mask mousewheel segv bug, mask opengl sw fallback read to ram, fix tiff config withou...
[goodguy/cinelerra.git] / cinelerra-5.1 / cinelerra / cwindowgui.C
index 58b1cbb36e2ad7d860b71bd3b421b2f20595c0a6..af778e598350e08dc69eb829a6578edc10bf7496 100644 (file)
@@ -1749,8 +1749,7 @@ int CWindowCanvas::do_mask(int &redraw, int &rerender,
                                                if( draw_boundary ) {
                                                        char mask_label[BCSTRLEN];
                                                        int k = mwindow->edl->session->cwindow_mask;
-                                                       if( !prev_mask || prev_mask->is_default ||
-                                                           k < 0 || k >= prev_mask->masks.size() )
+                                                       if( !prev_mask || k < 0 || k >= prev_mask->masks.size() )
                                                                sprintf(mask_label, "%d", k);
                                                        else
                                                                sprintf(mask_label, "%s", prev_mask->masks[k]->name);
@@ -2019,13 +2018,21 @@ int CWindowCanvas::do_mask(int &redraw, int &rerender,
                SubMask *mask = gui->mask_keyframe->get_submask(mwindow->edl->session->cwindow_mask);
                ArrayList<MaskPoint*> &mask_points = mask->points;
 #endif
-               MaskPoint *point = mask_points.values[gui->affected_point];
-               gui->center_x = point->x;
-               gui->center_y = point->y;
-               gui->control_in_x = point->control_x1;
-               gui->control_in_y = point->control_y1;
-               gui->control_out_x = point->control_x2;
-               gui->control_out_y = point->control_y2;
+               int k = gui->affected_point;
+               if( k >= 0 && k < mask_points.size() ) {
+                       MaskPoint *point = mask_points.values[k];
+                       gui->center_x = point->x;
+                       gui->center_y = point->y;
+                       gui->control_in_x = point->control_x1;
+                       gui->control_in_y = point->control_y1;
+                       gui->control_out_x = point->control_x2;
+                       gui->control_out_y = point->control_y2;
+               }
+               else {
+                       gui->center_x = gui->center_y = 0;
+                       gui->control_in_x = gui->control_in_y = 0;
+                       gui->control_out_x = gui->control_out_y = 0;
+               }
                gui->tool_panel->raise_window();
        }