RenderPackage *package = dispatcher.get_package(0);
if( !renderer.render_package(package) ) {
Asset *asset = mwindow->edl->assets->update(needed_copy);
RenderPackage *package = dispatcher.get_package(0);
if( !renderer.render_package(package) ) {
Asset *asset = mwindow->edl->assets->update(needed_copy);