4 * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #ifndef ATTACHMENTPOINT_H
23 #define ATTACHMENTPOINT_H
28 #include "arraylist.h"
29 #include "filexml.inc"
30 #include "floatauto.inc"
31 #include "floatautos.inc"
32 #include "mwindow.inc"
33 #include "messages.inc"
35 #include "pluginserver.inc"
36 #include "renderengine.inc"
37 #include "sharedlocation.h"
39 #include "virtualnode.inc"
41 // Attachment points for Modules to attach plugins
45 AttachmentPoint(RenderEngine *renderengine,
48 virtual ~AttachmentPoint();
50 virtual int reset_parameters();
51 // Used by Module::swap_attachments before virtual console expansion.
52 // Return 1 if the plugin id is the same
53 int identical(AttachmentPoint *old);
55 // Move new_virtual_plugins to virtual_plugins.
56 // Called after virtual console expansion.
59 // Cause plugins to free any resources which are required after stopping
62 // Called before every buffer processing
65 // Attach a virtual plugin for realtime playback. Returns the number
66 // of the buffer assigned to a multichannel plugin.
67 int attach_virtual_plugin(VirtualNode *virtual_plugin);
68 virtual void delete_buffer_vector() {};
70 // return 0 if ready to render
71 // check all the virtual plugins for waiting status
72 // all virtual plugins attached to this must be waiting for a render
73 // int sort(VirtualNode *virtual_plugin);
74 // Called by plugin server to render GUI with data.
75 void render_gui(void *data, PluginServer *server);
76 void render_gui(void *data, int size, PluginServer *server);
78 virtual int get_buffer_size() { return 0; };
80 // For unshared plugins, virtual plugins to send configuration events to and
82 // For shared plugins, virtual plugins to allocate buffers for and read
84 ArrayList<VirtualNode*> virtual_plugins;
86 // List for a new virtual console which is transferred to virtual_plugins after
87 // virtual console expansion.
88 ArrayList<VirtualNode*> new_virtual_plugins;
90 // Plugin servers to do signal processing
91 ArrayList<PluginServer*> plugin_servers;
93 // renderengine Plugindb entry
94 PluginServer *plugin_server;
95 // Pointer to the plugin object in EDL
97 // ID of plugin object in EDL
99 RenderEngine *renderengine;
100 // Current input buffer being loaded. Determines when the plugin server is run
101 // int current_buffer;
103 // Status of last buffer processed.
104 // Used in shared multichannel plugin to tell of it's already been processed
105 // or needs to be processed again for a different target.
106 // start_position is the end of the range if playing in reverse.
107 int64_t start_position;
114 int multichannel_shared(int search_new);
117 int dump(FILE *fp=stdout);