#include "preferences.inc"
#include "samples.inc"
#include "vframe.inc"
-#include "packagingengine.h"
// ======================================= include file types here
{
public:
File();
- ~File();
+ virtual ~File();
int probe();
// Get attributes for various file formats.
// Get nearest colormodel that can be decoded without a temporary frame.
// Used by read_frame.
int colormodel_supported(int colormodel);
+// create frame_cache vframe for position, use template vframe
+// clear cache if first frame is a read miss
+ VFrame *new_cache_frame(VFrame *vframe, int64_t position, int first_frame);
+ void put_cache_frame();
+ int get_use_cache();
// stubs for now
static const char *compressiontostr(const char *codec) { return codec; }
int bytes_per_sample(int bits); // Convert the bit descriptor into a byte count.
// get record stream file descriptor
int record_fd();
+// brender update video map
+ virtual int write_frame_done(int64_t position) { return 0; }
Asset *asset; // Copy of asset since File outlives EDL
FileBase *file; // virtual class for file type