3 # Name of plugin followed by: and then description.
4 # Additional lines start with 2 tabs.
5 # Lines should be less than 70 characters long.
6 #123456789012345678901234567890123456789012345678901234567890123456789
7 # For usage/readability, a period (.) creates space.
8 1080 to 480: Extracts 2 1920x540 fields from 1920x1080
9 image, resizes them separately, and
10 combines them to 1920x480 interlaced image.
11 1080 to 540: Extracts 2 1920x540 fields from 1920x1080,
12 image, resizes them separately, and
13 combines them to 1920x540 interlaced image.
14 AgingTV: Use to achieve an "old" movie or TV show
15 effect by adding moving lines and snow.
16 Auto Scale: Automatically scale to a specified size.
17 Blue Banana: Used for color transformation or remapping as
18 well as chroma-key filtering. See PDF Manual for usage:
19 . Select a specifc target color.
20 . Create a selection region by expanding color.
21 . Optionally reduce or expand the alpha plane.
22 . Optionally apply a color remapping to selection.
23 . Optionally reset the output alpha to opaque.
24 1) choose your color, click Pick, check Mark Selected
25 2) modify selection in the Color Selection area
26 3) uncheck Mark Selected, and check Filter Active
27 4) adjust your color choice as desired
28 Blur: Blurs a video track in horizontal and/or
29 vertical in chosen color channels.
30 Brightness/Contrast: Use to change the brightness or
31 contrast, but could reduce quality.
32 BurningTV: Makes your video "burn" where there are
33 small light colored patches of video.
34 C41: Converts C-41 negative film to the positive image.
35 Chroma key: Erases pixels which match chosen color;
36 they are replaced to black if there is no alpha
37 channel and transparency if there is alpha.
38 Chroma key (HSV): Replaces a color with another color or
39 transparency using HSV variables.
40 Color 3 Way: Modify color of Shadows, Midtones, and Highlights as
42 Color Balance: Modify RGB colors or white balance to compensate
43 for errors in video such as low lighting.
44 CriKey: Regionally based chroma key with interpolation;
45 useful when you only want a specific zone defined.
47 Color button is used to specify the key by color.
48 Threshold slider is used to set tolerance (0-1).
49 Key mode choices let you pick the method by which
50 the chroma key will be defined.
51 . Search - point at a zone or spot to define
52 area then uses the specified tolerance to pick an
53 edge. A fill will be performed in that area.
54 . Point - the point is the Mask, not the color.
55 . (This method has drag capabilities).
56 . Search all - works same as standard Chroma key.
57 Draw mode options let you use
58 . Alpha - matching pixels replaced with see-thru.
59 . Edge to just outline the edges of the region.
60 . Mask - matching color pixels replaced by black.
61 Crop & Position: Allows for cropping and positioning the input video.
62 DeScratch: Use to remove vertical scratches from film. It can
63 also be used, after image rotation, to remove horizontal
64 noise lines that may appear on analog VHS captures.
65 Decimate: Drop frames from a track which are most similar
66 in order to reduce frame rate.
67 Deinterlace: Several selections of line replication to eliminate
68 comb artifacts in interlaced video.
69 Deinterlace-CV: Selection of deinterlacing mode for your video to
70 eliminate comb artifacts.
71 Delay Video: Delay the video by some number of seconds.
72 Denoise video: Clear the video of noise; specify R,G,B, or Alpha.
73 Difference key: Creates transparency in areas which are similar
74 between 2 frames; must be applied to 2 tracks.
75 DotTV: Puts various size dots over the picture to simulate
77 Downsample: Reduce the size of an image by throwing out data,
78 reducing sampling rate.
79 Edge: Display only the edges of the video throughout the image.
80 Fields to frames: Reads frames at 2x the framerate, combining 2
81 input frames into 1 interlaced output frame.
82 FindObj: Locate a specific object in a scene and replace with
83 another object. This uses OpenCV thirdparty package.
84 Flip: Flip a portion of a video track from left to right,
85 up to down or vice versa.
86 FlowObj: Retards image motion as shown with optical flow. Uses
87 the OpenCV thirdparty package.
88 Frames to fields: Extracts 2 interlaced fields stored in alternating
89 lines & outputs them as full frames.
90 Freeze Frame: Lowest numbered frame in highlighted area will play
92 GaborObj: Creates an interesting fractalius-like image effect.
93 Uses the OpenCV thirdparty package.
94 Gamma: Converts the logarithmic colors to linear colors
95 using gamma and maximum value.
96 Gradient: Overlays a smooth color gradient on top of every
98 HistEq: Remap colors using blended histogram weights.
99 Histogram: Shows the number of occurrences of each color on a
101 Histogram Bezier: Uses a Bezier curve (parametric) on the histogram plot.
102 HolographicTV: Holographic TV effect.
103 Hue saturation: Use to change hue, saturation and value parameters.
104 Interpolate Bayer: Uses Bayer filter algorithm to interpolate (estimate)
105 missing color information.
106 Interpolate Video: Create illusion of higher frame rate video of low
107 framesrates by averaging over time.
108 Inverse Telecine: Effective deinterlacing tool for use on a video
110 Invert Video: Method of reversing the colors of a video track.
111 Lens: Create the effect of looking through a lens.
112 Linear Blur: Blur with parameters of length, angle, # of steps,
113 and which channels. Does Linear, Radial, or Zoom.
114 Live Video: Reads video directly from the capture card input and
115 replaces any video on the track.
116 Loop video: Loop video by specifying the length of the region to loop.
117 Mandelbrot: Render a Mandelbrot fractal using Cuda.
118 Motion: Tracks translation and rotation motion to stabilize
120 Motion 2 Point: Motion stabilization using 2 pass tracking.
121 Motion Blur: Uses X/Y camera automation vectors to apply a linear
122 blur trailing camera direction.
123 Motion51: Compensates for unwanted motion and stabilizes the
124 image using a unique curve/spline algorithm. A reset
125 option for defaults helps as does OpenGL if available.
127 Samples - number of pixels which software uses
128 Draw vectors - demonstrates the search operation
129 Sample Radius - radius of circle denoting area of sample
130 Center X/Y - center position of the sample circle
131 Search W/H - determines width/height used for search
132 Horiz/Vert shake limit - uses as translation constraints
133 Shake fade - how fast translation cancellation fades
134 Twist limit - determines rotation constraints
135 Twist fade - how fast rotation cancellation fades away
136 Enable Tracking - caches search results for later use
137 Tracking file - name of file with calculate results
138 MotionCV: Motion tracking/stabilization from the community
139 version of cinelerra.
140 MotionHV: Motion tracking/stabilization from the original
142 MoveObj: Move and stabilize object using OpenCV 3rd party pkg.
143 N_Body: Simulation that numerically approximates the evolution of a
144 system of bodies in which each body continuously interacts
145 with every other body using Cuda.
146 Oil painting: Makes video tracks appear as a painting.
147 Overlay: Combine tracks via an overlayer that puts images on
148 top of a bottom layer.
149 Perspective: Allows you to change the viewpoint of an object.
150 With left mouse button, you can drag the corner or:
152 Alt/Shift + Button1 Action:
153 . 0/0 Translate endpoint
155 . 1/0 Translate image
156 . 1/1 Translate view but does not change output.
158 The red colored lines in the box show the composer boundary.
159 Use the zoom slider which changes only the zoom view to see
160 if it goes off the screen. The slider goes from 1/100 to 100.
161 Polar: Bends and warps your video in weird ways based on conversion
162 from either polar coordinates to rectangular or vice-versa.
163 RGB - 601: Used to reduce/increase contrast in your video via
164 601 compression or RGB expansion.
165 RGBShift: Align 3 separate planes of R, G, B if misaligned in
166 the video or just shift for interest. Adjust via sliders.
167 Radial Blur: Creates a whirlpool based on settings that simulates
169 ReframeRT: Changes number of frames in a sequence of video
170 directly from timeline; has Stretch and Downsample modes.
171 Reroute: Selectively transfer the alpha channel or the
172 RGB/YUV components from source to target track.
173 Reverse video: Reverse media on the timeline in realtime.
174 Rotate: Rotate the video in degree increments around a
175 pivot point or reverse and flip the video.
176 Rumbler: Jiggle space and time at a given rate for dream-like video.
177 SVG via Inkscape: Allow the manipulation of an SVG image with
178 Inkscape without having to exit the program.
179 Scale: Reduce or expand the image size depending on the ratio.
180 Scale Ratio: Manipulate your video to maintain the pixel aspect
181 ratio (proportional geometry). Change values on the
182 left and see the results in the compositor window.
183 . In R,Out R - current input and output aspect ratios
184 . In W/H,Out W/H - current width and height
185 . Scale type of None,Scaled,Cropped,Filled,Horiz/Vert
186 Top aspect ratio data is used to compute bottom part.
187 Bottom part allows for repositioning the input/output.
188 Selective Temporal Averaging: Smooths out non-moving areas of a video
189 clip by averaging the color across frames.
190 Sharpen: Sharpen the video, either the luminance, horizontal,
192 ShiftInterlace: Shift the interlace lines using odd or even.
193 Sketcher: Sketch lines, curves, or points in different colors/
194 alpha and with fill using various pen widths/types.
195 Sphere Cam: Converts a fisheye image into a panoramic projection.
196 Swap Frames: Swap frames with 0-1, 2-3, 4-5... or 1-2, 3-4, 5-6...
197 Swap channels: Swap R,G,B,Alpha with another color channel.
198 Threshold: Converts the image to pure luminance and replaces
199 pixels with 1 of 3 colors.
200 Time Average: Use to create trail patterns, or reduce noise in still
201 images. A number of frames is accumulated and then
202 divided by a divisor to the the average.
203 TimeFront: Performs spatio-temporal video warping.
204 Title: Add text/timestamp/background pngs to video along with
205 the ability to drag to a location if Drag checked on.
206 Flexible attributes in textbox (mouse right click):
207 . color, font, alpha, size, png, bold, italic, blink,
208 . ul, caps, sup(super/sub script), fixed, nudge.
209 Special characters are <, >, \, /, # (see manual).
210 Tracer: Trace an outline of an object for a mask like operation.
211 Translate: Allows displacing, cropping and/or scaling video
212 horizontally/vertically.
213 Unsharp: Applies a traditional darkroom technique, unsharp
214 mask, to every video frame.
215 VideoScope: Summarizes intensity and color on a calibrated display.
216 Wave: Generates waves in video using Amplitude, Phase, and
218 Whirl: Creates a whirl (spiral) of the video around the center.
219 YUV: Modify the Y, U, V settings.
220 YUV411: Modify the 411 yuv to look like 420 color space instead.
221 YUVShift: Realign the 3 sets of YUV input video numbers when they
222 are misaligned. Use slider bars to modify.
223 Zoom Blur: Blur the video and use a zoom effect.
225 # Description of FFmpeg Video Plugins
227 F_amplify: Amplify changes between successive video frames.
228 F_atadenoise: Apply an Adaptive Temporal Averaging Denoiser.
229 F_avgblur: Apply average blur filter.
230 F_bbox: Compute bounding box for each frame.
231 F_bench: Benchmarks part of a filtergraph.
232 F_bitplanenoise: Measure bit plane noise.
233 F_blackdetect: Detect video intervals that are (almost) black.
234 F_blackframe: Detect frames that are (almost) black.
235 F_boxblur: Blurs the input video. Through the settings you are
236 able to change the power and the radius of the boxblur
237 applied to luma, chroma and alpha.
238 F_bwdif: Deinterlaces the input image.
239 F_chromahold: Turns a certain color range into gray.
240 F_chromakey: Turns a certain color into transparency. Operates on
242 F_chromashift: Shift chroma.
243 F_ciescope: Video CIE scope.
244 F_color: Provide a uniformly colored input.
245 F_colorbalance: Adjusts the color balance.
246 F_colorchannelmixer: Adjusts colors by mixing color channels.
247 F_colorhold: Turns a certain color range into gray. Operates on RGB.
248 F_colorkey: Turns a certain color into transparency. Operates on RGB.
249 F_colorlevels: Adjusts the color levels.
250 F_colormatrix: Converts color matrix.
251 F_cover_rect: Find and cover a user specified object.
252 F_crop: Crops the input video.
253 F_cropdetect: Auto-detect crop size
254 F_curves: Adjust components curves.
255 F_datascope: Video data analysis.
256 F_dctdnoiz: Denoise frames using 2D DCT.
257 F_deband: Debands video.
258 F_deblock: Deblock video.
259 F_dedot: Reduce cross-luminance and cross-color.
260 F_deflate: Applies deflate effect.
261 F_deflicker: Remove temporal frame luminance variations.
262 F_dejudder: Removes judder produced by pullup.
263 F_delogo: Removes logo from input video.
264 When using this plugin a green box will appear on the
265 screen, once the logo is inside the box the plugin will
266 hide it. Through the settings you can specify the position
267 of the logo to hide (on a X-Y axis) and the size of the box
268 (so you can adjust it to the size of the logo).
269 F_deshake: Stabilizes shaky video.
270 F_despill: Remove unwanted foreground colors, caused by reflected color
271 of green or blue screen.
272 F_dilation: Applies dilation effect.
273 F_doubleweave: Weave input video fields into double number of frames.
274 F_drawbox: Draws a colored box on the input video.
275 Through the settings you are able to choose the position
276 of the box on X and Y coordinates, the size of the box,
277 the color and the thickness of the lines.
278 F_drawgraph: Draw a graph using input video metadata.
279 F_drawgrid: Draws a colored grid on the input video.
280 Through the settings you can select the horizontal and the
281 vertical offset, set the width and height of the grid
282 cell, and the color and thickness of the lines.
283 F_edgedetect: Detects and draws edge.
284 F_elbg: Apply posterize effect, using the ELBG algorithm.
285 F_entropy: Measure video frames entropy.
286 F_eq: Adjusts brightness, contrast, gamma and saturation.
287 F_erosion: Applies erosion effect.
288 F_fade: Fade in/out input video.
289 F_fftdnoiz: Denoise frames using 3D FFT.
290 F_fftfilt: Apply arbitrary expressions to pixels in frequency domain.
291 F_field: Extract a field from the input video.
292 F_fieldorder: Set the field order.
293 F_fillborders: Fill borders of the input video.
294 F_floodfill: Fill area of the same color with another color.
295 F_format: Convert the input video to one of the specified pixel formats.
296 F_framerate: Upsamples or downsamples progressive
297 source between specified frame rates.
298 F_framestep: Select one frame every N frames.
299 F_fspp: Applies Fast Simple Post-processing filter.
300 F_gblur: Apply Gaussian Blur filter.
301 F_gradfun: Debands video quickly using gradients.
302 F_graphmonitor: Show various filtergraph stats.
303 F_greyedge: Estimates scene illumination by grey edge assumption.
304 F_haldclutsrc: Provide an identity Hald CLUT.
305 F_hflip: Horizontally flips the input video.
306 F_histeq: Applies global color histogram equalization.
307 F_histogram: Computes and draws a histogram.
308 F_hqdn3d: Applies a High Quality 3D Denoiser.
309 F_hqx: Scales the input by 2, 3 or 4 using the hq*x magnification
311 F_hue: Adjust the hue and saturation of the input video.
312 F_idet: Interlace detect Filter.
313 F_il: Deinterleaves or interleaves fields.
314 F_inflate: Applies inflate effect.
315 F_interlace: Convert progressive video into interlaced.
316 F_kerndeint: Applies kernel deinterlacing to the input.
317 F_lagfun: Slowly update darker pixels.
318 F_lenscorrection: Rectifies the image by correcting for lens distortion.
319 F_life: Generate a life pattern.
320 F_limiter: Limit pixels components to the specified range.
321 F_loop: Loops video frames.
322 F_lumakey: Turns a certain luma into transparency.
323 F_lut: Compute and apply a lookup
324 table to the RGB/YUV input video.
325 F_lut1d: Adjust colors using a 1D LUT.
326 F_lut3d: Apply a 3D LUT (look up table) to an input video.
327 F_lutrgb: Compute and apply a lookup table to the RGB input video.
328 F_lutyuv: Compute and apply a lookup table to the YUV input video.
329 F_mandelbrot: Render a Mandelbrot fractal.
330 F_maskfun: Create Mask.
331 F_mcdeint: Applies motion compensating deinterlacing.
332 F_mestimate: Generate motion vectors.
333 F_metadata: Manipulate video frame metadata.
334 F_mpdecimate: Remove near-duplicate frames.
335 F_mptestsrc: Generate various test pattern.
336 F_negate: Negates input video.
337 F_nlmeans: Non-local means denoiser. An example usage is for the
338 recovery of VHS tapes which look bad.
339 F_noise: Adds noise to the video.
340 Through the settings you can
341 select the variables of the noise
342 (strength, flag and seed).
343 F_normalize: Normalize RGB video.
344 F_oscilloscope: 2D video oscilloscope. Useful to measure spatial impulse,
345 step responses, and chroma delays.
346 F_owdenoise: Denoises using wavelets.
347 F_pad: Add paddings to the input image, and place the original
348 input at the provided x, y coordinates.
349 F_pal100bars: Generate PAL 100% color bars. This only works with RGB 8-bit.
350 F_pal75bars: Generate PAL 75% color bars. This only works with RGB 8-bit.
351 F_perms: Set permissions for the output video frame.
352 F_perspective: Corrects the perspective of video.
353 F_phase: Phase shift fields.
354 F_pixscope: Pixel data analysis for checking color and levels. It will
355 display sample values of color channels.
356 F_pp: Filters video using libpostproc.
357 F_pp7: Applies Postprocessing 7 filter.
358 F_prewitt: Apply prewitt operator.
359 F_pseudocolor: Make pseudocolored video frames.
360 F_readeia608: Read EIA-608 Closed Caption codes from
361 input video and write them to frame metadata.
362 F_readvitc: Reads vertical interval timecode and writes it to frame
364 F_realtime: Slows down filtering to match realtime.
365 F_removegrain: Removes grain.
366 F_repeatfields: Hard repeat fields based on MPEG repeat field flag.
367 F_rgbashift: Shift RGBA.
368 F_rgbtestsrc: Generate RGB test pattern.
369 F_roberts: Apply roberts cross operator which performs a simple/quick 2-D
370 spatial gradient measurement on the video (usually a grayscale
371 image). It highlights regions of high spatial frequency which
372 most likely correspond to edges.
373 F_rotate: Rotates the input image.
374 F_sab: Applies shape adaptive blur.
375 F_scale: Scale the input video size and/or convert the image format.
376 F_scale_cuda: GPU accelerated video resizer.
377 F_separatefields: Split input video frames into fields.
378 F_setparams: Force field, or color property for the output video frame.
379 F_setrange: Force color range for the output video frame.
380 F_showinfo: Show textual information for each video frame.
381 F_showpalette: Display frame palette.
382 F_shuffleframes: Shuffles video frames.
383 F_shuffleplanes: Shuffles video planes.
384 F_signalstats: Separates statistics from video analysis.
385 F_smartblur: Blurs the input video without impacting the outlines. Through
386 the settings you can select the radius, the strength and the
387 threshold of luma and chroma.
388 F_smptebars: Generate SMPTE color bars.
389 F_smptehdbars: Generate SMPTE HD color bars.
390 F_sobel: Applies sobel operator.
391 F_spp: Applies a simple post processing filter.
392 F_stereo3d: Converts video stereoscopic 3D view.
393 F_super2xsai: Scales the input by 2x using the Super2xSal pixel art
395 F_swaprect: Swaps 2 rectangular objects in video.
396 F_swapuv: Swaps U and V components.
397 F_tpad: Temporarily pad video frames.
398 F_tblend: Blend successive frames.
399 F_testsrc: Generate test pattern.
400 F_testsrc2: Generate another test pattern.
401 F_tile: Tile several successive frames together.
402 F_tinterlace: Performs temporal field interlacing.
403 F_tlut2: Compute and apply a lookup table from 2 successive frames.
404 F_tmix: Mix successive video frames.
405 F_transpose: Transposes input video.
406 F_transpose_vaapi: VAAPI VPP for transpose.
407 F_unsharp: Sharpen or blur the input video.
408 F_uspp: Applies Ultra Simple/Slow Post-processing filter.
409 F_vaguedenoiser: Applies a Wavelet based Denoiser.
410 F_vectorscope: Video vectorscope.
411 F_vflip: Flips the input video vertically.
412 F_vfrdet: Variable frame rate detect filter.
413 F_vibrance: Boost or alter saturation.
414 F_vignette: Makes or reverses a vignette effect.
415 Through the settings you can set the circle center
416 position on a X-Y axis,choose the angle, the aspect and set
417 the dithering of the vignette.
418 F_w3fdif: Applies Martin Weston three field deinterlace.
419 F_waveform: Video waveform monitor.
420 F_weave: Weaves input video fields into frames.
421 F_xbr: Scales the input using xBR algorithm.
422 F_yadif: Deinterlaces the input image.
423 F_yadif_cuda: Deinterlace CUDA frames.
424 F_yuvtestsrc: Generate YUV test pattern.
425 F_zoompan: Applies Zoom & Pan effect.
427 # Description of FFmpeg Audio Plugins
429 F_abench: Benchmark part of a filtergraph.
430 F_acompressor: Audio compressor.
431 F_acontrast: Simple audio dynamic range compression/expansion filter.
432 F_acrusher: Reduces audio bit resolution.
433 F_acue: Delay filtering to match a cue.
434 F_adelay: Delays one or more audio channels.
435 F_aderivative: Compute derivative of input audio.
436 F_aecho: Adds echoing to the audio.
437 F_aemphasis: Audio emphasis.
438 F_aeval: Filters audio signal according to a specific expression.
439 F_afade: Fades in/out input audio.
440 F_aformat: Convert the input audio to one of the specified formats.
442 F_aiir: Apply infinite Impulse Response filter with supplied
444 F_aintegral: Compute integral of input audio.
445 F_allpass: Applies a two-pole all-pass filter.
446 F_aloop: Loops audio samples.
447 F_ametadata: Manipulate audio frame metadata.
448 F_anlmdn: Reduce broadband noise from stream using Non-Local Means.
449 F_anoisesrc: Generates a noise audio signal.
450 F_aperms: Set permissions for the output audio frame.
451 F_aphaser: Adds a phasing effect to the audio.
452 F_arealtime: Slows down filtering to match realtime.
453 F_aresample: Resamples audio data.
454 F_asetrate: Change the sample rate without altering the data.
455 F_asoftclip: Apply audio soft clipping - a type of distortion effect
456 where signal amplitude is saturated along a smooth curve.
457 F_astats: Shows time domain statistics about audio frames
458 F_atempo: Adjusts audio tempo.
459 F_atrim: Pick one continuous section from the input, drop the rest.
460 F_bandpass: Applies a two-pole Butterworth band-pass filter.
461 F_bandreject: Applies a two-pole Butterworth band-reject filter.
462 F_bass: Boosts or cuts lower frequencies.
463 F_biquad: Applies a biquad IIR filter with the given coefficents.
464 F_chorus: Adds a chorus effect to the audio.
465 F_compand: Compresses or expands audio dynamic range.
466 F_compensationdelay: Audio compensation delay line.
467 F_crossfeed: Apply headphone crossfeed which blends the left and right
468 channels of a stereo audio recording. It is mainly used
469 to reduce extreme stereo separation of low frequencies in
470 order to produce more speaker like sound.
471 F_crystalizer: Simple Expand Audio Dynamic Range filter.
472 F_dcshift: Applies a DC shift to the audio.
473 F_deesser: Apply de-essing to the audio.
474 F_drmeter: Measure audio dynamic range where setting window length in
475 seconds is used to split audio into segments of equal length.
476 F_dyaudnorm: Dynamic Audio Normalizer. When using this plugin,
477 be sure to “attach effect” to all audio tracks by dragging
478 the plugin to the 1st audio track and then right mouse
479 clicking all subsequent audio tracks which brings up a menu.
480 Highlight the effect shown in the middle section and click OK.
481 F_earwax: Widens the stereo image. When using this plugin,
482 be sure to “attach effect” to all audio tracks by dragging
483 the plugin to the 1st audio track and then right mouse
484 clicking all subsequent audio tracks which brings up a menu.
485 Highlight the effect shown in the middle section and click OK.
486 F_equalizer: Applies two-pole peaking equalization (EQ) filter.
487 F_extrastereo: Increases difference between stereo audio
488 channels. When using this plugin, be sure to
489 “attach effect” to all audio tracks by dragging
490 the plugin to the 1st audio track and then right mouse
491 clicking all subsequent audio tracks which
492 brings up a menu. Highlight the effect shown in the
493 middle section and click OK.
494 F_flanger: Applies a flanging effect to the audio.
495 F_haas: Apply Haas Stereo Enhancer for a more natural sounding pan effect
496 or more clarity in the center of the mix. With this filter
497 applied to mono signals it gives some directionality and stretches
499 F_highpass: Applies a high-pass filter with 3dB point frequency.
500 F_hilbert: Generate Hilbert transform FIR coefficients.
501 F_loudnorm: EBU R128 loudness normalization.
502 F_lowpass: Applies a low-pass filter with 3dB point frequency.
503 F_mcompand: Multiband compress or expand audiodynamic range. The input audio
504 is divided into bands which is like the crossover of a loudspeaker,
505 resulting in flat frequency response when absent compander action.
506 F_pan: Remix channels with coefficients (panning).
507 F_silenceremove: Removes silence.
508 F_sine: Generate sine wave audio signal.
509 F_stereotools: Applies various stereo tools. When using this plugin,
510 be sure to “attach effect” to all audio tracks by dragging
511 the plugin to the 1st audio track and then right mouse
512 clicking all subsequent audio tracks which brings up a menu.
513 Highlight the effect shown in the middle section and click OK.
514 F_stereowiden: Applies stereo widening effect. When using this plugin,
515 be sure to “attach effect” to all audio tracks by dragging
516 the plugin to the 1st audio track and then right mouse
517 clicking all subsequent audio tracks which brings up a menu.
518 Highlight the effect shown in the middle section and click OK.
519 F_treble: Boosts or cuts upper frequencies.
520 F_tremolo: Applies tremolo effect.
521 F_vibrato: Applies vibrato effect.
522 F_volume: Change input volume.
523 F_volumedetect: Detect audio volume.
527 L_AM pitchshifter: Runs a single write pointer and two read pointers
528 over a ringbuffer. The output is faded between the
529 two readpointers according to the sine of the distance
530 from the write pointer. The design is based on the
531 mechanism of a mechanical pitchshifter.
532 L_Aliasing: Effect that causes different signals to become aliases
533 of one another when sampled..
534 #Allpass delay line, cubic spline interpolation:
535 #Allpass delay line, linear interpolation:
536 #Allpass delay line, noninterpolating:
537 L_Analogue Oscillator: Simulates the output you get from an analogue synth's
538 oscillators. You can get a reasonable emualtion of a 303's square.
540 L_Artificial latency: Used to correct for latency between channels.
541 L_Audio Divider (Suboctave Generator): Reduces the period of the signal by the factor given,
542 and makes it a square wave in the process. Has some amplitude tracking
544 AudioScope: Convert input audio to video output representing the
545 audio power spectrum. Shows you the sound wave.
547 L_Barry's Satan Maximiser: Compresses signals with a very short attack and
548 decay, infinite ratio and hard knee. Gives good harsh
549 (non-musical) distortion.
550 L_Bode frequency shifter: A popular analogue synth module, it works by
551 shifting all the frequencies of an input signal up or
552 down by a specified frequency
553 L_Bode frequency shifter (CV): Controls the frequency shift applied to
554 the input signal, in KHz.
555 L_Chebyshev distortion: Interesting distortion effect that is seeded
556 from incoming signal envelope.
557 L_Comb Filter: Controls the distance between the filters peaks.
558 L_Comb Splitter: Divides the input up into two parts with frequency
559 peaks at f Hz intervals, skewed by f/2 Hz between
561 #Comb delay line, cubic spline interpolation:
562 #Comb delay line, linear interpolation:
563 #Comb delay line, noninterpolating:
564 L_Constant Signal Generator: Add an output DC offset at the given amplitude
565 to the input signal. It has no real use other than for
566 debugging and in modular synths.
567 L_Crossfade: Controls the degree to which the inputs are mixed into
568 the output. Value of -1 means that the output is just
569 the A input, and a value of 1.0 means it is just the B.
570 L_Crossfade (4 outs): Controls the degree to which the inputs are mixed
571 into the output. Value of -1 means the output is just
572 the A input, and a value of 1.0 means it is just the B.
573 L_Crossover distortion: Simulation of the distortion that happens in class
574 B and AB power amps when the signal crosses 0.
575 Compressor: Lessen the dynamic range between the loudest and quietest
576 parts of an audio signal by boosting the quieter signals
577 and attenuating the louder signals.
578 DC Offset: Remove DC Offset, which is usually an undesirable
579 characteristic of a recording normally caused by
580 defective equipment. (Has no controls)
581 L_DC Offset Remover: Remove DC Offset, which is usually an undesirable
582 characteristic of a recording normally caused by
584 L_DJ EQ: 3-band Equalization - Hi-Mid-Lo.
587 L_Decimator: Reduces the effective sample rate, and reduces the
588 bit depth of the input signal.
589 L_Declipper: Removes clicks from input signals.
590 Delay audio: Delay the audio by a specified time offset.
592 Denoise: Reduce audio background noise.
593 DenoiseFFT: Noise removal from audio using FFT editing.
594 Despike: Detect and eliminate out of range impulse values.
595 L_Diode Processor: Mangles the signal as if it had been passed through
596 a diode rectifier network.
597 L_Dyson compressor: Compress peaks to reduce dynamic range and create
598 room to increase audio levels
599 EQ Graphic: Graphic equalizer which sets the output levels for
600 specified frequency bands.
601 EQ Parametric: Parametric equalizer to show and output levels for
602 frequency, quality, level, mode, and wetness.
603 Echo: Add echo - reflection of sound - for effect.
604 . Level represents the volume adjustment
605 . Atten is the reflected output level
606 . Offset is the lag in the attenuated echo signal
607 EchoCancel: Removes echoes from audio to improve the quality.
608 Detects and removes time delayed reflections.
609 L_Exponential signal decay: Time for the echoes to decay by 60 DCBs.
611 L_Fast Lookahead limiter: A limiter with an attack time of 5ms. It adds
612 just over 5ms of lantecy to the input signal, but
613 guarantees no signals over the limit, and tries to
614 get the minimum amount of distortion.
615 L_Fast overdrive: Compresses the extreme peaks to make a sound similar
616 to an overdriven amplifier.
617 L_Flanger: Digital flanger implementation. Uses excursion,
618 controlled bandwidth modulation function, which makes
619 the modulation less repetitive and noticable.
620 L_Foldover distortion: Uses a sine wave approximation to simulate
621 valve style foldover distortion.
622 L_Fractionally Addressed Delay Line: Fixed ring buffer delay implementation.
623 Has different dynamics than a normal delay
624 Freeverb: Adds effect of multiple decaying echoes to audio
625 signals based on a specific algorithm. Common use
626 of reverb is simulate music played in a closed room.
627 L_Frequency tracker: Controls the level of damping applied to the output.
628 High values make the frequency output jump around,
629 low values make it a bit slow to respond.
630 L_GLAME Butterworth Highpass: Cuts off frequencies below a certain point.
631 L_GLAME Butterworth Lowpass: Cuts off frequencies above a certain point.
632 L_GSM simulator: Encodes and decodes signal using the GSM voice
633 compression system. Has the effect of making it sound
634 like being sent over a European mobile phone network.
635 L_GVerb: A mono In, stereo Out reverb implementation.
636 Gain: Add gain, input level, to increase/decrease loudness.
638 L_Giant flange: A normal flanger with excessively long delay times.
639 L_Glame Bandpass Analog Filter: IIR bandpass filter modeled after an
641 L_Glame Bandpass Filter: Allows you to tweak the number of stages used
642 for filtering. Every stage adds two more poles, which
643 leads to a steeper dropoff.
644 #L_Glame Butterworth X-over Filter:
645 L_Glame Highpass Filter: IIR highpass filter allows you to tweak the number
646 of stages used for filtering. Every stage adds 2 more poles,
647 which leads to steeper dropoff.
648 #L_Glame Lowpass Filter:
649 L_Gong beater: Simulates the action of a beator on a gong surface,
650 used to trigger the gong physical model.
651 L_Gong model: Physical model of a metal gong.
652 L_Hard Limiter: Brick hard limiter with residue mixer.
653 L_Harmonic generator: Allows you to add harmonics and remove the
654 fundamental from any audio signal.
655 L_Hermes Filter: Simulation of a modern analogue synth called a Pro Tone,
656 L_Higher Quality Pitch Scaler: Pitch shifter implementation that scales the
657 harmonics appropriately with the base frequencies.
658 L_Hilbert transformer: Phase shifts the input signal by 90 degrees. It
659 outputs the 90 degree phase shifted signal and the
660 unshifted signal, both delayed by an equal amount.
661 L_Impulse convolver: Convolver for a set of short impulses which have to
663 Interpolate: Generate a smooth curve based on sound - currently,
664 does not appear to work. (Has no controls).
665 Invert Audio: Reverses the numerical sign of the digital audio.
667 L_Inverter: Utility plugin that inverts the signal.
668 L_Karaoke: Attempts to strip the vocals from a stereo signal.
669 L_L/C/R Delay: A left/center/right delay with feedback
671 L_LS Filter: Filter similiar to the filter used in giga sampler.
672 Live Audio: Reads audio directly from the soundcard input,
673 replacing any audio on track.
674 Loop audio: Loop some number of samples of audio over and over.
675 #Overlay: Overlay Top or Bottom track in Add/Multiply mode.
676 L_Mag's Notch Filter: Allows you to tweak the number of stages used for
677 filtering. Every stage adds two more poles, which
678 leads to a steeper dropoff.
679 L_Matrix Spatialiser: Simple spatializer to control the width of a
681 #L_Matrix; MS to Stereo:
682 #L_Matrix; Stereo to MS:
683 L_Modulatable delay: A delay whose tape is modulated at audio rate.
684 L_Mono to Stereo splitter: Takes mono input signal, and outputs it to
685 both left and right channel.
686 L_Multiband EQ: Multiband graphical equalizer implemented using FFT.
687 L_Multivoice Chorus: Implementation of a Multivoice chorus algorithm,
688 using a sync based noise interpolation method to
689 produce a modulation law making it possible to have
690 many voices without the metallic, artificial sound.
691 #L_Nonbandlimited single-sample impulses (Frequency; Control):
692 L_Pitch Scaler: Pitch shifter implementation that scales the harmonics
693 appropriately with the base frequencies.
694 Pitch shift: Uses FFT to try to change the pitch without
695 changing the duration.
696 L_Plate reverb: Physical model of a steel plate reverb. It uses 8
697 linear waveguides to model the plate.
698 L_Pointer cast distortion: Distortion is created by treating the floating
699 point repesentation of the input signal as a 0.32 1's
700 complement fixed point integer. Not musical but still
701 recognizable. Makes interesting noises.
702 L_Rate shifter: Stretches or compresses the input with a ringbuffer.
703 Remove Gaps: Remove silent gap (below DB threshold) which persist
704 for more than the time limit.
705 ResampleRT: Allows you to convert an audio file from one
706 sample rate to another.
707 L_Retro Flanger: Model of someone flanging the input. Models the tape
708 saturation effects and frequency smear of a manual
709 flanger. Results are distorted, but more subtle
710 flanger sound than you get from a digial flanger.
711 Reverb: Reflections of sound to add depth and fullness.
712 Simulates creation of a large number of reflections
713 (lots of walls) which build up and then decay.
714 L_Reverse Delay (5s max): A reverse delay.
715 Reverse audio: Play the audio backwards.
716 L_Ringmod with LFO: Simple ring modulator and LFO.
717 L_Ringmod with two inputs: Simple 2 input ring modulator.
718 L_SC1: High quality RMS compressor designed for musical work.
719 L_SC2: Compressor with sidechain.
720 L_SC3: Stereo compressor with sidechain input.
721 L_SC4: Stereo compressor with variable envelope follower for
723 L_SC4 mono: Mono compressor with variable envelope follower for
725 L_SE4: Stereo expander with variable envelope follower for
727 L_Signal sifter: Sorts and mixes blocks of the input signal to give a
728 bumpy ramp effect. Can produce some interesting noises.
729 L_Simple amplifier: Controls the gain of the input signal in dB's.
730 #L_Simple delay line, cubic spline interpolation:
731 #L_Simple delay line, linear interpolation:
732 #L_Simple delay line, noninterpolating:
733 L_Sine + cosine oscillator: Simple oscillator that outputs sinewaves
734 with a 90 degree phase shift between them.
735 L_Single band parametric: A single band of a parametric filter.
736 L_Sinus wavewrapper: Produces unusual distortion, for amp like tone.
738 SoundLevel: Displays the Max/RMS sound level in decibels.
739 Spectrogram: Visual representation of the sound levels at
740 specified frequencies as they vary with time.
741 L_State Variable Filter: Oversampled state variable filter with tweaks.
742 L_Step Demuxer: Inputs up to 8 signals and switches between them on
743 output when the signal on the clock input goes high.
744 L_Surround matrix encoder: Allows you to encode 4 channels of sound into
745 a stereo compatible stream that will be decoded by a
746 Dolby1 Surround/Pro-Logic decoder into Left, Right,
747 Center and Surround signals.
748 Synthesizer: Generate synthesizer sounds; to set key data, turn on
749 Generate keyframes while tweeking.
750 L_Tape Delay Simulation: Models the tape motion and some smear effect,
751 Time Stretch RT: Change the speed of an audio signal without affecting
753 #L_Transient mangler:
754 #L_Triple band parametric with shelves:
756 L_Valve saturation: Model of valve (tube) distortion, lacking some of
757 the harmonics you would get in a real tube amp.
758 L_Vocoder: A category of voice codec that analyzes and synthesizes
759 the human voice signal for audio data compression,
760 multiplexing, voice encryption, voice transformation,+.
761 L_VyNil (Vinyl Effect): Sounds like it is being played from a record.
762 L_Wave Terrain Oscillator: x and y move the cursor around on a 2D
763 landscape wavetable used to generate the output.
764 L_Wave shaper: Reshapes the wave by an exponential function,
765 L_z-1: Implements the z-1 function - a single sample delay.
767 # LV2 Calf Audio Plugins
769 L2_Calf Analyzer: Has a frequency domain display and a goniometer.
770 L2_Calf Bass Enhancer: Harmonics for fattening the lower end.
771 L2_Calf Compensation Delay Line: A metric based delay to compensate for
772 differing positions of microphones or speakers.
773 L2_Calf Compressor: Smooth sounding dynamic compressor with varied
775 L2_Calf Crusher: Lets you crush the signal by reducing bit resolution.
776 L2_Calf Deesser: An optimized filter stage in the sidechain gives you
777 good control over dynamic highs.
778 L2_Calf Emphasis: Adds/subtracts different frequency response curves
779 to create standard compliant material for different media.
780 L2_Calf Envelope Filter: A filter following the envelope of a signal.
781 L2_Calf Equalizer 12 Band: Filter Equalizer providing specialized
782 tools for everyday signal processing.
783 L2_Calf Equalizer 30 Band: Uses different filters for manipulations
785 L2_Calf Equalizer 5 Band: Filter Equalizer providing specialized
786 tools for everyday signal processing.
787 L2_Calf Equalizer 8 Band: Filter Equalizer providing specialized
788 tools for everyday signal processing.
789 L2_Calf Exciter: Filtered distortion to add brilliance to your tracks.
790 L2_Calf Filter: Selectable 12dB/24dB/36dB rolloff, lowpass or highpass
791 with inertia/smoothing for cutoff for more analog sound.
792 L2_Calf Filterclavier: Controllable via MIDI and follows Note-On
793 signals with its frequency settings.
794 L2_Calf Flanger: Simple stereo flanger with linear interpolation.
795 L2_Calf Fluidsynth: Implementation of a Fluidsynth SF2 sample player.
796 L2_Calf Gate: Solid based noise gate.
797 L2_Calf Haas Stereo Enhancer: Widens your stereo material via a simple
799 L2_Calf Limiter: Uses lookahead technology to smooth the gain reduction
800 process while preventing signals from rising above a threshold.
801 L2_Calf Mono Compressor: Single banded compressor.
802 L2_Calf Mono Input: Useful functions to deal with split processes like
803 phase inversion and balance.
804 L2_Calf Monosynth: Simple monophonic synthesizer useful for synth
806 L2_Calf Multi Chorus: Multi-tape stereo chorus with adjustable number
808 L2_Calf Multiband Compressor: Based on Thor's compressions routine; 4
809 channels with separate compression stages increases loudness.
810 L2_Calf Multiband Gate: Flexible 4 channels with separate gate stages.
811 L2_Calf Multiband Limiter: Brings presence, punch, and loudness to
813 L2_Calf Organ: An organ synthesizer which produces different sounds.
814 L2_Calf Phaser: Basic stereo phaser with all typical settings.
815 L2_Calf Pulsator: In between an autopanner and a tremolo; also produces
816 funny stereo effects.
817 L2_Calf Reverb: Simple reverb with basic controls and neutral sound.
818 L2_Calf Reverse Delay: Reverses the input signal while feeding the
819 delay buffer resulting in a reversed sound effect.
820 L2_Calf Ring Modulator: Extends the typical ring modulation by 2 LFO.
821 L2_Calf Rotary Speaker: Morphs between slow/fast mode when switched
822 using MIDI, control ports, or automation.
823 L2_Calf Saturator: Universal distortion tool; can act as guitar
824 distortion or harmonics generator.
825 L2_Calf Sidechain Compressor: Based on Thor's compression routine; a
826 universal tool for any problem concerning sound dynamics.
827 L2_Calf Sidechain Gate: Precise gating, especially in drum recordings.
828 L2_Calf Sidechain Limiter: Acts like the multiband limiter but provides
829 an additional stereo channel to feed material.
830 L2_Calf Stereo Tools: Toolbox for handling stereo signals; can change
831 M/S microphone signals to L/R and vice versa.
832 L2_Calf Tape Simulator: Modifies signals as if they were recorded on
833 a tape machine. Simulates aspects of magnetical recordings.
834 L2_Calf Transient Designer: Used to modify the envelope of percussive
835 signals like drum sounds or percussion instruments.
836 L2_Calf Vintage Delay: Simple simulation of tape echo with a filter
837 in a feedback loop and BPM-based time setting.
838 L2_Calf Vocoder: Modulates the frequency response of a carrier signal
839 by measuring response of a modulator signal in realtime.
840 L2_Calf Wavetable: Synthesizer based on predefined wavetables with ADSR
842 L2_Calf X-Over 2 Band: Flexible way to split a signal in different
843 frequency bands for feeding dedicated speaker setups.
844 L2_Calf X-Over 3 Band: Flexible way to split a signal in different
845 frequency bands for feeding dedicated speaker setups.
846 L2_Calf X-Over 4 Band: Flexible way to split a signal in different
847 frequency bands for feeding dedicated speaker setups.
849 #L2_Example MIDI Gate
850 #L2_Example Metrobome
853 # Transitions - Audio and Video
855 Crossfade: Creates a smooth transition from one audio source
856 edit to another. The crossfade has the first
857 source fade out while the second fades in.
858 BandSlide: Bands slide across video and you see the image slide.
859 BandWipe: Bands wipe across the video and you see the mask slides.
860 Dissolve: A soft dissolve transition between two video segments,
861 The left segment turns more transparent while at the
862 same time the right segment materializes into place.
863 Flash: The video flashes when transitioning between segments.
864 IrisSquare: Video switches segments via a small rectangular view
865 that gradually grows to full size.
866 Shape Wipe: Wipe a specific shape across the video. Available
867 shapes are: Butterfly, burst, circle-s, clock, cloud-s,
868 cross-s, diagonal-s, diamond-s, door-s, gravity, heart,
869 linear-s, Plasma, specks, spiral, tile-s, and Vblinds-s.
870 Slide: Image slides into view - can set: Left/Right/In/Out.
871 Wipe: Wipe the image across screen starting left or right.
872 Zoom: Zoom out video at X/Y magnification for some seconds.