+ float ar = asset->aspect_ratio;
+ if (ar) {
+ //printf ("Aspect ratio from asset: %f \n", ar);
+ if( EQUIV(ar, 1.3333) ) { session->aspect_w = 4; session->aspect_h = 3; }
+ if( EQUIV(ar, 1.7777) ) { session->aspect_w = 16; session->aspect_h = 9; }
+ if( EQUIV(ar, 2.1111) ) { session->aspect_w = 19; session->aspect_h = 9; }
+ if( EQUIV(ar, 2.2222) ) { session->aspect_w = 20; session->aspect_h = 9; }
+ if( EQUIV(ar, 2.3333) ) { session->aspect_w = 21; session->aspect_h = 9; }
+ if( EQUIV(ar, 2.370370) ) { session->aspect_w = 64; session->aspect_h = 27; }
+ }
+
+