4 * Copyright (C) 2009-2013 Adam Williams <broadcast at earthling dot net>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "bcpbuffer.h"
25 #include "bcsignals.h"
28 #include "commonrender.h"
31 #include "edlsession.h"
34 #include "floatautos.h"
36 #include "maskautos.h"
38 #include "overlayframe.h"
40 #include "pluginarray.h"
41 #include "preferences.h"
42 #include "renderengine.h"
43 #include "sharedlocation.h"
45 #include "transition.h"
46 #include "transportque.h"
48 #include "vattachmentpoint.h"
49 #include "vdevicex11.h"
52 #include "videodevice.h"
53 #include "virtualvconsole.h"
59 #include "maskengine.h"
60 #include "automation.h"
62 VModule::VModule(RenderEngine *renderengine,
63 CommonRender *commonrender,
64 PluginArray *plugin_array,
66 : Module(renderengine, commonrender, plugin_array, track)
68 data_type = TRACK_VIDEO;
77 if( overlay_temp ) delete overlay_temp;
78 if( input_temp ) delete input_temp;
79 if( transition_temp ) delete transition_temp;
84 AttachmentPoint* VModule::new_attachment(Plugin *plugin)
86 return new VAttachmentPoint(renderengine, plugin);
89 int VModule::get_buffer_size()
94 CICache* VModule::get_cache()
97 return renderengine->get_vcache();
103 int VModule::import_frame(VFrame *output, VEdit *current_edit,
104 int64_t input_position, double frame_rate, int direction, int use_opengl)
106 int64_t direction_position;
107 // Translation of edit
108 float in_x, in_y, in_w, in_h;
109 float out_x, out_y, out_w, out_h;
112 double edl_rate = get_edl()->session->frame_rate;
114 int64_t input_position_project = Units::to_int64(input_position *
115 edl_rate / frame_rate + 0.001);
117 if( !output ) printf("VModule::import_frame %d output=%p\n", __LINE__, output);
118 //output->dump_params();
120 if( debug ) printf("VModule::import_frame %d this=%p input_position=%lld direction=%d\n",
121 __LINE__, this, (long long)input_position, direction);
123 // Convert to position corrected for direction
124 direction_position = input_position;
125 if( direction == PLAY_REVERSE ) {
126 if( direction_position > 0 ) direction_position--;
127 if( input_position_project > 0 ) input_position_project--;
129 if( !output ) printf("VModule::import_frame %d output=%p\n", __LINE__, output);
131 VDeviceX11 *x11_device = 0;
133 if( renderengine && renderengine->video ) {
134 x11_device = (VDeviceX11*)renderengine->video->get_output_base();
135 output->set_opengl_state(VFrame::RAM);
136 if( !x11_device ) use_opengl = 0;
140 if( !output ) printf("VModule::import_frame %d output=%p x11_device=%p nested_edl=%p\n",
141 __LINE__, output, x11_device, nested_edl);
143 if( debug ) printf("VModule::import_frame %d current_edit=%p\n",
144 __LINE__, current_edit);
146 // Load frame into output
148 // Create objects for nested EDL
149 if( current_edit && current_edit->nested_edl ) {
151 if( debug ) printf("VModule::import_frame %d nested_edl=%p current_edit->nested_edl=%p\n",
152 __LINE__, nested_edl, current_edit->nested_edl);
154 // Convert requested direction to command
155 if( renderengine->command->command == CURRENT_FRAME ||
156 renderengine->command->command == LAST_FRAME ) {
157 command = renderengine->command->command;
160 if( direction == PLAY_REVERSE ) {
161 if( renderengine->command->single_frame() )
162 command = SINGLE_FRAME_REWIND;
164 command = NORMAL_REWIND;
167 if( renderengine->command->single_frame() )
168 command = SINGLE_FRAME_FWD;
170 command = NORMAL_FWD;
173 if( !nested_edl || nested_edl->id != current_edit->nested_edl->id ) {
174 nested_edl = current_edit->nested_edl;
175 if( nested_renderengine ) {
176 delete nested_renderengine;
177 nested_renderengine = 0;
179 if( !nested_command )
180 nested_command = new TransportCommand;
181 nested_command->command = command;
182 nested_command->get_edl()->copy_all(nested_edl);
183 nested_command->change_type = CHANGE_ALL;
184 nested_command->realtime = renderengine->command->realtime;
185 nested_renderengine = new RenderEngine(0, get_preferences(), 0, 1);
186 nested_renderengine->set_vcache(get_cache());
187 nested_renderengine->arm_command(nested_command);
191 // Update nested command
192 nested_renderengine->command->command = command;
193 nested_command->realtime = renderengine->command->realtime;
196 // Update nested video driver for opengl
197 nested_renderengine->video = renderengine->video;
202 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
206 x11_device->clear_input(output);
208 output->clear_frame();
211 printf("VModule::import_frame %d output=%p\n", __LINE__, output);
214 (current_edit->asset ||
215 (current_edit->nested_edl && nested_renderengine->vrender)) ) {
218 //printf("VModule::import_frame %d cache=%p\n", __LINE__, get_cache());
219 if( current_edit->asset ) {
221 file = get_cache()->check_out(current_edit->asset, get_edl());
222 // get_cache()->dump();
226 if( file || nested_edl ) {
227 int64_t nested_position = 0;
228 // Source position going forward, in edl framerate
229 int64_t pos = Units::to_int64((double)direction_position / frame_rate * edl_rate);
230 int64_t len = pos - current_edit->startproject;
231 FloatAutos *speed_autos = !track->has_speed() ? 0 :
232 (FloatAutos*)track->automation->autos[AUTOMATION_SPEED];
233 if( speed_autos && len > 0 )
234 len = speed_autos->automation_integral(current_edit->startproject, len, PLAY_FORWARD);
235 pos = current_edit->startsource + len;
236 // Make positions based on requested frame rate.
237 int64_t position = Units::to_int64((double)pos * frame_rate / edl_rate);
239 int64_t max_position;
240 int asset_w, asset_h;
242 asset_w = current_edit->asset->width;
243 asset_h = current_edit->asset->height;
244 max_position = Units::to_int64((double)file->get_video_length() *
245 frame_rate / current_edit->asset->frame_rate - 1);
248 asset_w = nested_edl->session->output_w;
249 asset_h = nested_edl->session->output_h;
250 max_position = Units::to_int64(nested_edl->tracks->total_length() *
253 if( max_position < 0 ) max_position = 0;
254 // if we hit the end of stream, freeze at last frame
255 CLAMP(position, 0, max_position);
257 VFrame *&input = commonrender ?
258 ((VRender*)commonrender)->input_temp : // Realtime playback
259 input_temp ; // Menu effect
260 VFrame::get_temp(input, asset_w, asset_h, get_edl()->session->color_model);
262 int use_cache = renderengine->command->single_frame() ? 1 :
263 renderengine->command->get_direction() == PLAY_REVERSE ? -1 : 0;
265 // int use_asynchronous = !use_cache &&
267 // Try to make rendering go faster.
268 // But converts some formats to YUV420, which may degrade input format.
269 //// renderengine->command->realtime &&
270 // renderengine->get_edl()->session->video_asynchronous;
273 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
274 // if( use_asynchronous )
275 // file->start_video_decode_thread();
277 file->stop_video_thread();
279 VEdit *vnext = (VEdit *)current_edit->next;
280 pos = Units::to_int64((double)input_position / frame_rate * edl_rate);
281 if( renderengine->preferences->cache_transitions && !use_cache &&
282 // cache transitions, not caching and inside transition
283 vnext && vnext->transition && file->get_video_length() >= 0 &&
284 pos >= vnext->startproject &&
285 pos < vnext->startproject + vnext->transition->length ) {
286 file->set_cache_frames(0);
287 file->set_layer(current_edit->channel);
288 VEdit *vnext = (VEdit *)current_edit->next;
289 Track *track = current_edit->track;
290 FloatAutos *speed_autos = (FloatAutos*)(track->has_speed() ?
291 track->automation->autos[AUTOMATION_SPEED] : 0);
292 int64_t end = vnext->startproject + vnext->transition->length;
294 int count = renderengine->preferences->cache_size /
295 input->get_data_size() / 2; // try to burn only 1/2 of cache
296 while( !result && pos < end && count > 0 ) {
297 int64_t curr_pos = pos - current_edit->startproject;
298 if( curr_pos > 0 && speed_autos )
299 curr_pos = speed_autos->automation_integral(
300 current_edit->startproject, curr_pos, PLAY_FORWARD);
301 curr_pos += current_edit->startsource;
302 int64_t norm_pos = Units::to_int64((double)curr_pos *
303 current_edit->asset->frame_rate / edl_rate);
305 if( file->get_cache_frame(input, norm_pos) )
306 break; // if inside a cache run
308 file->purge_cache(); // start new run
310 file->set_cache_frames(1);
311 file->set_video_position(norm_pos, 0);
312 result = file->read_frame(input);
318 int64_t normalized_position = Units::to_int64((double)position *
319 current_edit->asset->frame_rate / frame_rate);
320 //printf("VModule::import_frame %d %lld %lld\n", __LINE__, position, normalized_position);
321 file->set_layer(current_edit->channel);
322 file->set_video_position(normalized_position, 0);
325 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
326 // Get source position in nested frame rate in direction of playback.
327 nested_position = Units::to_int64(position *
328 nested_edl->session->frame_rate /
330 if( direction == PLAY_REVERSE )
335 // Auto scale if required
336 if( output->get_params()->get("AUTOSCALE", 0) ) {
337 float autoscale_w = output->get_params()->get("AUTOSCALE_W", 1024);
338 float autoscale_h = output->get_params()->get("AUTOSCALE_H", 1024);
339 float x_scale = autoscale_w / asset_w;
340 float y_scale = autoscale_h / asset_h;
348 if( x_scale < y_scale ) {
349 out_w = in_w * x_scale;
350 out_h = in_h * x_scale;
353 out_w = in_w * y_scale;
354 out_h = in_h * y_scale;
357 out_x = track->track_w / 2 - out_w / 2;
358 out_y = track->track_h / 2 - out_h / 2;
362 ((VTrack*)track)->calculate_input_transfer(asset_w,
363 asset_h, input_position_project, direction,
364 in_x, in_y, in_w, in_h,
365 out_x, out_y, out_w, out_h);
368 // printf("VModule::import_frame %d %f %d %f %d\n",
369 // __LINE__, in_w, asset_w, in_h, asset_h);
371 // file -> temp -> output
372 if( !EQUIV(in_x, 0) ||
374 !EQUIV(in_w, track->track_w) ||
375 !EQUIV(in_h, track->track_h) ||
378 !EQUIV(out_w, track->track_w) ||
379 !EQUIV(out_h, track->track_h) ||
380 !EQUIV(in_w, asset_w) ||
381 !EQUIV(in_h, asset_h)) {
382 //printf("VModule::import_frame %d file -> temp -> output\n", __LINE__);
383 // Get temporary input buffer
384 VFrame **input = commonrender ? // Realtime playback
385 &((VRender*)commonrender)->input_temp :
386 &input_temp ; // Menu effect
387 VFrame::get_temp(*input, asset_w, asset_h,
388 get_edl()->session->color_model);
389 (*input)->copy_stacks(output);
391 // Cache for single frame, reverse playback
393 if( debug ) printf("VModule::import_frame %d this=%p file=%s\n",
396 current_edit->asset->path);
398 file->set_cache_frames(use_cache);
399 result = file->read_frame((*input));
401 file->set_cache_frames(0);
402 (*input)->set_opengl_state(VFrame::RAM);
406 // If the colormodels differ, change input to nested colormodel
407 int nested_cmodel = nested_renderengine->get_edl()->session->color_model;
408 int current_cmodel = output->get_color_model();
409 int output_w = output->get_w();
410 int output_h = output->get_h();
411 VFrame *input2 = (*input);
413 if( nested_cmodel != current_cmodel ) {
414 // If opengl, input -> input -> output
417 // If software, input2 -> input -> output
418 // Use output as a temporary.
422 if( debug ) printf("VModule::import_frame %d this=%p nested_cmodel=%d\n",
427 input2->reallocate(0, -1, 0, 0, 0,
428 (*input)->get_w(), (*input)->get_h(),
434 if( debug ) printf("VModule::import_frame %d this=%p nested_edl=%s input2=%p\n",
435 __LINE__, this, nested_edl->path, input2);
437 result = nested_renderengine->vrender->process_buffer(
438 input2, nested_position, use_opengl);
440 if( debug ) printf("VModule::import_frame %d this=%p nested_edl=%s\n",
445 if( nested_cmodel != current_cmodel ) {
446 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
448 // Change colormodel in hardware.
449 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
450 x11_device->convert_cmodel(input2,
453 // The converted color model is now in hardware, so return the input2 buffer
454 // to the expected color model.
455 input2->reallocate(0, -1, 0, 0, 0,
456 (*input)->get_w(), (*input)->get_h(),
460 // Transfer from input2 to input
461 if( debug ) printf("VModule::import_frame %d nested_cmodel=%d current_cmodel=%d input2=%p input=%p output=%p\n",
462 __LINE__, nested_cmodel, current_cmodel, input2, (*input), output);
463 BC_CModels::transfer((*input)->get_rows(), input2->get_rows(),
465 0, 0, input2->get_w(), input2->get_h(),
466 0, 0, (*input)->get_w(), (*input)->get_h(),
467 nested_cmodel, current_cmodel, 0,
468 input2->get_w(), (*input)->get_w());
469 //printf("VModule::import_frame %d\n", __LINE__);
471 // input2 was the output buffer, so it must be restored
472 input2->reallocate(0, -1, 0, 0, 0,
473 output_w, output_h, current_cmodel, -1);
474 //printf("VModule::import_frame %d\n", __LINE__);
480 // Find an overlayer object to perform the camera transformation
481 OverlayFrame *overlayer = 0;
483 // OpenGL playback uses hardware
485 //printf("VModule::import_frame %d\n", __LINE__);
487 else if( commonrender ) {
489 VRender *vrender = (VRender*)commonrender;
490 overlayer = vrender->overlayer;
495 printf("VModule::import_frame neither plugin_array nor commonrender is defined.\n");
496 if( !overlay_temp ) {
497 overlay_temp = new OverlayFrame(plugin_array->mwindow->preferences->processors);
500 overlayer = overlay_temp;
502 // printf("VModule::import_frame 1 %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f\n",
503 // in_x, in_y, in_w, in_h, out_x, out_y, out_w, out_h);
506 // for( int j = 0; j < output->get_w() * 3 * 5; j++ )
507 // output->get_rows()[0][j] = 255;
510 x11_device->do_camera(output, (*input),
511 in_x, in_y, in_x + in_w, in_y + in_h,
512 out_x, out_y, out_x + out_w, out_y + out_h);
513 if( debug ) printf("VModule::import_frame %d %d %d\n",
514 __LINE__, output->get_opengl_state(), (*input)->get_opengl_state());
517 output->clear_frame();
518 // get_cache()->check_in(current_edit->asset);
521 // TRANSFER_REPLACE is the fastest transfer mode but it has the disadvantage
522 // of producing green borders in floating point translation of YUV
523 int mode = TRANSFER_REPLACE;
524 if( get_edl()->session->interpolation_type != NEAREST_NEIGHBOR &&
525 BC_CModels::is_yuv(output->get_color_model()) )
526 mode = TRANSFER_NORMAL;
528 if( debug ) printf("VModule::import_frame %d temp -> output\n", __LINE__);
529 overlayer->overlay(output, (*input),
530 in_x, in_y, in_x + in_w, in_y + in_h,
531 out_x, out_y, out_x + out_w, out_y + out_h,
532 1, mode, get_edl()->session->interpolation_type);
536 output->copy_stacks((*input));
539 //printf("VModule::import_frame %d\n", __LINE__);
540 //(*input)->dump_params();
541 //output->dump_params();
545 if( debug ) printf("VModule::import_frame %d file -> output nested_edl=%p file=%p\n",
546 __LINE__, nested_edl, file);
548 VFrame **input = &output;
549 // If colormodels differ, reallocate output in nested colormodel.
550 int nested_cmodel = nested_renderengine->get_edl()->session->color_model;
551 int current_cmodel = output->get_color_model();
553 if( debug ) printf("VModule::import_frame %d nested_cmodel=%d current_cmodel=%d\n",
558 if( nested_cmodel != current_cmodel ) {
562 input = &((VRender*)commonrender)->input_temp;
568 if( !(*input) ) (*input) = new VFrame;
571 (*input)->reallocate(0, -1, 0, 0, 0,
572 output->get_w(), output->get_h(),
574 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
576 //(*input)->clear_frame();
579 if( debug ) printf("VModule::import_frame %d %p %p\n",
580 __LINE__, (*input)->get_rows(), (*input));
581 result = nested_renderengine->vrender->process_buffer(
582 (*input), nested_position, use_opengl);
583 if( debug ) printf("VModule::import_frame %d\n",
586 // If colormodels differ, change colormodels in opengl if possible.
587 // Swap output for temp if not possible.
588 if( nested_cmodel != current_cmodel ) {
590 x11_device->convert_cmodel(output,
593 // The color model was changed in place, so return output buffer
594 output->reallocate(0, -1, 0, 0, 0,
595 output->get_w(), output->get_h(),
599 // Transfer from temporary to output
600 if( debug ) printf("VModule::import_frame %d %d %d %d %d %d %d\n",
601 __LINE__, (*input)->get_w(), (*input)->get_h(),
602 output->get_w(), output->get_h(), nested_cmodel, current_cmodel);
603 BC_CModels::transfer(output->get_rows(), (*input)->get_rows(),
605 0, 0, (*input)->get_w(), (*input)->get_h(),
606 0, 0, output->get_w(), output->get_h(),
607 nested_cmodel, current_cmodel, 0,
608 (*input)->get_w(), output->get_w());
614 // Cache single frames
615 //memset(output->get_rows()[0], 0xff, 1024);
617 file->set_cache_frames(use_cache);
618 result = file->read_frame(output);
620 file->set_cache_frames(0);
621 output->set_opengl_state(VFrame::RAM);
626 get_cache()->check_in(current_edit->asset);
635 // printf("VModule::import_frame %d cache=%p\n",
642 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
644 x11_device->clear_input(output);
647 output->clear_frame();
651 if( debug ) printf("VModule::import_frame %d done\n", __LINE__);
657 int VModule::render(VFrame *output,
658 int64_t start_position, int direction, double frame_rate,
659 int use_nudge, int debug_render, int use_opengl)
662 double edl_rate = get_edl()->session->frame_rate;
664 //printf("VModule::render %d %ld\n", __LINE__, start_position);
666 if( use_nudge ) start_position += Units::to_int64(track->nudge *
667 frame_rate / edl_rate);
669 int64_t start_position_project = Units::to_int64(start_position *
670 edl_rate / frame_rate + 0.5);
672 update_transition(start_position_project, direction);
674 VEdit* current_edit = (VEdit*)track->edits->editof(start_position_project,
676 VEdit* previous_edit = 0;
677 //printf("VModule::render %d %p %ld %d\n", __LINE__, current_edit, start_position_project, direction);
679 Plugin *transition = get_edl()->tracks->plugin_exists(transition_id);
681 printf(" VModule::render %d %d %jd %s transition=%p opengl=%d current_edit=%p output=%p\n",
682 __LINE__, use_nudge, start_position_project, track->title,
683 transition, use_opengl, current_edit, output);
685 if( !current_edit ) {
686 output->clear_frame();
687 // We do not apply mask here, since alpha is 0, and neither substracting nor multypling changes it
688 // Another mask mode - "addition" should be added to be able to create mask from empty frames
689 // in this case we would call masking here too...
696 // Process transition
697 if( transition && transition->on ) {
699 // Get temporary buffer
700 VFrame **transition_input = 0;
702 VRender *vrender = (VRender*)commonrender;
703 transition_input = &vrender->transition_temp;
706 transition_input = &transition_temp;
709 if( (*transition_input) &&
710 ((*transition_input)->get_w() != track->track_w ||
711 (*transition_input)->get_h() != track->track_h) ) {
712 delete (*transition_input);
713 (*transition_input) = 0;
716 // Load incoming frame
717 if( !(*transition_input) ) {
718 (*transition_input) =
719 new VFrame(track->track_w, track->track_h,
720 get_edl()->session->color_model);
723 (*transition_input)->copy_stacks(output);
725 //printf("VModule::render %d\n", __LINE__);
726 result = import_frame((*transition_input),
727 current_edit, start_position, frame_rate,
728 direction, use_opengl);
731 // Load transition buffer
732 previous_edit = (VEdit*)current_edit->previous;
734 result |= import_frame(output,
735 previous_edit, start_position, frame_rate,
736 direction, use_opengl);
737 //printf("VModule::render %d %p %p %p %p\n", __LINE__,
738 // (*transition_input), (*transition_input)->get_pbuffer(),
739 // output, output->get_pbuffer());
741 // Execute plugin with transition_input and output here
743 transition_server->set_use_opengl(use_opengl, renderengine->video);
744 transition_server->process_transition((*transition_input), output,
745 (direction == PLAY_FORWARD) ?
746 (start_position_project - current_edit->startproject) :
747 (start_position_project - current_edit->startproject - 1),
751 // Load output buffer
752 result = import_frame(output,
753 current_edit, start_position, frame_rate,
754 direction, use_opengl);
758 MaskAutos *keyframe_set =
759 (MaskAutos*)track->automation->autos[AUTOMATION_MASK];
760 int64_t mask_position = !renderengine ? start_position :
761 renderengine->vrender->current_position;
763 (MaskAuto*)keyframe_set->get_prev_auto(mask_position, direction, current);
765 if( keyframe->apply_before_plugins && keyframe->has_active_mask() ) {
766 VDeviceX11 *x11_device = 0;
767 if( use_opengl && renderengine && renderengine->video ) {
768 x11_device = (VDeviceX11*)renderengine->video->get_output_base();
769 if( !x11_device->can_mask(mask_position, keyframe_set) ) {
770 if( output->get_opengl_state() != VFrame::RAM ) {
771 int w = output->get_w(), h = output->get_h();
772 x11_device->do_camera(output, output,
773 0,0,w,h, 0,0,w,h); // copy to ram
778 if( use_opengl && x11_device ) {
779 x11_device->do_mask(output, mask_position, keyframe_set,
784 int cpus = renderengine ?
785 renderengine->preferences->processors :
786 plugin_array->mwindow->preferences->processors;
787 masker = new MaskEngine(cpus);
789 masker->do_mask(output, mask_position, keyframe_set, keyframe, keyframe);
797 void VModule::create_objects()
799 Module::create_objects();