/* * CINELERRA * Copyright (C) 2024 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ // draw a color swatch for a given brightness or saturation // does not visualize but draws output to be processed #include #include #include #include "bcdisplayinfo.h" #include "bccolors.h" #include "clip.h" #include "bchash.h" #include "filexml.h" #include "keyframe.h" #include "language.h" #include "playback3d.h" #include "swatch.h" #include "vframe.h" REGISTER_PLUGIN(SwatchMain) #define MAX_VALUE 100 SwatchConfig::SwatchConfig() { brightness = MAX_VALUE; saturation = MAX_VALUE; fix_brightness = 0; angle = 0; draw_src = 0; } int SwatchConfig::equivalent(SwatchConfig &that) { return brightness == that.brightness && saturation == that.saturation && fix_brightness == that.fix_brightness && angle == that.angle && draw_src == that.draw_src; } void SwatchConfig::copy_from(SwatchConfig &that) { brightness = that.brightness; saturation = that.saturation; fix_brightness = that.fix_brightness; angle = that.angle; draw_src = that.draw_src; } void SwatchConfig::interpolate(SwatchConfig &prev, SwatchConfig &next, long prev_frame, long next_frame, long current_frame) { double next_scale = (double)(current_frame - prev_frame) / (next_frame - prev_frame); double prev_scale = (double)(next_frame - current_frame) / (next_frame - prev_frame); this->brightness = (int)(prev.brightness * prev_scale + next.brightness * next_scale); this->saturation = (int)(prev.saturation * prev_scale + next.saturation * next_scale); this->angle = (int)(prev.angle * prev_scale + next.angle * next_scale); fix_brightness = prev.fix_brightness; draw_src = prev.draw_src; } SwatchSlider::SwatchSlider(SwatchMain *plugin, SwatchWindow *gui, int x, int y, int min, int max, int *output) : BC_ISlider(x, y, 0, gui->get_w() - xS(10) - x, gui->get_w() - xS(10) - x, min, max, *output) { this->plugin = plugin; this->output = output; } int SwatchSlider::handle_event () { *output = get_value(); plugin->send_configure_change(); return 1; } SwatchRadial::SwatchRadial(SwatchMain *plugin, SwatchWindow *gui, int x, int y, const char *text, int fix_brightness) : BC_Radial(x, y, (plugin->config.fix_brightness && fix_brightness), text) { this->plugin = plugin; this->gui = gui; this->fix_brightness = fix_brightness; } int SwatchRadial::handle_event() { plugin->config.fix_brightness = fix_brightness; gui->update_fixed(); plugin->send_configure_change(); return 1; } SwatchCheck::SwatchCheck(SwatchMain *plugin, int x, int y, const char *text, int *output) : BC_CheckBox(x, y, *output, text) { this->plugin = plugin; this->output = output; } int SwatchCheck::handle_event() { *output = get_value(); plugin->send_configure_change(); return 1; } SwatchWindow::SwatchWindow(SwatchMain *plugin) : PluginClientWindow(plugin, xS(350), yS(300), xS(350), yS(300), 0) { this->plugin = plugin; } SwatchWindow::~SwatchWindow() { } void SwatchWindow::create_objects() { int margin = yS(10); int x = margin, y = margin; BC_Title *title; add_subwindow(brightness_title = new BC_Title(x, y, _("Brightness:"))); y += brightness_title->get_h() + margin; add_subwindow (brightness = new SwatchSlider(plugin, this, x, y, 0, MAX_VALUE, &plugin->config.brightness)); y += brightness->get_h() + margin; add_subwindow(saturation_title = new BC_Title(x, y, _("Saturation:"))); y += saturation_title->get_h() + margin; add_subwindow (saturation = new SwatchSlider(plugin, this, x, y, 0, MAX_VALUE, &plugin->config.saturation)); y += saturation->get_h() + margin; add_subwindow(title = new BC_Title(x, y, _("Angle:"))); y += title->get_h() + margin; add_subwindow (angle = new SwatchSlider(plugin, this, x, y, -180, 180, &plugin->config.angle)); y += saturation->get_h() + margin; add_subwindow(fix_brightness = new SwatchRadial(plugin, this, x, y, _("Constant Brightness"), 1)); y += fix_brightness->get_h() + margin; add_subwindow(fix_saturation = new SwatchRadial(plugin, this, x, y, _("Constant Saturation"), 0)); y += fix_saturation->get_h() + margin; update_fixed(); add_subwindow(draw_src = new SwatchCheck(plugin, x, y, _("Draw source"), &plugin->config.draw_src)); show_window(); } void SwatchWindow::update_fixed() { fix_brightness->update(plugin->config.fix_brightness); fix_saturation->update(!plugin->config.fix_brightness); if(plugin->config.fix_brightness) { saturation_title->set_color(BC_WindowBase::get_resources()->disabled_text_color); brightness_title->set_color(BC_WindowBase::get_resources()->default_text_color); saturation->disable(); brightness->enable(); } else { saturation_title->set_color(BC_WindowBase::get_resources()->default_text_color); brightness_title->set_color(BC_WindowBase::get_resources()->disabled_text_color); saturation->enable(); brightness->disable(); } } SwatchMain::SwatchMain(PluginServer *server) : PluginVClient(server) { need_reconfigure = 1; engine = 0; temp = 0; src_temp = 0; } SwatchMain::~SwatchMain() { if(engine) delete engine; if(temp) delete temp; if(src_temp) delete src_temp; } const char* SwatchMain::plugin_title() { return N_("Color Swatch"); } int SwatchMain::is_realtime() { return 1; } NEW_WINDOW_MACRO(SwatchMain, SwatchWindow) LOAD_CONFIGURATION_MACRO(SwatchMain, SwatchConfig) int SwatchMain::is_synthesis() { return 1; } int SwatchMain::process_buffer(VFrame *frame, int64_t start_position, double frame_rate) { need_reconfigure |= load_configuration(); int use_opengl = get_use_opengl(); // have to draw output pixels out of order if(config.draw_src) use_opengl = 0; if(use_opengl) return run_opengl(); if(!engine) engine = new SwatchEngine(this, get_project_smp() + 1, get_project_smp() + 1); if(config.draw_src) { if(!src_temp) src_temp = new VFrame(0, -1, frame->get_w(), frame->get_h(), frame->get_color_model(), -1); read_frame(src_temp, 0, start_position, frame_rate, use_opengl); } if(!temp) temp = new VFrame(0, -1, frame->get_w(), frame->get_h(), frame->get_color_model(), -1); // draw pattern once if(need_reconfigure) engine->draw_pattern(); // draw the pattern on the output frame->copy_from(temp); // draw input on the pattern if(config.draw_src) engine->draw_src(); //printf("SwatchMain::process_buffer %d %d\n", __LINE__, config.draw_src); return 0; } void SwatchMain::update_gui() { if(thread) { if(load_configuration()) { ((SwatchWindow*)thread->window)->lock_window("SwatchMain::update_gui"); ((SwatchWindow*)thread->window)->brightness->update(config.brightness); ((SwatchWindow*)thread->window)->saturation->update(config.saturation); ((SwatchWindow*)thread->window)->angle->update(config.angle); ((SwatchWindow*)thread->window)->draw_src->update(config.draw_src); ((SwatchWindow*)thread->window)->update_fixed(); ((SwatchWindow*)thread->window)->unlock_window(); } } } void SwatchMain::save_data(KeyFrame *keyframe) { FileXML output; // cause data to be stored directly in text output.set_shared_output(keyframe->xbuf); output.tag.set_title("SWATCH"); output.tag.set_property("BRIGHTNESS", config.brightness); output.tag.set_property("SATURATION", config.saturation); output.tag.set_property("ANGLE", config.angle); output.tag.set_property("FIX_BRIGHTNESS", config.fix_brightness); output.tag.set_property("DRAW_SRC", config.draw_src); output.append_tag(); output.tag.set_title("/SWATCH"); output.append_tag(); output.append_newline(); output.terminate_string(); //printf("SwatchMain::save_data %d %s\n", __LINE__, output.string); } void SwatchMain::read_data(KeyFrame *keyframe) { FileXML input; input.set_shared_input(keyframe->xbuf); while( !input.read_tag() ) { if(input.tag.title_is("SWATCH")) { config.brightness = input.tag.get_property("BRIGHTNESS", config.brightness); config.saturation = input.tag.get_property("SATURATION", config.saturation); config.angle = input.tag.get_property("ANGLE", config.angle); config.fix_brightness = input.tag.get_property("FIX_BRIGHTNESS", config.fix_brightness); config.draw_src = input.tag.get_property("DRAW_SRC", config.draw_src); } } } int SwatchMain::handle_opengl() { #ifdef HAVE_GL const char *head_frag = "uniform mat3 yuv_to_rgb_matrix;\n" "uniform mat3 rgb_to_yuv_matrix;\n" "uniform float yminf;\n" "uniform sampler2D tex;\n" "uniform vec2 texture_extents;\n" "uniform vec2 center_coord;\n" "uniform float value;\n" "uniform float saturation;\n" "uniform float angle;\n" "uniform bool fix_value;\n" "\n" "void main()\n" "{\n" " vec2 out_coord = gl_TexCoord[0].st * texture_extents;\n" " vec2 in_coord = vec2(out_coord.x - center_coord.x, out_coord.y - center_coord.y);\n" " float max_s = center_coord.x;\n" " if(center_coord.y < max_s) max_s = center_coord.y;\n" " vec4 pixel;\n" " pixel.a = 1.0;\n" " pixel.r = atan(in_coord.x, in_coord.y) / 2.0 / 3.14159 * 360.0 + angle; // hue\n" " if(pixel.r < 0.0) pixel.r += 360.0;\n" " if(fix_value)\n" " {\n" " pixel.g = length(vec2(in_coord.x, in_coord.y)) / max_s; // saturation\n" " if(pixel.g > 1.0) pixel.g = 1.0; \n" " pixel.b = value;\n" " }\n" " else\n" " {\n" " pixel.g = saturation;\n" " pixel.b = length(vec2(in_coord.x, in_coord.y)) / max_s; // value\n" " if(pixel.b > 1.0) pixel.b = 1.0; \n" " }\n" HSV_TO_RGB_FRAG("pixel"); static const char *put_yuv_frag = RGB_TO_YUV_FRAG("pixel") " gl_FragColor = pixel;\n" "}\n"; static const char *put_rgb_frag = " gl_FragColor = pixel;\n" "}\n"; const char *shader_stack[5] = { 0, 0, 0, 0, 0 }; shader_stack[0] = head_frag; if(BC_CModels::is_yuv(get_output()->get_color_model())) shader_stack[1] = put_yuv_frag; else shader_stack[1] = put_rgb_frag; get_output()->set_opengl_state(VFrame::TEXTURE); get_output()->to_texture(); get_output()->enable_opengl(); get_output()->init_screen(); get_output()->bind_texture(0); unsigned int frag = VFrame::make_shader(0, shader_stack[0], shader_stack[1], 0); if(frag) { glUseProgram(frag); float w = get_output()->get_w(); float h = get_output()->get_h(); float texture_w = get_output()->get_texture_w(); float texture_h = get_output()->get_texture_h(); glUniform1i(glGetUniformLocation(frag, "tex"), 0); glUniform2f(glGetUniformLocation(frag, "center_coord"), (GLfloat)w / 2, (GLfloat)h / 2); glUniform2f(glGetUniformLocation(frag, "texture_extents"), (GLfloat)texture_w, (GLfloat)texture_h); glUniform1f(glGetUniformLocation(frag, "value"), (float)config.brightness / MAX_VALUE); glUniform1f(glGetUniformLocation(frag, "saturation"), (float)config.saturation / MAX_VALUE); glUniform1f(glGetUniformLocation(frag, "angle"), (float)config.angle); glUniform1i(glGetUniformLocation(frag, "fix_value"), config.fix_brightness); if(BC_CModels::is_yuv(get_output()->get_color_model())) BC_GL_COLORS(frag); } get_output()->draw_texture(); glUseProgram(0); get_output()->set_opengl_state(VFrame::SCREEN); #endif return 0; } SwatchPackage::SwatchPackage() : LoadPackage() { } SwatchUnit::SwatchUnit(SwatchEngine *server, SwatchMain *plugin) : LoadClient(server) { this->plugin = plugin; this->server = server; } #define CREATE_SWATCH(type, components, max, is_yuv) \ { \ for(int i = pkg->y1; i < pkg->y2; i++) \ { \ type *out_row = (type*)plugin->temp->get_rows()[i]; \ for(int j = 0; j < w; j++) \ { \ float hue = atan2(j - center_x, i - center_y) * 360 / 2 / M_PI + angle; \ if(fix_brightness) \ { \ saturation = hypot(j - center_x, i - center_y) / max_s; \ if(saturation > 1) saturation = 1; \ } \ else \ { \ value = hypot(j - center_x, i - center_y) / max_s; \ if(value > 1) value = 1; \ } \ if(hue < 0) hue += 360; \ if(is_yuv) \ { \ int y, u, v; \ HSV::hsv_to_yuv(y, u, v, hue, saturation, value, max); \ out_row[0] = y; \ out_row[1] = u; \ out_row[2] = v; \ } \ else \ { \ float r, g, b; \ HSV::hsv_to_rgb(r, g, b, hue, saturation, value); \ out_row[0] = (type)(r * max); \ out_row[1] = (type)(g * max); \ out_row[2] = (type)(b * max); \ } \ \ /* the alpha */ \ if(components == 4) out_row[3] = max; \ out_row += components; \ } \ } \ } #define DRAW_SRC(type, components, max, is_yuv) \ { \ type **dst_rows = (type**)plugin->get_output()->get_rows(); \ for(int i = pkg->y1; i < pkg->y2; i++) \ { \ type *src_row = (type*)plugin->src_temp->get_rows()[i]; \ for(int j = 0; j < w; j++) \ { \ /* the source values */ \ type r, g, b; \ float r2, g2, b2; \ if(is_yuv) \ { \ YUV::yuv.yuv_to_rgb_f (r2, g2, b2, src_row[0], src_row[1], src_row[2]); \ } \ else \ { \ r = src_row[0]; \ g = src_row[1]; \ b = src_row[2]; \ r2 = (float)r / max; \ g2 = (float)g / max; \ b2 = (float)b / max; \ } \ float hue, s, value; \ HSV::rgb_to_hsv(r2, g2, b2, hue, s, value); \ float h_rad = TO_RAD(hue - angle); \ /* get coordinate of color in output */ \ int x_out, y_out; \ if(fix_brightness) \ { \ x_out = center_x + (int)(sin(h_rad) * s * max_s); \ y_out = center_y + (int)(cos(h_rad) * s * max_s); \ } \ else \ { \ x_out = center_x + (int)(sin(h_rad) * value * max_s); \ y_out = center_y + (int)(cos(h_rad) * value * max_s); \ } \ if(x_out >= 0 && x_out < w && y_out >= 0 && y_out < h) \ { \ type *dst = dst_rows[y_out] + x_out * components; \ if(is_yuv) \ { \ dst[0] = src_row[0]; \ dst[1] = src_row[1]; \ dst[2] = src_row[2]; \ } \ else \ { \ dst[0] = r; \ dst[1] = g; \ dst[2] = b; \ } \ } \ \ src_row += components; \ } \ } \ } #define DRAW_PATTERN_MODE 0 #define DRAW_SRC_MODE 1 void SwatchUnit::process_package(LoadPackage *package) { SwatchPackage *pkg = (SwatchPackage*)package; int h = plugin->temp->get_h(); int w = plugin->temp->get_w(); int center_x = w / 2; int center_y = h / 2; int cmodel = plugin->temp->get_color_model(); // maximum saturation float max_s = center_x; if(center_y < max_s) max_s = center_y; int fix_brightness = plugin->config.fix_brightness; float saturation = (float)plugin->config.saturation / MAX_VALUE; float value = (float)plugin->config.brightness / MAX_VALUE; float angle = plugin->config.angle; if(server->mode == DRAW_PATTERN_MODE) { switch(cmodel) { case BC_RGB888: CREATE_SWATCH(unsigned char, 3, 0xff, 0) break; case BC_RGBA8888: CREATE_SWATCH(unsigned char, 4, 0xff, 0) break; case BC_RGB_FLOAT: CREATE_SWATCH(float, 3, 1.0, 0) break; case BC_RGBA_FLOAT: CREATE_SWATCH(float, 4, 1.0, 0) break; case BC_YUV888: CREATE_SWATCH(unsigned char, 3, 0xff, 1) break; case BC_YUVA8888: CREATE_SWATCH(unsigned char, 4, 0xff, 1) break; } } else { switch(cmodel) { case BC_RGB888: DRAW_SRC(unsigned char, 3, 0xff, 0) break; case BC_RGBA8888: DRAW_SRC(unsigned char, 4, 0xff, 0) break; case BC_RGB_FLOAT: DRAW_SRC(float, 3, 1.0, 0) break; case BC_RGBA_FLOAT: DRAW_SRC(float, 4, 1.0, 0) break; case BC_YUV888: DRAW_SRC(unsigned char, 3, 0xff, 1) break; case BC_YUVA8888: DRAW_SRC(unsigned char, 4, 0xff, 1) break; } } } SwatchEngine::SwatchEngine(SwatchMain *plugin, int total_clients, int total_packages) : LoadServer(total_clients, total_packages) { this->plugin = plugin; } void SwatchEngine::draw_pattern() { mode = DRAW_PATTERN_MODE; process_packages(); } void SwatchEngine::draw_src() { mode = DRAW_SRC_MODE; process_packages(); } void SwatchEngine::init_packages() { for(int i = 0; i < get_total_packages(); i++) { SwatchPackage *package = (SwatchPackage*)get_package(i); package->y1 = plugin->temp->get_h() * i / get_total_packages(); package->y2 = plugin->temp->get_h() * (i + 1) / get_total_packages(); } } LoadClient* SwatchEngine::new_client() { return new SwatchUnit(this, plugin); } LoadPackage* SwatchEngine::new_package() { return new SwatchPackage; }