3 * Copyright (C) 1997-2011 Adam Williams <broadcast at earthling dot net>
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #include "awindowgui.h"
26 #include "batchrender.h"
27 #include "bcprogressbox.h"
28 #include "bcsignals.h"
31 #include "compresspopup.h"
32 #include "condition.h"
33 #include "confirmsave.h"
34 #include "cwindowgui.h"
39 #include "edlsession.h"
42 #include "filesystem.h"
44 #include "formatcheck.h"
45 #include "formatpopup.h"
46 #include "formattools.h"
47 #include "indexable.h"
51 #include "localsession.h"
52 #include "mainerror.h"
53 #include "mainprogress.h"
54 #include "mainsession.h"
58 #include "mwindowgui.h"
60 #include "packagedispatcher.h"
61 #include "packagerenderer.h"
63 #include "playabletracks.h"
64 #include "preferences.h"
65 #include "preferencesthread.h"
66 #include "renderfarm.h"
68 #include "renderprofiles.h"
69 #include "statusbar.h"
73 #include "transportque.h"
76 #include "videoconfig.h"
84 RenderItem::RenderItem(MWindow *mwindow)
85 : BC_MenuItem(_("Render..."), _("Shift-R"), 'R')
87 this->mwindow = mwindow;
91 int RenderItem::handle_event()
93 mwindow->gui->unlock_window();
94 mwindow->render->start_interactive();
95 mwindow->gui->lock_window("RenderItem::handle_event");
99 RenderProgress::RenderProgress(MWindow *mwindow, Render *render)
102 this->mwindow = mwindow;
103 this->render = render;
105 Thread::set_synchronous(1);
108 RenderProgress::~RenderProgress()
115 void RenderProgress::run()
117 Thread::disable_cancel();
119 if( render->total_rendered != last_value ) {
120 render->progress->update(render->total_rendered);
121 last_value = render->total_rendered;
123 if( mwindow ) mwindow->preferences_thread->update_rates();
126 Thread::enable_cancel();
128 Thread::disable_cancel();
134 MainPackageRenderer::MainPackageRenderer(Render *render)
137 this->render = render;
142 MainPackageRenderer::~MainPackageRenderer()
147 int MainPackageRenderer::get_master()
152 int MainPackageRenderer::get_result()
154 return render->result;
157 void MainPackageRenderer::set_result(int value)
160 render->result = value;
163 void MainPackageRenderer::set_progress(int64_t value)
165 render->counter_lock->lock("MainPackageRenderer::set_progress");
166 // Increase total rendered for all nodes
167 render->total_rendered += value;
169 // Update frames per second for master node
170 render->preferences->set_rate(frames_per_second, -1);
172 //printf("MainPackageRenderer::set_progress %d %ld %f\n", __LINE__, (long)value, frames_per_second);
174 // If non interactive, print progress out
175 if( !render->progress )
176 render->show_progress();
178 render->counter_lock->unlock();
181 mwindow->preferences->copy_rates_from(preferences);
184 int MainPackageRenderer::progress_cancelled()
186 return (render->progress && render->progress->is_cancelled()) ||
187 render->batch_cancelled;
190 void RenderAssets::clear()
192 for( int i=size(); --i>=0; get(i)->remove_user() );
195 RenderAssets::RenderAssets()
198 RenderAssets::~RenderAssets()
203 Render::Render(MWindow *mwindow)
206 this->mwindow = mwindow;
210 package_lock = new Mutex("Render::package_lock");
211 counter_lock = new Mutex("Render::counter_lock");
212 completion = new Condition(0, "Render::completion");
213 progress_timer = new Timer;
214 range_type = RANGE_BACKCOMPAT;
215 preferences = new Preferences();
216 thread = new RenderThread(mwindow, this);
230 delete progress_timer;
231 if( asset ) asset->Garbage::remove_user();
235 void Render::start_interactive()
237 if( !thread->running() ) {
238 mode = Render::INTERACTIVE;
239 BC_DialogThread::start();
241 else if( in_progress ) {
243 mwindow->gui->get_abs_cursor(cx, cy, 1);
244 ErrorBox error_box(_(PROGRAM_NAME ": Error"), cx, cy);
245 error_box.create_objects(_("Already rendering"));
246 error_box.raise_window();
247 error_box.run_window();
249 else if( render_window ) {
250 render_window->raise_window();
255 void Render::start_batches(ArrayList<BatchRenderJob*> *jobs)
257 if( !thread->running() ) {
258 mode = Render::BATCH;
264 else if( in_progress ) {
266 mwindow->gui->get_abs_cursor(cx, cy, 1);
267 ErrorBox error_box(_(PROGRAM_NAME ": Error"), cx, cy);
268 error_box.create_objects("Already rendering");
269 error_box.raise_window();
270 error_box.run_window();
272 // raise the window if rendering hasn't started yet
273 else if( render_window ) {
274 render_window->raise_window();
278 void Render::start_batches(ArrayList<BatchRenderJob*> *jobs,
279 BC_Hash *boot_defaults, Preferences *batch_prefs)
281 mode = Render::BATCH;
283 preferences->copy_from(batch_prefs);
291 BC_Window* Render::new_gui()
297 if( mode == Render::INTERACTIVE ) {
298 // Fix the asset for rendering
299 if( !asset ) asset = new Asset;
300 load_defaults(asset);
301 check_asset(mwindow->edl, *asset);
302 int px = mwindow->gui->get_pop_cursor_x(1);
303 int py = mwindow->gui->get_pop_cursor_y(1);
304 // Get format from user
305 render_window = new RenderWindow(mwindow, this, asset, px, py);
306 render_window->create_objects();
309 return render_window;
312 void Render::handle_done_event(int result)
315 mwindow->edl->session->render_beep = beep;
316 // add to recentlist only on OK
317 render_window->render_format->path_recent->
318 add_item(File::formattostr(asset->format), asset->path);
319 setenv("CIN_RENDER", asset->path, 1);
324 void Render::handle_close_event(int result)
327 double render_range = get_render_range();
328 const char *err_msg = 0;
330 if( !result && !render_range ) {
331 err_msg = _("zero render range");
334 if( !result && !asset->audio_data && !asset->video_data ) {
335 err_msg = _("no audio or video in render asset format\n");
338 EDL *edl = mwindow->edl;
339 if( !result && use_labels && !edl->labels->first ) {
340 eprintf(_("render file per label and no labels\n"));
343 if( !result && asset->video_data ) {
344 double frame_rate = edl->session->frame_rate;
345 if( frame_rate > 0 && render_range+1e-3 < 1./frame_rate ) {
346 err_msg = _("Video data and range less than 1 frame");
350 if( !result && asset->audio_data ) {
351 double sample_rate = edl->session->sample_rate;
352 if( sample_rate > 0 && render_range+1e-6 < 1./sample_rate ) {
353 err_msg = _("Audio data and range less than 1 sample");
357 if( !result && File::is_image_render(asset->format) ) {
358 if( asset->video_data ) {
359 double frames = render_range * edl->session->frame_rate;
360 if( !EQUIV(frames, 1.) ) {
361 err_msg = _("Image format and not 1 frame");
366 err_msg = _("Image format and no video data");
373 mwindow->gui->get_abs_cursor(cx, cy, 1);
374 ErrorBox error_box(_(PROGRAM_NAME ": Error"),cx, cy);
375 error_box.create_objects(err_msg);
376 error_box.raise_window();
377 error_box.run_window();
381 // Check the asset format for errors.
382 FormatCheck format_check(asset);
383 if( format_check.check_format() )
389 save_defaults(asset);
391 mwindow->save_defaults();
395 if( debug ) printf("Render::handle_close_event %d\n", __LINE__);
396 if( !result ) start_render();
397 if( debug ) printf("Render::handle_close_event %d\n", __LINE__);
404 void Render::stop_operation()
406 if( thread->Thread::running() ) {
408 // Wait for completion
409 completion->lock("Render::stop_operation");
414 int Render::check_asset(EDL *edl, Asset &asset)
416 if( asset.video_data &&
417 edl->tracks->playable_video_tracks() &&
418 File::renders_video(&asset) ) {
419 asset.video_data = 1;
421 asset.width = edl->session->output_w;
422 asset.height = edl->session->output_h;
423 asset.interlace_mode = edl->session->interlace_mode;
426 asset.video_data = 0;
430 if( asset.audio_data &&
431 edl->tracks->playable_audio_tracks() &&
432 File::renders_audio(&asset) ) {
433 asset.audio_data = 1;
434 asset.channels = edl->session->audio_channels;
437 asset.audio_data = 0;
441 if( !asset.audio_data &&
442 !asset.video_data ) {
448 int Render::get_strategy(int use_renderfarm, int use_labels)
450 return use_renderfarm ?
451 (use_labels ? FILE_PER_LABEL_FARM : SINGLE_PASS_FARM) :
452 (use_labels ? FILE_PER_LABEL : SINGLE_PASS ) ;
454 int Render::get_strategy()
456 return get_strategy(preferences->use_renderfarm, use_labels);
459 void Render::start_progress()
461 char filename[BCTEXTLEN];
462 char string[BCTEXTLEN];
463 progress_max = packages->get_progress_max();
465 progress_timer->update();
468 // Generate the progress box
470 fs.extract_name(filename, default_asset->path);
471 sprintf(string, _("Rendering %s..."), filename);
473 // Don't bother with the filename since renderfarm defeats the meaning
474 mwindow->gui->lock_window("Render::start_progress");
475 progress = mwindow->mainprogress->start_progress(_("Rendering..."),
477 mwindow->gui->unlock_window();
478 render_progress = new RenderProgress(mwindow, this);
479 render_progress->start();
483 void Render::stop_progress()
486 char string[BCTEXTLEN], string2[BCTEXTLEN];
487 delete render_progress;
488 progress->get_time(string);
489 elapsed_time = progress->get_time();
490 progress->stop_progress();
493 sprintf(string2, _("Rendering took %s"), string);
494 mwindow->gui->lock_window("Render::stop_progress");
495 mwindow->gui->show_message(string2);
496 mwindow->gui->update_default_message();
497 mwindow->gui->stop_hourglass();
498 mwindow->gui->unlock_window();
503 void Render::show_progress()
505 int64_t current_eta = progress_timer->get_scaled_difference(1000);
506 if( current_eta - last_eta < 1000 ) return;
507 double eta = !total_rendered ? 0 :
508 current_eta / 1000. * (progress_max / (double)total_rendered - 1.);
509 char string[BCTEXTLEN]; Units::totext(string, eta, TIME_HMS2);
510 printf("\r%d%% %s: %s ",
511 (int)(100 * (float)total_rendered / progress_max), _("ETA"), string);
513 last_eta = current_eta;
518 void Render::start_render()
528 void Render::create_filename(char *path,
535 int len = strlen(default_path);
536 char printf_string[BCTEXTLEN];
538 for( i=0, j=0; i<number_start; ++i, ++j ) {
539 printf_string[j] = default_path[i];
543 sprintf(&printf_string[j], "%%0%dd", total_digits);
544 j = strlen(printf_string);
547 // Copy remainder of string
548 for( ; i<len; ++i, ++j ) {
549 printf_string[j] = default_path[i];
551 printf_string[j] = 0;
552 // Print the printf argument to the path
553 sprintf(path, printf_string, current_number);
556 void Render::get_starting_number(char *path,
562 int len = strlen(path);
563 char number_text[BCTEXTLEN];
571 ptr2 = strrchr(path, '/');
573 // Search for first 0 after last /.
575 ptr = strchr(ptr2, '0');
577 if( ptr && isdigit(*ptr) ) {
578 number_start = ptr - path;
580 // Store the first number
581 char *ptr2 = number_text;
582 while( isdigit(*ptr) ) *ptr2++ = *ptr++;
584 current_number = atol(number_text);
585 total_digits = strlen(number_text);
589 // No number found or number not long enough
590 if( total_digits < min_digits ) {
593 total_digits = min_digits;
598 int Render::load_defaults(Asset *asset)
600 use_labels = mwindow->defaults->get("RENDER_FILE_PER_LABEL", 0);
601 load_mode = mwindow->defaults->get("RENDER_LOADMODE", LOADMODE_NEW_TRACKS);
602 range_type = mwindow->defaults->get("RENDER_RANGE_TYPE", RANGE_PROJECT);
604 // some defaults which work
605 asset->video_data = 1;
606 asset->audio_data = 1;
607 asset->format = FILE_FFMPEG;
608 strcpy(asset->acodec, "mp4.qt");
609 strcpy(asset->vcodec, "mp4.qt");
611 asset->load_defaults(mwindow->defaults,
612 "RENDER_", 1, 1, 1, 1, 1);
616 int Render::load_profile(int profile_slot, Asset *asset)
618 char string_name[100];
619 sprintf(string_name, "RENDER_%i_FILE_PER_LABEL", profile_slot);
620 use_labels = mwindow->defaults->get(string_name, 0);
621 // Load mode is not part of the profile
622 // printf(string_name, "RENDER_%i_LOADMODE", profile_slot);
623 // load_mode = mwindow->defaults->get(string_name, LOADMODE_NEW_TRACKS);
624 sprintf(string_name, "RENDER_%i_RANGE_TYPE", profile_slot);
625 range_type = mwindow->defaults->get(string_name, RANGE_PROJECT);
627 sprintf(string_name, "RENDER_%i_", profile_slot);
628 asset->load_defaults(mwindow->defaults,
629 string_name, 1, 1, 1, 1, 1);
634 int Render::save_defaults(Asset *asset)
636 mwindow->defaults->update("RENDER_FILE_PER_LABEL", use_labels);
637 mwindow->defaults->update("RENDER_LOADMODE", load_mode);
638 mwindow->defaults->update("RENDER_RANGE_TYPE", range_type);
640 asset->save_defaults(mwindow->defaults,
641 "RENDER_", 1, 1, 1, 1, 1);
645 void Render::update_assets()
648 packages->get_asset_list(assets);
651 static void run_script(const char *script, const char *arg)
653 char *const argv[] = { (char*)script, (char*)arg, 0 };
654 execvp(script ,&argv[0]);
655 perror("execvp script failed");
659 RenderThread::RenderThread(MWindow *mwindow, Render *render)
662 this->mwindow = mwindow;
663 this->render = render;
667 RenderThread::~RenderThread()
672 void RenderThread::render_single(int test_overwrite, Asset *asset, EDL *edl,
673 int strategy, int range_type)
675 // Total length in seconds
676 double total_length = 0;
677 RenderFarmServer *farm_server = 0;
679 render->in_progress = 1;
680 render->default_asset = asset;
681 render->progress = 0;
684 // Create rendering command
685 TransportCommand *command = new TransportCommand;
686 command->command = NORMAL_FWD;
687 command->get_edl()->copy_all(edl);
688 command->change_type = CHANGE_ALL;
690 switch( range_type ) {
691 case RANGE_BACKCOMPAT:
692 // Get highlighted playback range
693 command->set_playback_range();
694 // Adjust playback range with in/out points
695 command->playback_range_adjust_inout();
698 command->playback_range_project();
700 case RANGE_SELECTION:
701 command->set_playback_range();
704 command->playback_range_inout();
707 command->playback_range_1frame();
711 render->packages = new PackageDispatcher;
714 CICache *audio_cache = new CICache(render->preferences);
715 CICache *video_cache = new CICache(render->preferences);
717 render->default_asset->frame_rate = command->get_edl()->session->frame_rate;
718 render->default_asset->sample_rate = command->get_edl()->session->sample_rate;
720 // Conform asset to EDL. Find out if any tracks are playable.
721 render->result = render->check_asset(command->get_edl(),
722 *render->default_asset);
724 if( !render->result ) {
725 // Get total range to render
726 render->total_start = command->start_position;
727 render->total_end = command->end_position;
728 total_length = render->total_end - render->total_start;
731 if( EQUIV(total_length, 0) ) {
736 render_frames = render->default_asset->frame_rate * total_length;
739 if( !render->result ) {
740 // Stop background rendering
741 if( mwindow ) mwindow->stop_brender();
744 fs.complete_path(render->default_asset->path);
746 render->result = render->packages->create_packages(mwindow, command->get_edl(),
747 render->preferences, strategy, render->default_asset,
748 render->total_start, render->total_end, test_overwrite);
751 render->total_rendered = 0;
753 if( !render->result &&
754 ( strategy == SINGLE_PASS_FARM || strategy == FILE_PER_LABEL_FARM ) ) {
755 // Start dispatching external jobs
757 mwindow->gui->lock_window("Render::render 1");
758 mwindow->gui->show_message(_("Starting render farm"));
759 mwindow->gui->start_hourglass();
760 mwindow->gui->unlock_window();
763 printf("Render::render: starting render farm\n");
766 farm_server = new RenderFarmServer(mwindow, render->packages,
767 render->preferences, 1, &render->result,
768 &render->total_rendered, render->counter_lock,
769 render->default_asset, command->get_edl(), 0);
770 render->result = farm_server->start_clients();
772 if( render->result ) {
774 mwindow->gui->lock_window("Render::render 2");
775 mwindow->gui->show_message(_("Failed to start render farm"),
776 mwindow->theme->message_error);
777 mwindow->gui->stop_hourglass();
778 mwindow->gui->unlock_window();
781 printf("Render::render: Failed to start render farm\n");
786 // Perform local rendering
788 render->assets.clear();
789 if( !render->result ) {
790 render->start_progress();
792 MainPackageRenderer package_renderer(render);
793 render->result = package_renderer.initialize(mwindow,
794 command->get_edl(), // Copy of master EDL
796 render->default_asset);
798 while( !render->result ) {
799 int fps = strategy == SINGLE_PASS_FARM ?
800 package_renderer.frames_per_second : 0;
801 // Get unfinished job
802 RenderPackage *package = render->packages->get_package(fps, -1, 1);
804 if( !package ) break;
806 if( package_renderer.render_package(package) )
810 printf("Render::render_single: Session finished.\n");
812 if( strategy == SINGLE_PASS_FARM ||
813 strategy == FILE_PER_LABEL_FARM ) {
814 if( !render->progress ) {
815 while( farm_server->active_clients() > 0 ) {
817 render->show_progress();
820 farm_server->wait_clients();
821 render->result |= render->packages->packages_are_done();
825 if( render->result && !render->batch_cancelled &&
826 (!render->progress || !render->progress->is_cancelled()) ) {
829 mwindow->gui->get_abs_cursor(cx, cy, 1);
830 ErrorBox error_box(_(PROGRAM_NAME ": Error"), cx, cy);
831 error_box.create_objects(_("Error rendering data."));
832 error_box.raise_window();
833 error_box.run_window();
836 printf("Render::render: Error rendering data\n");
840 // Delete the progress box
841 render->stop_progress();
842 render->update_assets();
845 // Paste all packages into timeline if desired
847 if( !render->result && mwindow &&
848 render->load_mode != LOADMODE_NOTHING &&
849 render->mode != Render::BATCH ) {
850 mwindow->gui->lock_window("Render::render 3");
852 mwindow->undo->update_undo_before();
853 if( render->load_mode == LOADMODE_PASTE )
855 mwindow->load_assets(&render->assets,
856 -1, render->load_mode, 0, 0,
857 mwindow->edl->session->labels_follow_edits,
858 mwindow->edl->session->plugins_follow_edits,
859 mwindow->edl->session->autos_follow_edits,
861 mwindow->save_backup();
862 mwindow->undo->update_undo_after(_("render"), LOAD_ALL);
863 mwindow->update_plugin_guis();
864 mwindow->gui->update(1, FORCE_REDRAW, 1, 1, 1, 1, 0);
865 mwindow->sync_parameters(CHANGE_ALL);
866 mwindow->gui->unlock_window();
868 mwindow->awindow->gui->async_update_assets();
873 mwindow->gui->lock_window("Render::render 3");
874 mwindow->gui->stop_hourglass();
875 mwindow->gui->unlock_window();
878 //printf("Render::render 110\n");
879 // Need to restart because brender always stops before render.
881 mwindow->restart_brender();
882 if( farm_server ) delete farm_server;
886 // Must delete packages after server
887 delete render->packages;
889 render->packages = 0;
890 render->in_progress = 0;
893 void RenderThread::run()
899 render->preferences->copy_from(mwindow->preferences);
901 if( render->mode == Render::INTERACTIVE ) {
902 render_single(1, render->asset, mwindow->edl,
903 render->get_strategy(), render->range_type);
906 if( render->mode == Render::BATCH ) {
907 for( int i=0; i<render->jobs->total && !render->result; ++i ) {
908 BatchRenderJob *job = render->jobs->values[i];
909 if( !job->enabled ) continue;
911 mwindow->batch_render->update_active(i);
913 printf("Render::run: %s\n", job->edl_path);
915 FileXML *file = new FileXML;
917 edl->create_objects();
918 file->read_from_file(job->edl_path);
919 edl->load_xml(file, LOAD_ALL);
922 render_single(0, job->asset, edl, job->get_strategy(), RANGE_BACKCOMPAT);
923 if( !render->result ) {
925 script = job->create_script(edl, &render->assets);
927 mwindow->batch_render->update_done(i, 1, render->elapsed_time);
929 char string[BCTEXTLEN];
930 render->elapsed_time =
931 (double)render->progress_timer->get_scaled_difference(1);
932 Units::totext(string, render->elapsed_time, TIME_HMS2);
933 printf("Render::run: done in %s\n", string);
938 mwindow->batch_render->update_active(-1);
940 printf("Render::run: failed\n");
944 mwindow->batch_render->update_active(-1);
945 mwindow->batch_render->update_done(-1, 0, 0);
948 render->completion->unlock();
950 if( !render->result ) {
951 double render_time = render_timer.get_difference() / 1000.0;
952 double render_rate = render_time > 0 ? render_frames / render_time : 0;
953 printf("** rendered %jd frames in %0.3f secs, %0.3f fps\n",
954 render_frames, render_time, render_rate);
957 if( render->mode == Render::INTERACTIVE && render->beep )
958 mwindow->beep(3000., 1.5, 0.5);
961 if( !render->result )
962 run_script(script, 0);
972 RenderWindow::RenderWindow(MWindow *mwindow,
977 : BC_Window(_(PROGRAM_NAME ": Render"), x, y,
978 WIDTH, HEIGHT, WIDTH, HEIGHT, 0, 0, 1)
980 this->mwindow = mwindow;
981 this->render = render;
992 RenderWindow::~RenderWindow()
994 lock_window("RenderWindow::~RenderWindow");
995 delete render_format;
997 delete renderprofile;
1002 void RenderWindow::load_profile(int profile_slot)
1004 render->load_profile(profile_slot, asset);
1005 update_range_type(render->range_type);
1006 render_format->update(asset, &render->use_labels);
1010 void RenderWindow::create_objects()
1013 lock_window("RenderWindow::create_objects");
1014 add_subwindow(file_format = new BC_Title(x, y,
1015 (render->use_labels ?
1016 _("Select the first file to render to:") :
1017 _("Select a file to render to:"))));
1020 render_format = new RenderFormat(mwindow, this, asset);
1021 render_format->create_objects(x, y,
1022 1, 1, 1, 1, 0, 1, 0, 0, &render->use_labels, 0);
1025 add_subwindow(title = new BC_Title(x, y, _("Render range:")));
1027 int is_image = File::is_image_render(asset->format);
1029 render->range_type = RANGE_1FRAME;
1031 int x1 = x + title->get_w() + 20, y1 = y;
1032 add_subwindow(rangeproject = new RenderRangeProject(this,
1033 render->range_type == RANGE_PROJECT, x1, y));
1034 int x2 = x1 + rangeproject->get_w();
1036 add_subwindow(rangeselection = new RenderRangeSelection(this,
1037 render->range_type == RANGE_SELECTION, x1, y));
1038 int x3 = x1 + rangeselection->get_w();
1039 if( x2 < x3 ) x2 = x3;
1041 add_subwindow(rangeinout = new RenderRangeInOut(this,
1042 render->range_type == RANGE_INOUT, x1, y));
1043 x3 = x1 + rangeinout->get_w();
1044 if( x2 < x3 ) x2 = x3;
1046 add_subwindow(range1frame = new RenderRange1Frame(this,
1047 render->range_type == RANGE_1FRAME, x1, y));
1048 x3 = x1 + range1frame->get_w();
1049 if( x2 < x3 ) x2 = x3;
1052 enable_render_range(0);
1055 render->beep = mwindow->edl->session->render_beep;
1056 add_subwindow(beep_on_done = new RenderBeepOnDone(this, x1, y1));
1058 renderprofile = new RenderProfile(mwindow, this, x, y, 1);
1059 renderprofile->create_objects();
1062 loadmode = new LoadMode(mwindow, this, x, y, &render->load_mode, 1);
1063 loadmode->create_objects();
1065 add_subwindow(new BC_OKButton(this));
1066 add_subwindow(new BC_CancelButton(this));
1072 void RenderWindow::update_range_type(int range_type)
1074 if( render->range_type == range_type ) return;
1075 render->range_type = range_type;
1076 rangeproject->update(range_type == RANGE_PROJECT);
1077 rangeselection->update(range_type == RANGE_SELECTION);
1078 rangeinout->update(range_type == RANGE_INOUT);
1079 range1frame->update(range_type == RANGE_1FRAME);
1082 void RenderWindow::enable_render_range(int v)
1085 rangeproject->enable();
1086 rangeselection->enable();
1087 rangeinout->enable();
1088 range1frame->enable();
1091 rangeproject->disable();
1092 rangeselection->disable();
1093 rangeinout->disable();
1094 range1frame->disable();
1099 RenderRangeProject::RenderRangeProject(RenderWindow *rwindow, int value, int x, int y)
1100 : BC_Radial(x, y, value, _("Project"))
1102 this->rwindow = rwindow;
1104 int RenderRangeProject::handle_event()
1106 rwindow->update_range_type(RANGE_PROJECT);
1110 RenderRangeSelection::RenderRangeSelection(RenderWindow *rwindow, int value, int x, int y)
1111 : BC_Radial(x, y, value, _("Selection"))
1113 this->rwindow = rwindow;
1115 int RenderRangeSelection::handle_event()
1117 rwindow->update_range_type(RANGE_SELECTION);
1122 RenderRangeInOut::RenderRangeInOut(RenderWindow *rwindow, int value, int x, int y)
1123 : BC_Radial(x, y, value, _("In/Out Points"))
1125 this->rwindow = rwindow;
1127 int RenderRangeInOut::handle_event()
1129 rwindow->update_range_type(RANGE_INOUT);
1133 RenderRange1Frame::RenderRange1Frame(RenderWindow *rwindow, int value, int x, int y)
1134 : BC_Radial(x, y, value, _("One Frame"))
1136 this->rwindow = rwindow;
1138 int RenderRange1Frame::handle_event()
1140 rwindow->update_range_type(RANGE_1FRAME);
1144 double Render::get_render_range()
1146 EDL *edl = mwindow->edl;
1147 double last = edl->tracks->total_playable_length();
1148 double framerate = edl->session->frame_rate;
1149 if( framerate <= 0 ) framerate = 1;
1150 double start = 0, end = last;
1151 switch( range_type ) {
1153 case RANGE_BACKCOMPAT:
1154 start = edl->local_session->get_selectionstart(1);
1155 end = edl->local_session->get_selectionend(1);
1156 if( EQUIV(start, end) ) end = last;
1160 case RANGE_SELECTION:
1161 start = edl->local_session->get_selectionstart(1);
1162 end = edl->local_session->get_selectionend(1);
1165 start = edl->local_session->inpoint_valid() ?
1166 edl->local_session->get_inpoint() : 0;
1167 end = edl->local_session->outpoint_valid() ?
1168 edl->local_session->get_outpoint() : last;
1171 start = end = edl->local_session->get_selectionstart(1);
1172 if( edl->session->frame_rate > 0 ) end += 1./edl->session->frame_rate;
1175 if( start < 0 ) start = 0;
1176 if( end > last ) end = last;
1180 RenderFormat::RenderFormat(MWindow *mwindow, BC_WindowBase *window, Asset *asset)
1181 : FormatTools(mwindow, window, asset)
1184 RenderFormat::~RenderFormat()
1188 void RenderFormat::update_format()
1190 FormatTools::update_format();
1191 RenderWindow *render_window = (RenderWindow *)window;
1192 if( render_window->is_hidden() ) return;
1193 int is_image = File::is_image_render(asset->format);
1195 render_window->update_range_type(RANGE_1FRAME);
1196 render_window->enable_render_range(0);
1199 render_window->enable_render_range(1);
1201 int RenderFormat::handle_event()
1203 RenderWindow *render_window = (RenderWindow *)window;
1204 render_window->file_format->update(
1205 (render_window->render->use_labels ?
1206 _("Select the first file to render to:") :
1207 _("Select a file to render to:")));
1211 RenderBeepOnDone::RenderBeepOnDone(RenderWindow *rwindow, int x, int y)
1212 : BC_CheckBox(x, y, rwindow->render->beep, _("Beep on done"))
1214 this->rwindow = rwindow;
1217 int RenderBeepOnDone::handle_event()
1219 rwindow->render->beep = get_value();