3 # Name of plugin followed by: and then description.
4 # Additional lines start with 2 tabs.
5 # Lines should be less than 70 characters long.
6 #1234567890123456789012345678901234567890123456789012345678901234567
7 # For usage/readability, a period (.) creates space.
8 1080 to 480: Extracts 2 1920x540 fields from 1920x1080
9 image, resizes them separately, and
10 combines them to 1920x480 interlaced image.
11 1080 to 540: Extracts 2 1920x540 fields from 1920x1080,
12 image, resizes them separately, and
13 combines them to 1920x540 interlaced image.
14 AgingTV: Use to achieve an "old" movie or TV show
15 effect by adding moving lines and snow.
16 Alpha: Vary the alpha value from 0-completely transparent
17 to 1-no transparency at all.
18 Auto Scale: Automatically scale to a specified size.
19 Blue Banana: Used for color transformation or remapping as
20 well as chroma-key filtering. See Manual for usage:
21 . Select a specifc target color.
22 . Create a selection region by expanding color.
23 . Optionally reduce or expand the alpha plane.
24 . Optionally apply a color remapping to selection.
25 . Optionally reset the output alpha to opaque.
26 1) choose your color/click Pick/ check Mark Selected
27 2) modify selection in the Color Selection area
28 3) uncheck Mark Selected, and check Filter Active
29 4) adjust your color choice as desired
30 Blur: Blurs a video track in horizontal and/or
31 vertical in chosen color channels.
32 Brightness/Contrast: Use to change the brightness or
33 contrast, but could reduce quality.
34 BurningTV: Makes your video "burn" where there are
35 small light colored patches of video.
36 C41: Converts C-41 negative film to the positive image.
37 Chroma key: Erases pixels which match chosen color;
38 they are replaced to black if there is no alpha
39 channel and transparency if there is alpha.
40 Chroma key (HSV): Replaces a color with another color or
41 transparency using HSV variables.
42 Color 3 Way: Modify color of Shadows, Midtones, and Highlights
44 Color Balance: Modify RGB colors or white balance to compensate
45 for errors in video such as low lighting.
46 ColorSpace: Tweak colors from one color space/range to another
47 space=BT601/BT709/BT2020 range=MPEG/JPEG
48 CriKey: Regionally based chroma key with interpolation;
49 useful when you only want a specific zone defined.
51 Color button is used to specify the key by color.
52 Threshold slider is used to set tolerance (0-1).
53 Key mode choices let you pick the method by which
54 the chroma key will be defined.
55 . Search - point at a zone or spot to define
56 area then uses the specified tolerance to pick an
57 edge. A fill will be performed in that area.
58 . Point - the point is the Mask, not the color.
59 . (This method has drag capabilities).
60 . Search all - works same as standard Chroma key.
61 Draw mode options let you use
62 . Alpha - matching pixels replaced with see-thru.
63 . Edge to just outline the edges of the region.
64 . Mask - matching color pixels replaced by black.
65 Crop & Position: Allows for cropping and positioning the input video.
66 DeScratch: Use to remove vertical scratches from film. It can
67 also be used, after image rotation, to remove
68 horizontal noise lines on analog VHS captures.
69 Decimate: Drop frames from a track which are most similar
70 in order to reduce frame rate.
71 Deinterlace: Several selections of line replication to eliminate
72 comb artifacts in interlaced video.
73 Deinterlace-CV: Selection of deinterlacing mode for your video to
74 eliminate comb artifacts.
75 Delay Video: Delay the video by some number of seconds.
76 Denoise video: Clear the video of noise; specify R,G,B, or Alpha.
77 Difference key: Creates transparency in areas which are similar
78 between 2 frames; must be applied to 2 tracks.
79 DotTV: Puts various size dots over the picture to simulate
81 Downsample: Reduce the size of an image by throwing out data,
82 reducing sampling rate.
83 Edge: Display only the edges of the video throughout the
85 Fields to frames: Reads frames at 2x the framerate, combining 2
86 input frames into 1 interlaced output frame.
87 FindObj: Locate a specific object in a scene and replace with
88 another object. This uses OpenCV thirdparty package.
89 Flip: Flip a portion of a video track from left to right,
90 up to down or vice versa.
91 FlowObj: Retards image motion as shown with optical flow. Uses
92 the OpenCV thirdparty package.
93 Foreground: Provide a colored foreground of your choice.
94 Frames to fields: Extracts 2 interlaced fields stored in alternating
95 lines & outputs them as full frames.
96 Freeze Frame: Lowest numbered frame in highlighted area will play
98 GaborObj: Creates an interesting fractalius-like image effect.
99 Uses the OpenCV thirdparty package.
100 Gamma: Converts the logarithmic colors to linear colors
101 using gamma and maximum value.
102 Gradient: Overlays a smooth color gradient on top of every
104 HistEq: Remap colors using blended histogram weights.
105 Histogram: Shows the number of occurrences of each color on a
107 Histogram Bezier: Uses a Bezier parametric curve on histogram plot.
108 HolographicTV: Holographic TV effect.
109 Hue saturation: Use to change hue, saturation & value parameters.
110 Interpolate Bayer: Uses Bayer filter algorithm to interpolate (estimate)
111 missing color information.
112 Interpolate Video: Create illusion of higher frame rate video of low
113 framesrates by averaging over time.
114 Inverse Telecine: Effective deinterlacing tool for use on a video
116 Invert Video: Method of reversing the colors of a video track.
117 Lens: Create the effect of looking through a lens.
118 Linear Blur: Blur with parameters of length, angle, # of steps,
119 and which channels. Does Linear, Radial, or Zoom.
120 Live Video: Reads video directly from the capture card input and
121 replaces any video on the track.
122 Loop video: Loop video by specifying the length of the region to
124 Mandelbrot: Render a Mandelbrot fractal using Cuda.
125 Motion: Tracks translation and rotation motion to stabilize
127 Motion 2 Point: Motion stabilization using 2 pass tracking.
128 Motion Blur: Uses X/Y camera automation vectors to apply a
129 linear blur trailing camera direction.
130 Motion51: Compensates for unwanted motion and stabilizes
131 the image using a unique curve/spline algorithm.
132 A reset option for defaults helps as does OpenGL.
134 Samples - number of pixels which software uses
135 Draw vectors - demonstrates the search operation
136 Sample Radius - radius of circle of the sample area
137 Center X/Y - center position of the sample circle
138 Search W/H - determines width/height used in search
139 Horiz/Vert shake limit - translation constraints
140 Shake fade - how fast translation cancellation fades
141 Twist limit - determines rotation constraints
142 Twist fade - how fast rotation cancellation fades
143 Enable Tracking - caches search results for later
144 Tracking file - name of file with calculate results
145 MotionCV: Motion tracking/stabilization from the community
146 version of cinelerra.
147 MotionHV: Motion tracking/stabilization from the original
149 MoveObj: Move and stabilize object using OpenCV 3rd party pkg.
150 N_Body: Simulation that numerically approximates the
151 evolution of a system of bodies in which each body
152 continuously interacts with every other body (Cuda).
153 Oil painting: Makes video tracks appear as a painting.
154 Overlay: Combine tracks via an overlayer that puts images
155 on top of a bottom layer.
156 Perspective: Allows you to change the viewpoint of an object.
157 With left mouse button, you can drag the corner or:
159 Alt/Shift + Button1 Action:
160 . 0/0 Translate endpoint
162 . 1/0 Translate image
163 . 1/1 Translate view; no change to output
165 The red colored lines in the box show the composer
166 boundary. Use the zoom slider which changes only
167 the zoom view to see if it goes off the screen.
168 The slider goes from 1/100 to 100.
169 Polar: Bends and warps your video in weird ways based on
170 conversion from either polar coordinates to
171 rectangular or vice-versa.
172 RGB - 601: Used to reduce/increase contrast in your video via
173 601 compression or RGB expansion.
174 RGBShift: Align 3 separate planes of R, G, B if misaligned in
175 the video or just shift for interest. Adjust via sliders.
176 Radial Blur: Creates a whirlpool based on settings that simulates
178 ReframeRT: Changes number of frames in a sequence of video
179 directly from timeline; has Stretch and Downsample
181 Reroute: Selectively transfer the alpha channel or the
182 RGB/YUV components from source to target track.
183 Reverse video: Reverse media on the timeline in realtime.
184 Rotate: Rotate the video in degree increments around a
185 pivot point or reverse and flip the video.
186 Rumbler: Jiggle space and time at a given rate for dream-like
188 SVG via Inkscape: Allow the manipulation of an SVG image with
189 Inkscape without having to exit the program.
190 Scale: Reduce or expand the image size depending on
192 Scale Ratio: Manipulate your video to maintain the pixel aspect
193 ratio (proportional geometry). Change values on the
194 left and see the results in the compositor window.
195 . In R,Out R - current input & output aspect ratios
196 . In W/H,Out W/H - current width and height
197 . Scale type of None, Scaled, Cropped, Filled,
198 or Horizontal/Vertical
199 Top aspect ratio data is used to compute the
200 bottom part. The bottom part is for repositioning
202 Selective Temporal Averaging: Smooths out non-moving areas of a video
203 clip by averaging the color across frames.
204 Sharpen: Sharpen the video, either the luminance, horizontal,
206 ShiftInterlace: Shift the interlace lines using odd or even.
207 Sketcher: Sketch lines, curves, or points in different colors/
208 alpha and with fill using various pen widths/types.
209 Sphere Cam: Converts a fisheye image into panoramic projection.
210 Swap Frames: Swap frames with 0-1, 2-3, 4-5... or 1-2, 3-4, 5-6...
211 Swap channels: Swap R,G,B,Alpha with another color channel.
212 Threshold: Converts the image to pure luminance and replaces
213 pixels with 1 of 3 colors.
214 Time Average: Use to create trail patterns, or reduce noise in
215 still images. A number of frames is accumulated
216 and then divided by a divisor to the the average.
217 TimeFront: Performs spatio-temporal video warping.
218 Title: Add text/timestamp/background pngs to video along
219 with the ability to drag to a location if Drag on.
220 Flexible attributes in textbox (mouse right click):
221 . color, font, alpha, size, png, bold, italic,
222 . blink, ul, caps, sup(super/sub), fixed, nudge.
223 Special characters are <, >, \, /, # (see manual).
224 Tracer: Trace an outline of an object for a mask like
226 Translate: Allows displacing, cropping and/or scaling video
227 horizontally/vertically.
228 Unsharp: Applies a traditional darkroom technique, unsharp
229 mask, to every video frame.
230 VideoScope: Summarizes intensity and color on a calibrated
232 Wave: Generates waves in video using Amplitude, Phase,
234 Whirl: Creates a whirl/spiral of the video around the center.
235 YUV: Modify the Y, U, V settings.
236 YUV411: Modify the 411 yuv to look like 420 color space.
237 YUVShift: Realign the 3 sets of YUV input video numbers when
238 they are misaligned. Use slider bars to modify.
239 Zoom Blur: Blur the video and use a zoom effect.
241 # Description of FFmpeg Video Plugins
243 F_amplify: Amplify changes between successive video frames.
244 F_atadenoise: Apply an Adaptive Temporal Averaging Denoiser.
245 F_avgblur: Apply average blur filter.
246 F_bbox: Compute bounding box for each frame.
247 F_bench: Benchmarks part of a filtergraph.
248 F_bitplanenoise: Measure bit plane noise.
249 F_blackdetect: Detect video intervals that are (almost) black.
250 F_blackframe: Detect frames that are (almost) black.
251 F_boxblur: Blurs the input video. Through the settings you are
252 able to change the power and the radius of the
253 boxblur applied to luma, chroma and alpha.
254 F_bwdif: Deinterlaces the input image.
255 F_chromahold: Turns a certain color range into gray.
256 F_chromakey: Turns a certain color into transparency. Operates on
258 F_chromashift: Shift chroma.
259 F_ciescope: Video CIE scope.
260 F_color: Provide a uniformly colored input.
261 F_colorbalance: Adjusts the color balance.
262 F_colorchannelmixer: Adjusts colors by mixing color channels.
263 F_colorhold: Turns a certain color range into gray when RGB.
264 F_colorkey: Turns a certain color into transparency when RGB.
265 F_colorlevels: Adjusts the color levels.
266 F_colormatrix: Converts color matrix.
267 F_colorspace: Converts color space/range.
268 F_cover_rect: Find and cover a user specified object.
269 F_crop: Crops the input video.
270 F_cropdetect: Auto-detect crop size.
271 F_curves: Adjust components curves.
272 F_datascope: Video data analysis.
273 F_dctdnoiz: Denoise frames using 2D DCT.
274 F_deband: Debands video.
275 F_deblock: Deblock video.
276 F_dedot: Reduce cross-luminance and cross-color.
277 F_deflate: Applies deflate effect.
278 F_deflicker: Remove temporal frame luminance variations.
279 F_dejudder: Removes judder produced by pullup.
280 F_delogo: Removes logo from input video. When using this
281 plugin a green box will appear on the screen, once
282 the logo is inside the box the plugin will hide it.
283 Through the settings you can specify the position
284 of the logo to hide (on a X-Y axis) and the size of
285 the box (you can adjust it to the size of the logo).
286 F_deshake: Stabilizes shaky video.
287 F_despill: Remove unwanted foreground colors, caused by
288 reflected color of green or blue screen.
289 F_dilation: Applies dilation effect.
290 F_doubleweave: Weave input video fields into double number of
292 F_drawbox: Draws a colored box on the input video.
293 Through the settings you are able to choose the
294 position of the box on X and Y coordinates, the size
295 of the box, the color and the thickness of the lines.
296 F_drawgraph: Draw a graph using input video metadata.
297 F_drawgrid: Draws a colored grid on the input video.
298 Through the settings you can select the horizontal
299 and the vertical offset, set the width and height
300 of the grid cell, and the color and thickness of
302 F_edgedetect: Detects and draws edge.
303 F_elbg: Apply posterize effect, using the ELBG algorithm.
304 F_entropy: Measure video frames entropy.
305 F_eq: Adjusts brightness, contrast, gamma and saturation.
306 F_erosion: Applies erosion effect.
307 F_fade: Fade in/out input video.
308 F_fftdnoiz: Denoise frames using 3D FFT.
309 F_fftfilt: Apply arbitrary expressions to pixels in frequency
311 F_field: Extract a field from the input video.
312 F_fieldorder: Set the field order.
313 F_fillborders: Fill borders of the input video.
314 F_floodfill: Fill area of the same color with another color.
315 F_format: Convert the input video to one of the specified pixel
317 F_framerate: Upsamples or downsamples progressive
318 source between specified frame rates.
319 F_framestep: Select one frame every N frames.
320 F_fspp: Applies Fast Simple Post-processing filter.
321 F_gblur: Apply Gaussian Blur filter.
322 F_gradfun: Debands video quickly using gradients.
323 F_graphmonitor: Show various filtergraph stats.
324 F_greyedge: Estimates scene illumination by grey edge
326 F_haldclutsrc: Provide an identity Hald CLUT.
327 F_hflip: Horizontally flips the input video.
328 F_histeq: Applies global color histogram equalization.
329 F_histogram: Computes and draws a histogram.
330 F_hqdn3d: Applies a High Quality 3D Denoiser.
331 F_hqx: Scales the input by 2, 3 or 4 using the hq*x
332 magnification algorithm.
333 F_hue: Adjust the hue and saturation of the input video.
334 F_idet: Interlace detect Filter.
335 F_il: Deinterleaves or interleaves fields.
336 F_inflate: Applies inflate effect.
337 F_interlace: Convert progressive video into interlaced.
338 F_kerndeint: Applies kernel deinterlacing to the input.
339 F_lagfun: Slowly update darker pixels.
340 F_lenscorrection: Rectifies the image by correcting for lens distortion.
341 F_life: Generate a life pattern.
342 F_limiter: Limit pixels components to the specified range.
343 F_loop: Loops video frames.
344 F_lumakey: Turns a certain luma into transparency.
345 F_lut: Compute and apply a lookup
346 table to the RGB/YUV input video.
347 F_lut1d: Adjust colors using a 1D LUT.
348 F_lut3d: Apply a 3D LUT (look up table) to an input video.
349 F_lutrgb: Compute and apply a lookup table to RGB input.
350 F_lutyuv: Compute and apply a lookup table to YUV input.
351 F_mandelbrot: Render a Mandelbrot fractal.
352 F_maskfun: Create Mask.
353 F_mcdeint: Applies motion compensating deinterlacing.
354 F_mestimate: Generate motion vectors.
355 F_metadata: Manipulate video frame metadata.
356 F_mpdecimate: Remove near-duplicate frames.
357 F_mptestsrc: Generate various test pattern.
358 F_negate: Negates input video.
359 F_nlmeans: Non-local means denoiser. An example usage is
360 for the recovery of VHS tapes which look bad.
361 F_noise: Adds noise to the video. Through the settings you
362 can select the variables of the noise; for example,
363 strength, flag, or seed.
364 F_normalize: Normalize RGB video.
365 F_oscilloscope: 2D video oscilloscope. Useful to measure spatial
366 impulse, step responses, and chroma delays.
367 F_owdenoise: Denoises using wavelets.
368 F_pad: Add paddings to the input image, and place the
369 original input at the provided x, y coordinates.
370 F_pal100bars: Generate PAL 100% color bars. This only works with
372 F_pal75bars: Generate PAL 75% color bars. This only works with
374 F_perms: Set permissions for the output video frame.
375 F_perspective: Corrects the perspective of video.
376 F_phase: Phase shift fields.
377 F_pixscope: Pixel data analysis for checking color and levels.
378 It will display sample values of color channels.
379 F_pp: Filters video using libpostproc.
380 F_pp7: Applies Postprocessing 7 filter.
381 F_prewitt: Apply prewitt operator.
382 F_pseudocolor: Make pseudocolored video frames.
383 F_readeia608: Read EIA-608 Closed Caption codes from
384 input video and write them to frame metadata.
385 F_readvitc: Reads vertical interval timecode and writes it to
387 F_realtime: Slows down filtering to match realtime.
388 F_removegrain: Removes grain.
389 F_repeatfields: Hard repeat fields based on MPEG repeat field flag.
390 F_rgbashift: Shift RGBA.
391 F_rgbtestsrc: Generate RGB test pattern.
392 F_roberts: Apply roberts cross operator which performs a
393 simple, quick 2-D spatial gradient measurement
394 on the video (usually a grayscale image). It
395 highlights regions of high spatial frequency
396 which most likely correspond to edges.
397 F_rotate: Rotates the input image.
398 F_sab: Applies shape adaptive blur.
399 F_scale: Scale the input video size and/or convert the image
401 F_scale_cuda: GPU accelerated video resizer.
402 F_separatefields: Split input video frames into fields.
403 F_setparams: Force field, or color property for the output video
405 F_setrange: Force color range for the output video frame.
406 F_showinfo: Show textual information for each video frame.
407 F_showpalette: Display frame palette.
408 F_shuffleframes: Shuffles video frames.
409 F_shuffleplanes: Shuffles video planes.
410 F_signalstats: Separates statistics from video analysis.
411 F_smartblur: Blurs the input video without impacting the outlines.
412 Through the settings you can select the radius, the
413 strength and the threshold of luma and chroma.
414 F_smptebars: Generate SMPTE color bars.
415 F_smptehdbars: Generate SMPTE HD color bars.
416 F_sobel: Applies sobel operator.
417 F_spp: Applies a simple post processing filter.
418 F_stereo3d: Converts video stereoscopic 3D view.
419 F_super2xsai: Scales the input by 2x using the Super2xSal pixel art
421 F_swaprect: Swaps 2 rectangular objects in video.
422 F_swapuv: Swaps U and V components.
423 F_tpad: Temporarily pad video frames.
424 F_tblend: Blend successive frames.
425 F_testsrc: Generate test pattern.
426 F_testsrc2: Generate another test pattern.
427 F_tile: Tile several successive frames together.
428 F_tinterlace: Performs temporal field interlacing.
429 F_tlut2: Compute and apply a lookup table from two
431 F_tmix: Mix successive video frames.
432 F_transpose: Transposes input video.
433 F_transpose_vaapi: VAAPI VPP for transpose.
434 F_unsharp: Sharpen or blur the input video.
435 F_uspp: Applies Ultra Simple/Slow Post-processing filter.
436 F_vaguedenoiser: Applies a Wavelet based Denoiser.
437 F_vectorscope: Video vectorscope.
438 F_vflip: Flips the input video vertically.
439 F_vfrdet: Variable frame rate detect filter.
440 F_vibrance: Boost or alter saturation.
441 F_vignette: Makes or reverses a vignette effect.
442 Through the settings you can set the circle center
443 position on a X-Y axis,choose the angle, the aspect
444 and set the dithering of the vignette.
445 F_w3fdif: Applies Martin Weston three field deinterlace.
446 F_waveform: Video waveform monitor.
447 F_weave: Weaves input video fields into frames.
448 F_xbr: Scales the input using xBR algorithm.
449 F_yadif: Deinterlaces the input image.
450 F_yadif_cuda: Deinterlace CUDA frames.
451 F_yuvtestsrc: Generate YUV test pattern.
452 F_zoompan: Applies Zoom & Pan effect.
454 # Description of FFmpeg Audio Plugins
456 F_abench: Benchmark part of a filtergraph.
457 F_acompressor: Audio compressor.
458 F_acontrast: Simple audio dynamic range compression/expansion
460 F_acrusher: Reduces audio bit resolution.
461 F_acue: Delay filtering to match a cue.
462 F_adelay: Delays one or more audio channels.
463 F_aderivative: Compute derivative of input audio.
464 F_aecho: Adds echoing to the audio.
465 F_aemphasis: Audio emphasis.
466 F_aeval: Filters audio signal according to specific expression.
467 F_afade: Fades in/out input audio.
468 F_aformat: Convert the input audio to the specified format.
470 F_aiir: Apply infinite Impulse Response filter with supplied
472 F_aintegral: Compute integral of input audio.
473 F_allpass: Applies a two-pole all-pass filter.
474 F_aloop: Loops audio samples.
475 F_ametadata: Manipulate audio frame metadata.
476 F_anlmdn: Reduce broadband noise from stream using
478 F_anoisesrc: Generates a noise audio signal.
479 F_aperms: Set permissions for the output audio frame.
480 F_aphaser: Adds a phasing effect to the audio.
481 F_arealtime: Slows down filtering to match realtime.
482 F_aresample: Resamples audio data.
483 F_asetrate: Change the sample rate without altering the data.
484 F_asoftclip: Apply audio soft clipping - a type of distortion effect
485 where signal amplitude is saturated along a smooth
487 F_astats: Shows time domain statistics about audio frames.
488 F_atempo: Adjusts audio tempo.
489 F_atrim: Pick one continuous section from the input and drop
491 F_bandpass: Applies a two-pole Butterworth band-pass filter.
492 F_bandreject: Applies a two-pole Butterworth band-reject filter.
493 F_bass: Boosts or cuts lower frequencies.
494 F_biquad: Applies a biquad IIR filter with the given coefficents.
495 F_chorus: Adds a chorus effect to the audio.
496 F_compand: Compresses or expands audio dynamic range.
497 F_compensationdelay: Audio compensation delay line.
498 F_crossfeed: Apply headphone crossfeed which blends the left &
499 right channels of a stereo audio recording. It is
500 mainly used to reduce extreme stereo separation of
501 low frequencies to produce speaker like sound.
502 F_crystalizer: Simple Expand Audio Dynamic Range filter.
503 F_dcshift: Applies a DC shift to the audio.
504 F_deesser: Apply de-essing to the audio.
505 F_drmeter: Measure audio dynamic range where setting window
506 length in seconds is used to split audio into
507 segments of equal length.
508 F_dyaudnorm: Dynamic Audio Normalizer. When using this plugin,
509 be sure to “attach effect” to all audio tracks by dragging
510 the plugin to the 1st audio track and then right mouse
511 clicking all subsequent audio tracks which brings up a menu.
512 Highlight the effect shown in the middle section and click OK.
513 F_earwax: Widens the stereo image. When using this plugin,
514 be sure to “attach effect” to all audio tracks by
515 dragging the plugin to the 1st audio track and then
516 right mouse clicking all subsequent audio tracks
517 which brings up a menu. Then highlight the effect
518 shown in the middle section and click OK.
519 F_equalizer: Applies two-pole peaking equalization (EQ) filter.
520 F_extrastereo: Increases difference between stereo audio channels.
521 When using this plugin, be sure to “attach effect” to
522 all audio tracks by dragging the plugin to the 1st
523 audio track and then right mouse clicking all of the
524 next audio tracks which brings up a menu. Highlight
525 the effect shown in the middle section and click OK.
526 F_flanger: Applies a flanging effect to the audio.
527 F_haas: Apply Haas Stereo Enhancer for a more natural
528 sounding pan effect or more clarity in the center of
529 the mix. With this filter applied to mono signals it
530 gives some directionality and stretches its stereo
532 F_highpass: Applies a high-pass filter with 3dB point frequency.
533 F_hilbert: Generate Hilbert transform FIR coefficients.
534 F_loudnorm: EBU R128 loudness normalization.
535 F_lowpass: Applies a low-pass filter with 3dB point frequency.
536 F_mcompand: Multiband compress or expand audiodynamic range.
537 The input audio is divided into bands which is like
538 the crossover of a loudspeaker, resulting in flat
539 frequency response when absent compander action.
540 F_pan: Remix channels with coefficients (panning).
541 F_silenceremove: Removes silence.
542 F_sine: Generate sine wave audio signal.
543 F_stereotools: Applies various stereo tools. When using this plugin,
544 be sure to “attach effect” to all audio tracks by
545 dragging the plugin to the 1st audio track and then
546 right mouse clicking all subsequent audio tracks
547 bringing up a menu. Highlight the effect shown
548 in the middle section and click OK.
549 F_stereowiden: Applies stereo widening effect. When using this
550 plugin, be sure to “attach effect” to all audio
551 tracks by dragging the plugin to the 1st audio track
552 and then right mouse clicking all subsequent audio
553 tracks bringing up a menu. Highlight the effect
554 shown in the middle section and click OK.
555 F_treble: Boosts or cuts upper frequencies.
556 F_tremolo: Applies tremolo effect.
557 F_vibrato: Applies vibrato effect.
558 F_volume: Change input volume.
559 F_volumedetect: Detect audio volume.
563 L_AM pitchshifter: Runs a single write pointer and two read pointers
564 over a ringbuffer. The output is faded between the
565 two readpointers according to the sine of the
566 distance from the write pointer. The design is based
567 on the mechanism of a mechanical pitchshifter.
568 L_Aliasing: Effect that causes different signals to become
569 aliases of one another when sampled.
570 #Allpass delay line, cubic spline interpolation:
571 #Allpass delay line, linear interpolation:
572 #Allpass delay line, noninterpolating:
573 L_Analogue Oscillator: Simulates the output you get from an analogue
574 synth's oscillators. You can get a reasonable
575 emulation of a 303's square.
577 L_Artificial latency: Used to correct for latency between channels.
578 L_Audio Divider (Suboctave Generator): Reduces the period of the signal by the factor
579 given, and makes it a square wave in the process.
580 Has some amplitude tracking capability.
581 AudioScope: Convert input audio to video output representing the
582 audio power spectrum. Shows you the sound wave.
584 L_Barry's Satan Maximiser: Compresses signals with a very short attack and
585 decay, infinite ratio and hard knee. Gives good
586 harsh (non-musical) distortion.
587 L_Bode frequency shifter: A popular analogue synth module, it works by
588 shifting all the frequencies of an input signal up or
589 down by a specified frequency
590 L_Bode frequency shifter (CV): Controls the frequency shift applied to
591 the input signal, in KHz.
592 L_Chebyshev distortion: Interesting distortion effect that is seeded
593 from incoming signal envelope.
594 Chorus: Adds a chorus effect to the audio.
595 L_Comb Filter: Controls the distance between the filters peaks.
596 L_Comb Splitter: Divides the input up into two parts with frequency
597 peaks at f Hz intervals, skewed by f/2 Hz between
599 #Comb delay line, cubic spline interpolation:
600 #Comb delay line, linear interpolation:
601 #Comb delay line, noninterpolating:
602 L_Constant Signal Generator: Add an output DC offset at the given amplitude
603 to the input signal. It has no real use other than for
604 debugging and in modular synths.
605 L_Crossfade: Controls the degree to which the inputs are mixed
606 into the output. Value of -1 means that the output is
607 just the A input, and a value of 1.0 means it is just
609 L_Crossfade (4 outs): Controls the degree to which the inputs are mixed
610 into the output. Value of -1 means the output is just
611 the A input, and a value of 1.0 means it is just the B.
612 L_Crossover distortion: Simulation of the distortion that happens in class
613 B and AB power amps when the signal crosses 0.
614 Compressor: Lessen the dynamic range between the loudest and
615 quietest parts of an audio signal by boosting the
616 quieter signals and attenuating the louder signals.
617 DC Offset: Remove DC Offset, which is usually an undesirable
618 characteristic of a recording normally caused by
619 defective equipment. (Has no controls)
620 L_DC Offset Remover: Remove DC Offset, which is usually an undesirable
621 characteristic of a recording normally caused by
623 L_DJ EQ: 3-band Equalization - Hi-Mid-Lo.
626 L_Decimator: Reduces the effective sample rate, and reduces the
627 bit depth of the input signal.
628 L_Declipper: Removes clicks from input signals.
629 Delay audio: Delay the audio by a specified time offset.
631 Denoise: Reduce audio background noise.
632 DenoiseFFT: Noise removal from audio using FFT editing.
633 Despike: Detect and eliminate out of range impulse values.
634 L_Diode Processor: Mangles the signal as if it had been passed through
635 a diode rectifier network.
636 L_Dyson compressor: Compress peaks to reduce dynamic range and
637 create room to increase audio levels
638 EQ Graphic: Graphic equalizer which sets the output levels for
639 specified frequency bands.
640 EQ Parametric: Parametric equalizer to show and output levels for
641 frequency, quality, level, mode, and wetness.
642 Echo: Add echo - reflection of sound - for effect.
643 . Level represents the volume adjustment
644 . Atten is the reflected output level
645 . Offset is the lag in the attenuated echo signal
646 EchoCancel: Removes echoes from audio to improve the quality.
647 Detects and removes time delayed reflections.
648 L_Exponential signal decay: Time for the echoes to decay by 60 DCBs.
650 L_Fast Lookahead limiter: A limiter with an attack time of 5ms. It adds
651 just over 5ms of lantecy to the input signal, but
652 guarantees no signals over the limit, and tries to
653 get the minimum amount of distortion.
654 L_Fast overdrive: Compresses the extreme peaks to make a sound
655 similar to an overdriven amplifier.
656 Flanger: Adds a flanger effect to the audio.
657 L_Flanger: Digital flanger implementation. Uses excursion,
658 controlled bandwidth modulation function, which
659 makes the modulation less repetitive and noticable.
660 L_Foldover distortion: Uses a sine wave approximation to simulate
661 valve style foldover distortion.
662 L_Fractionally Addressed Delay Line: Fixed ring buffer delay implementation.
663 Has different dynamics than a normal delay
664 Freeverb: Adds effect of multiple decaying echoes to audio
665 signals based on a specific algorithm. Common use
666 of reverb is simulate music played in a closed room.
667 L_Frequency tracker: Controls the level of damping applied to the output.
668 High values make the frequency output jump
669 around, low values make it a bit slow to respond.
670 L_GLAME Butterworth Highpass: Cuts off frequencies below a certain point.
671 L_GLAME Butterworth Lowpass: Cuts off frequencies above a certain point.
672 L_GSM simulator: Encodes and decodes signal using the GSM voice
673 compression system. Has the effect of making it
674 sound like being sent over a European mobile phone
676 L_GVerb: A mono In, stereo Out reverb implementation.
677 Gain: Add gain, input level, to increase/decrease loudness.
679 L_Giant flange: A normal flanger with excessively long delay times.
680 L_Glame Bandpass Analog Filter: IIR bandpass filter modeled after an
682 L_Glame Bandpass Filter: Allows you to tweak the number of stages used
683 for filtering. Every stage adds two more poles,
684 which leads to a steeper dropoff.
685 #L_Glame Butterworth X-over Filter:
686 L_Glame Highpass Filter: IIR highpass filter allows you to tweak the number
687 of stages used for filtering. Every stage adds 2
688 more poles, which leads to steeper dropoff.
689 #L_Glame Lowpass Filter:
690 L_Gong beater: Simulates the action of a beator on a gong surface,
691 used to trigger the gong physical model.
692 L_Gong model: Physical model of a metal gong.
693 L_Hard Limiter: Brick hard limiter with residue mixer.
694 L_Harmonic generator: Allows you to add harmonics and remove the
695 fundamental from any audio signal.
696 L_Hermes Filter: Simulation of a modern analogue synth - a Pro Tone,
697 L_Higher Quality Pitch Scaler: Pitch shifter implementation that scales the
698 harmonics appropriately with the base frequencies.
699 L_Hilbert transformer: Phase shifts the input signal by 90 degrees. It
700 outputs the 90 degree phase shifted signal and the
701 unshifted signal, both delayed by an equal amount.
702 L_Impulse convolver: Convolver for a set of short impulses which have to
704 Interpolate: Generate a smooth curve based on sound (currently,
705 does not appear to work). Has no controls.
706 Invert Audio: Reverses the numerical sign of the digital audio.
708 L_Inverter: Utility plugin that inverts the signal.
709 L_Karaoke: Attempts to strip the vocals from a stereo signal.
710 L_L/C/R Delay: A left/center/right delay with feedback
712 L_LS Filter: Filter similiar to the filter used in giga sampler.
713 Live Audio: Reads audio directly from the soundcard input,
714 replacing any audio on track.
715 Loop audio: Loop some number of samples of audio over & over.
716 #Overlay: Overlay Top or Bottom track in Add/Multiply mode.
717 L_Mag's Notch Filter: Allows you to tweak the number of stages used for
718 filtering. Every stage adds two more poles, which
719 leads to a steeper dropoff.
720 L_Matrix Spatialiser: Simple spatializer to control the width of a
722 #L_Matrix; MS to Stereo:
723 #L_Matrix; Stereo to MS:
724 L_Modulatable delay: A delay whose tape is modulated at audio rate.
725 L_Mono to Stereo splitter: Takes mono input signal, and outputs it to
726 both left and right channel.
727 L_Multiband EQ: Multiband graphical equalizer implemented using
729 L_Multivoice Chorus: Implementation of a Multivoice chorus algorithm,
730 using a sync based noise interpolation method to
731 produce a modulation law making it possible to
732 have many voices without the metallic, artificial
734 #L_Nonbandlimited single-sample impulses (Frequency; Control):
735 L_Pitch Scaler: Pitch shifter implementation that scales the
736 harmonics appropriately with the base frequencies.
737 Pitch shift: Uses FFT to try to change the pitch without
738 changing the duration.
739 L_Plate reverb: Physical model of a steel plate reverb. It uses 8
740 linear waveguides to model the plate.
741 L_Pointer cast distortion: Distortion is created by treating the floating
742 point repesentation of the input signal as a 0.32 1's
743 complement fixed point integer. Not musical but still
744 recognizable. Makes interesting noises.
745 L_Rate shifter: Stretches or compresses the input with a ringbuffer.
746 Remove Gaps: Remove silent gap (below DB threshold) which
747 persist for more than the time limit.
748 ResampleRT: Allows you to convert an audio file from one
749 sample rate to another.
750 L_Retro Flanger: Model of someone flanging the input. Models the
751 tape saturation effects and frequency smear of a
752 manual flanger. Results are distorted, but more
753 subtle flanger sound than from a digital flanger.
754 Reverb: Reflections of sound to add depth and fullness.
755 Simulates creation of a large number of reflections
756 (lots of walls) which build up and then decay.
757 L_Reverse Delay (5s max): A reverse delay.
758 Reverse audio: Play the audio backwards.
759 L_Ringmod with LFO: Simple ring modulator and LFO.
760 L_Ringmod with two inputs: Simple 2 input ring modulator.
761 L_SC1: High quality RMS compressor for musical work.
762 L_SC2: Compressor with sidechain.
763 L_SC3: Stereo compressor with sidechain input.
764 L_SC4: Stereo compressor with variable envelope follower
765 for RMS / peak behavior.
766 L_SC4 mono: Mono compressor with variable envelope follower
767 for RMS / peak behavior.
768 L_SE4: Stereo expander with variable envelope follower for
770 L_Signal sifter: Sorts and mixes blocks of the input signal to give a
771 bumpy ramp effect. Can produce interesting noises.
772 L_Simple amplifier: Controls the gain of the input signal in dB's.
773 #L_Simple delay line, cubic spline interpolation:
774 #L_Simple delay line, linear interpolation:
775 #L_Simple delay line, noninterpolating:
776 L_Sine + cosine oscillator: Simple oscillator that outputs sinewaves
777 with a 90 degree phase shift between them.
778 L_Single band parametric: A single band of a parametric filter.
779 L_Sinus wavewrapper: Produces unusual distortion, for amp like tone.
781 SoundLevel: Displays the Max/RMS sound level in decibels.
782 Spectrogram: Visual representation of the sound levels at
783 specified frequencies as they vary with time.
784 L_State Variable Filter: Oversampled state variable filter with tweaks.
785 L_Step Demuxer: Inputs up to 8 signals & switches between them on
786 output when the signal on the clock input goes high.
787 L_Surround matrix encoder: Allows you to encode 4 channels of sound into
788 a stereo compatible stream that will be decoded by
789 a Dolby1 Surround/Pro-Logic decoder into Left, Right,
790 Center and Surround signals.
791 Synthesizer: Generate synthesizer sounds; to set key data, turn
792 on Generate keyframes while tweeking.
793 L_Tape Delay Simulation: Models the tape motion and some smear effect.
794 Time Stretch RT: Change the speed of an audio signal without
796 Tremolo: Applies a tremolo effect to the audio.
797 #L_Transient mangler:
798 #L_Triple band parametric with shelves:
800 L_Valve saturation: Model of valve (tube) distortion, lacking some of
801 the harmonics you would get in a real tube amp.
802 L_Vocoder: A category of voice codec that analyzes and
803 synthesizes the human voice signal for audio data
804 compression, multiplexing, voice encryption, voice
806 L_VyNil (Vinyl Effect): Sounds like it is being played from a record.
807 L_Wave Terrain Oscillator: x and y move the cursor around on a 2D
808 landscape wavetable used to generate the output.
809 L_Wave shaper: Reshapes the wave by an exponential function,
810 L_z-1: Implements the z-1 function - a single sample delay.
812 # LV2 Calf Audio Plugins
814 L2_Calf Analyzer: Has a frequency domain display and a goniometer.
815 L2_Calf Bass Enhancer: Harmonics for fattening the lower end.
816 L2_Calf Compensation Delay Line: A metric based delay to compensate for
817 differing positions of microphones or speakers.
818 L2_Calf Compressor: Smooth sounding dynamic compressor with varied
820 L2_Calf Crusher: Lets you crush the signal by reducing bit resolution.
821 L2_Calf Deesser: An optimized filter stage in the sidechain gives you
822 good control over dynamic highs.
823 L2_Calf Emphasis: Adds/subtracts different frequency response curves
824 to create standard compliant material for different media.
825 L2_Calf Envelope Filter: A filter following the envelope of a signal.
826 L2_Calf Equalizer 12 Band: Filter Equalizer providing specialized
827 tools for everyday signal processing.
828 L2_Calf Equalizer 30 Band: Uses different filters for manipulations
830 L2_Calf Equalizer 5 Band: Filter Equalizer providing specialized
831 tools for everyday signal processing.
832 L2_Calf Equalizer 8 Band: Filter Equalizer providing specialized
833 tools for everyday signal processing.
834 L2_Calf Exciter: Filtered distortion to add brilliance to your tracks.
835 L2_Calf Filter: Selectable 12dB/24dB/36dB rolloff, lowpass or highpass
836 with inertia/smoothing for cutoff for more analog sound.
837 L2_Calf Filterclavier: Controllable via MIDI and follows Note-On
838 signals with its frequency settings.
839 L2_Calf Flanger: Simple stereo flanger with linear interpolation.
840 L2_Calf Fluidsynth: Implementation of a Fluidsynth SF2 sample player.
841 L2_Calf Gate: Solid based noise gate.
842 L2_Calf Haas Stereo Enhancer: Widens your stereo material via a simple
844 L2_Calf Limiter: Uses lookahead technology to smooth the gain reduction
845 process while preventing signals from rising above a threshold.
846 L2_Calf Mono Compressor: Single banded compressor.
847 L2_Calf Mono Input: Useful functions to deal with split processes like
848 phase inversion and balance.
849 L2_Calf Monosynth: Simple monophonic synthesizer useful for synth
851 L2_Calf Multi Chorus: Multi-tape stereo chorus with adjustable number
853 L2_Calf Multiband Compressor: Based on Thor's compressions routine; 4
854 channels with separate compression stages increases loudness.
855 L2_Calf Multiband Gate: Flexible 4 channels with separate gate stages.
856 L2_Calf Multiband Limiter: Brings presence, punch, and loudness to
858 L2_Calf Organ: An organ synthesizer which produces different sounds.
859 L2_Calf Phaser: Basic stereo phaser with all typical settings.
860 L2_Calf Pulsator: In between an autopanner and a tremolo; also produces
861 funny stereo effects.
862 L2_Calf Reverb: Simple reverb with basic controls and neutral sound.
863 L2_Calf Reverse Delay: Reverses the input signal while feeding the
864 delay buffer resulting in a reversed sound effect.
865 L2_Calf Ring Modulator: Extends the typical ring modulation by 2 LFO.
866 L2_Calf Rotary Speaker: Morphs between slow/fast mode when switched
867 using MIDI, control ports, or automation.
868 L2_Calf Saturator: Universal distortion tool; can act as guitar
869 distortion or harmonics generator.
870 L2_Calf Sidechain Compressor: Based on Thor's compression routine; a
871 universal tool for any problem concerning sound dynamics.
872 L2_Calf Sidechain Gate: Precise gating, especially in drum recordings.
873 L2_Calf Sidechain Limiter: Acts like the multiband limiter but provides
874 an additional stereo channel to feed material.
875 L2_Calf Stereo Tools: Toolbox for handling stereo signals; can change
876 M/S microphone signals to L/R and vice versa.
877 L2_Calf Tape Simulator: Modifies signals as if they were recorded on
878 a tape machine. Simulates aspects of magnetical recordings.
879 L2_Calf Transient Designer: Used to modify the envelope of percussive
880 signals like drum sounds or percussion instruments.
881 L2_Calf Vintage Delay: Simple simulation of tape echo with a filter
882 in a feedback loop and BPM-based time setting.
883 L2_Calf Vocoder: Modulates the frequency response of a carrier signal
884 by measuring response of a modulator signal in realtime.
885 L2_Calf Wavetable: Synthesizer based on predefined wavetables with ADSR
887 L2_Calf X-Over 2 Band: Flexible way to split a signal in different
888 frequency bands for feeding dedicated speaker setups.
889 L2_Calf X-Over 3 Band: Flexible way to split a signal in different
890 frequency bands for feeding dedicated speaker setups.
891 L2_Calf X-Over 4 Band: Flexible way to split a signal in different
892 frequency bands for feeding dedicated speaker setups.
894 #L2_Example MIDI Gate
895 #L2_Example Metrobome
898 # Transitions - Audio and Video
900 Crossfade: Creates a smooth transition from one audio source
901 edit to another. The crossfade has the first
902 source fade out while the second fades in.
903 BandSlide: Bands slide across video to see the image slide.
904 BandWipe: Bands wipe across the video to see the mask slides.
905 Dissolve: A soft dissolve transition between two video
906 segments. The left segment turns more transparent
907 while at the same time the right segment
908 materializes into place.
909 Flash: Video flashes when transitioning between segments.
910 IrisSquare: Video switches segments via a small rectangular
911 view that gradually grows to full size.
912 Shape Wipe: Wipe a specific shape across the video. Available
913 shapes are: Butterfly, burst, circle-s, clock, cloud-s,
914 cross-s, diagonal-s, diamond-s, door-s, gravity,
915 heart, linear-s, Plasma, specks, spiral, tile-s, and
917 Slide: Image slides into view - can set: Left/Right/In/Out.
918 Wipe: Wipe the image across screen starting left or right.
919 Zoom: Zoom out video at X/Y magnification for X seconds.