void panel_btn(fit_autos,(int all), fit_autos(all))
void panel_btn(set_editing_mode,(int mode), set_editing_mode(mode))
void panel_btn(set_auto_keyframes,(int v), set_auto_keyframes(v))
+void panel_btn(set_span_keyframes,(int v), set_span_keyframes(v))
void panel_btn(set_labels_follow_edits,(int v), set_labels_follow_edits(v))
if( draw && mask_gui && mask_gui->focused ) {
float fx = atof(mask_gui->focus_x->get_text());
float fy = atof(mask_gui->focus_y->get_text());
+ fx = (fx - half_track_w) * projector_z + projector_x;
+ fy = (fy - half_track_h) * projector_z + projector_y;
output_to_canvas(mwindow->edl, 0, fx, fy);
float r = bmax(cvs_win->get_w(), cvs_win->get_h());
float d = 0.005*r;
cx /= n; cy /= n;
if( !mask_gui->focused )
mask_gui->set_focused(0, cx, cy);
+ cx = (cx - half_track_w) * projector_z + projector_x;
+ cy = (cy - half_track_h) * projector_z + projector_y;
output_to_canvas(mwindow->edl, 0, cx, cy);
float r = bmax(cvs_win->get_w(), cvs_win->get_h());
float d = 0.007*r;
case CWINDOW_MASK_TRANSLATE: {
if( !mask_gui ) break;
+ int mode = mask_gui->scale_mode;
MaskAuto *keyframe = gui->mask_keyframe;
int gang = mask_gui->gang_focus->get_value();
float dx = mask_cursor_x - gui->x_origin;
MaskPoints &points = sub_mask->points;
for( int i=0; i<points.size(); ++i ) {
MaskPoint *point = points[i];
- point->x += dx;
- point->y += dy;
+ if( mode == MASK_SCALE_X || mode == MASK_SCALE_XY ) point->x += dx;
+ if( mode == MASK_SCALE_Y || mode == MASK_SCALE_XY ) point->y += dy;
}
}
gui->x_origin = mask_cursor_x;
double ds = accel/64., dt = accel*M_PI/360.;
double scale = button_no == WHEEL_UP ? 1.+ds : 1.-ds;
int mode = mask_gui->scale_mode;
- double xscale = !rotate && (mode == 0 || mode == 2 ) ? scale : 1.;
- double yscale = !rotate && (mode == 1 || mode == 2 ) ? scale : 1.;
+ double xscale = !rotate && (mode == MASK_SCALE_X ||
+ mode == MASK_SCALE_XY ) ? scale : 1.;
+ double yscale = !rotate && (mode == MASK_SCALE_Y ||
+ mode == MASK_SCALE_XY ) ? scale : 1.;
double theta = button_no == WHEEL_UP ? dt : -dt;
if( rotate ? theta==0 : scale==1 ) break;
float st = sin(theta), ct = cos(theta);
int CWindowCanvas::do_mask_focus()
{
- CWindowMaskGUI *mask_gui = (CWindowMaskGUI*) gui->tool_panel->tool_gui;
+ Track *track = gui->cwindow->calculate_affected_track();
+ int64_t position = track->to_units(
+ mwindow->edl->local_session->get_selectionstart(1),
+ 0);
+ float projector_x, projector_y, projector_z;
+ track->automation->get_projector(
+ &projector_x, &projector_y, &projector_z,
+ position, PLAY_FORWARD);
float cx = get_cursor_x(), cy = get_cursor_y();
canvas_to_output(mwindow->edl, 0, cx, cy);
+ projector_x += mwindow->edl->session->output_w / 2;
+ projector_y += mwindow->edl->session->output_h / 2;
+ float half_track_w = (float)track->track_w / 2;
+ float half_track_h = (float)track->track_h / 2;
+ cx = (cx - projector_x) / projector_z + half_track_w;
+ cy = (cy - projector_y) / projector_z + half_track_h;
+ CWindowMaskGUI *mask_gui = (CWindowMaskGUI*) gui->tool_panel->tool_gui;
mask_gui->set_focused(1, cx, cy);
return 1;
}