%d\n",
440 input2->reallocate(0, -1, 0, 0, 0,
441 (*input)->get_w(), (*input)->get_h(),
447 if( debug ) printf("VModule::import_frame %d this=%p nested_edl=%s input2=%p\n",
448 __LINE__, this, nested_edl->path, input2);
450 result = nested_renderengine->vrender->process_buffer(
451 input2, nested_position, use_opengl);
453 if( debug ) printf("VModule::import_frame %d this=%p nested_edl=%s\n",
458 if( nested_cmodel != current_cmodel ) {
459 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
461 // Change colormodel in hardware.
462 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
463 x11_device->convert_cmodel(input2,
466 // The converted color model is now in hardware, so return the input2 buffer
467 // to the expected color model.
468 input2->reallocate(0, -1, 0, 0, 0,
469 (*input)->get_w(), (*input)->get_h(),
473 // Transfer from input2 to input
474 if( debug ) printf("VModule::import_frame %d nested_cmodel=%d current_cmodel=%d input2=%p input=%p output=%p\n",
475 __LINE__, nested_cmodel, current_cmodel, input2, (*input), output);
476 BC_CModels::transfer((*input)->get_rows(), input2->get_rows(),
478 0, 0, input2->get_w(), input2->get_h(),
479 0, 0, (*input)->get_w(), (*input)->get_h(),
480 nested_cmodel, current_cmodel, 0,
481 input2->get_w(), (*input)->get_w());
482 //printf("VModule::import_frame %d\n", __LINE__);
484 // input2 was the output buffer, so it must be restored
485 input2->reallocate(0, -1, 0, 0, 0,
486 output_w, output_h, current_cmodel, -1);
487 //printf("VModule::import_frame %d\n", __LINE__);
493 // Find an overlayer object to perform the camera transformation
494 OverlayFrame *overlayer = 0;
496 // OpenGL playback uses hardware
498 //printf("VModule::import_frame %d\n", __LINE__);
500 else if( commonrender ) {
502 VRender *vrender = (VRender*)commonrender;
503 overlayer = vrender->overlayer;
508 printf("VModule::import_frame neither plugin_array nor commonrender is defined.\n");
509 if( !overlay_temp ) {
510 overlay_temp = new OverlayFrame(plugin_array->mwindow->preferences->processors);
513 overlayer = overlay_temp;
515 // printf("VModule::import_frame 1 %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f\n",
516 // in_x, in_y, in_w, in_h, out_x, out_y, out_w, out_h);
519 // for( int j = 0; j < output->get_w() * 3 * 5; j++ )
520 // output->get_rows()[0][j] = 255;
523 x11_device->do_camera(output, (*input),
524 in_x, in_y, in_x + in_w, in_y + in_h,
525 out_x, out_y, out_x + out_w, out_y + out_h);
526 if( debug ) printf("VModule::import_frame %d %d %d\n",
527 __LINE__, output->get_opengl_state(), (*input)->get_opengl_state());
530 output->clear_frame();
531 // get_cache()->check_in(current_edit->asset);
534 // TRANSFER_REPLACE is the fastest transfer mode but it has the disadvantage
535 // of producing green borders in floating point translation of YUV
536 int mode = TRANSFER_REPLACE;
537 if( get_edl()->session->interpolation_type != NEAREST_NEIGHBOR &&
538 BC_CModels::is_yuv(output->get_color_model()) )
539 mode = TRANSFER_NORMAL;
541 if( debug ) printf("VModule::import_frame %d temp -> output\n", __LINE__);
542 overlayer->overlay(output, (*input),
543 in_x, in_y, in_x + in_w, in_y + in_h,
544 out_x, out_y, out_x + out_w, out_y + out_h,
545 1, mode, get_edl()->session->interpolation_type);
549 output->copy_stacks((*input));
552 //printf("VModule::import_frame %d\n", __LINE__);
553 //(*input)->dump_params();
554 //output->dump_params();
558 if( debug ) printf("VModule::import_frame %d file -> output nested_edl=%p file=%p\n",
559 __LINE__, nested_edl, file);
561 VFrame **input = &output;
562 // If colormodels differ, reallocate output in nested colormodel.
563 int nested_cmodel = nested_renderengine->get_edl()->session->color_model;
564 int current_cmodel = output->get_color_model();
566 if( debug ) printf("VModule::import_frame %d nested_cmodel=%d current_cmodel=%d\n",
571 if( nested_cmodel != current_cmodel ) {
575 input = &((VRender*)commonrender)->input_temp;
581 if( !(*input) ) (*input) = new VFrame;
584 (*input)->reallocate(0, -1, 0, 0, 0,
585 output->get_w(), output->get_h(),
587 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
589 //(*input)->clear_frame();
592 if( debug ) printf("VModule::import_frame %d %p %p\n",
593 __LINE__, (*input)->get_rows(), (*input));
594 result = nested_renderengine->vrender->process_buffer(
595 (*input), nested_position, use_opengl);
596 if( debug ) printf("VModule::import_frame %d\n",
599 // If colormodels differ, change colormodels in opengl if possible.
600 // Swap output for temp if not possible.
601 if( nested_cmodel != current_cmodel ) {
603 x11_device->convert_cmodel(output,
606 // The color model was changed in place, so return output buffer
607 output->reallocate(0, -1, 0, 0, 0,
608 output->get_w(), output->get_h(),
612 // Transfer from temporary to output
613 if( debug ) printf("VModule::import_frame %d %d %d %d %d %d %d\n",
614 __LINE__, (*input)->get_w(), (*input)->get_h(),
615 output->get_w(), output->get_h(), nested_cmodel, current_cmodel);
616 BC_CModels::transfer(output->get_rows(), (*input)->get_rows(),
618 0, 0, (*input)->get_w(), (*input)->get_h(),
619 0, 0, output->get_w(), output->get_h(),
620 nested_cmodel, current_cmodel, 0,
621 (*input)->get_w(), output->get_w());
627 // Cache single frames
628 //memset(output->get_rows()[0], 0xff, 1024);
629 if( use_cache ) file->set_cache_frames(1);
630 result = file->read_frame(output);
631 if( use_cache ) file->set_cache_frames(0);
632 output->set_opengl_state(VFrame::RAM);
637 get_cache()->check_in(current_edit->asset);
646 // printf("VModule::import_frame %d cache=%p\n",
653 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
655 x11_device->clear_input(output);
658 output->clear_frame();
662 if( debug ) printf("VModule::import_frame %d done\n", __LINE__);
668 int VModule::render(VFrame *output,
669 int64_t start_position, int direction, double frame_rate,
670 int use_nudge, int debug_render, int use_opengl)
673 double edl_rate = get_edl()->session->frame_rate;
675 //printf("VModule::render %d %ld\n", __LINE__, start_position);
677 if( use_nudge ) start_position += Units::to_int64(track->nudge *
678 frame_rate / edl_rate);
680 int64_t start_position_project = Units::to_int64(start_position *
681 edl_rate / frame_rate + 0.5);
683 update_transition(start_position_project, direction);
685 VEdit* current_edit = (VEdit*)track->edits->editof(start_position_project,
687 VEdit* previous_edit = 0;
688 //printf("VModule::render %d %p %ld %d\n", __LINE__, current_edit, start_position_project, direction);
690 Plugin *transition = get_edl()->tracks->plugin_exists(transition_id);
692 printf(" VModule::render %d %d %jd %s transition=%p opengl=%d current_edit=%p output=%p\n",
693 __LINE__, use_nudge, start_position_project, track->title,
694 transition, use_opengl, current_edit, output);
696 if( !current_edit ) {
697 output->clear_frame();
698 // We do not apply mask here, since alpha is 0, and neither substracting nor multypling changes it
699 // Another mask mode - "addition" should be added to be able to create mask from empty frames
700 // in this case we would call masking here too...
707 // Process transition
708 if( transition && transition->on ) {
710 // Get temporary buffer
711 VFrame **transition_input = 0;
713 VRender *vrender = (VRender*)commonrender;
714 transition_input = &vrender->transition_temp;
717 transition_input = &transition_temp;
720 if( (*transition_input) &&
721 ((*transition_input)->get_w() != track->track_w ||
722 (*transition_input)->get_h() != track->track_h) ) {
723 delete (*transition_input);
724 (*transition_input) = 0;
727 // Load incoming frame
728 if( !(*transition_input) ) {
729 (*transition_input) =
730 new VFrame(track->track_w, track->track_h,
731 get_edl()->session->color_model);
734 (*transition_input)->copy_stacks(output);
736 //printf("VModule::render %d\n", __LINE__);
737 result = import_frame((*transition_input),
738 current_edit, start_position, frame_rate,
739 direction, use_opengl);
742 // Load transition buffer
743 previous_edit = (VEdit*)current_edit->previous;
745 result |= import_frame(output,
746 previous_edit, start_position, frame_rate,
747 direction, use_opengl);
748 //printf("VModule::render %d %p %p %p %p\n", __LINE__,
749 // (*transition_input), (*transition_input)->get_pbuffer(),
750 // output, output->get_pbuffer());
752 // Execute plugin with transition_input and output here
754 transition_server->set_use_opengl(use_opengl, renderengine->video);
755 transition_server->process_transition((*transition_input), output,
756 (direction == PLAY_FORWARD) ?
757 (start_position_project - current_edit->startproject) :
758 (start_position_project - current_edit->startproject - 1),
762 // Load output buffer
763 result = import_frame(output,
764 current_edit, start_position, frame_rate,
765 direction, use_opengl);
769 MaskAutos *keyframe_set =
770 (MaskAutos*)track->automation->autos[AUTOMATION_MASK];
771 int64_t mask_position = !renderengine ? start_position :
772 renderengine->vrender->current_position;
774 (MaskAuto*)keyframe_set->get_prev_auto(mask_position, direction, current);
776 if( keyframe->apply_before_plugins && keyframe->has_active_mask() ) {
777 VDeviceX11 *x11_device = 0;
778 if( use_opengl && renderengine && renderengine->video ) {
779 x11_device = (VDeviceX11*)renderengine->video->get_output_base();
780 if( !x11_device->can_mask(mask_position, keyframe_set) ) {
781 if( output->get_opengl_state() != VFrame::RAM ) {
782 int w = output->get_w(), h = output->get_h();
783 x11_device->do_camera(output, output,
784 0,0,w,h, 0,0,w,h); // copy to ram
789 if( use_opengl && x11_device ) {
790 x11_device->do_mask(output, mask_position, keyframe_set,
795 int cpus = renderengine ?
796 renderengine->preferences->processors :
797 plugin_array->mwindow->preferences->processors;
798 masker = new MaskEngine(cpus);
800 masker->do_mask(output, mask_position, keyframe_set, keyframe, keyframe);
808 void VModule::create_objects()
810 Module::create_objects();