AssetPicon *picon;
VFrame *temp;
int64_t length;
+ int broken;
VFrame *frame();
int64_t set_seq_no(int64_t no);
int drag_stop();
// Collect items into the drag vectors of MainSession
void collect_assets(int proxy=0);
- EDL *collect_proxy(Indexable *indexable);
+ EDL *collect_proxy(Asset *asset);
void create_persistent_folder(ArrayList<BC_ListBoxItem*> *output,
int do_audio,
int do_video,