4 * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26 #include "arraylist.h"
28 #include "maskauto.inc"
29 #include "maskautos.inc"
36 int operator==(MaskPoint& ptr);
37 MaskPoint& operator=(MaskPoint& ptr);
38 void copy_from(MaskPoint &ptr);
41 // Incoming acceleration
42 float control_x1, control_y1;
43 // Outgoing acceleration
44 float control_x2, control_y2;
47 class MaskCoord { public: double x, y, z; };
49 class MaskEdge : public ArrayList<MaskCoord>
52 MaskCoord &append(double x, double y, double z=0) {
53 MaskCoord &c = ArrayList<MaskCoord>::append();
54 c.x = x; c.y = y; c.z = z;
57 void load(MaskPoints &points, float ofs);
60 class MaskEdges : public ArrayList<MaskEdge*> {
63 ~MaskEdges() { remove_all_objects(); }
66 class MaskPoints : public ArrayList<MaskPoint *>
69 void clear() { remove_all_objects(); }
71 ~MaskPoints() { clear(); }
74 class MaskPointSets : public ArrayList<MaskPoints*>
77 void clear() { remove_all_objects(); }
79 ~MaskPointSets() { clear(); }
82 #define FEATHER_MAX 100
83 // GL reg limit 1024 incls shader param list
84 #define MAX_FEATHER 1000
89 SubMask(MaskAuto *keyframe, int no);
92 int operator==(SubMask& ptr);
93 int equivalent(SubMask& ptr);
94 void copy_from(SubMask& ptr, int do_name=1);
95 void load(FileXML *file);
96 void copy(FileXML *file);
106 class MaskAuto : public Auto
109 MaskAuto(EDL *edl, MaskAutos *autos);
112 int operator==(Auto &that);
113 int operator==(MaskAuto &that);
114 bool is_maskauto() { return true; }
115 int identical(MaskAuto *src);
116 void load(FileXML *file);
117 void copy(int64_t start, int64_t end, FileXML *file, int default_auto);
118 void copy_from(Auto *src);
119 int interpolate_from(Auto *a1, Auto *a2, int64_t position, Auto *templ=0);
120 void copy_from(MaskAuto *src);
121 // Copy data but not position
122 void copy_data(MaskAuto *src);
123 void get_points(MaskPoints *points,
125 void set_points(MaskPoints *points,
128 // Copy parameters to this which differ between ref & src
129 void update_parameter(MaskAuto *ref, MaskAuto *src);
132 // Retrieve submask with clamping
133 SubMask* get_submask(int number);
134 // Translates all submasks
135 void translate_submasks(float translate_x, float translate_y);
136 // scale all submasks
137 void scale_submasks(int orig_scale, int new_scale);
138 int has_active_mask();
140 ArrayList<SubMask*> masks;
141 int apply_before_plugins;
142 int disable_opengl_masking;
145 // shader buffer unsized array vec only seems to work for dvec (05/2019)
146 class MaskSpot { public: double x, y; };
148 class MaskSpots : public ArrayList<MaskSpot>
151 MaskSpot &append() { return ArrayList<MaskSpot>::append(); }
152 MaskSpot &append(double x, double y) {
153 MaskSpot &s = append();