#include "channel.inc"
#include "channeldb.inc"
#include "commercials.inc"
+#include "convert.inc"
#include "cwindow.inc"
#include "bchash.inc"
#include "devicedvbinput.inc"
int overwrite);
// Reset everything for a load
void update_project(int load_mode);
+ void update_preferences(Preferences *prefs);
void update_vwindow();
// Fit selected time to horizontal display range
void fit_selection();
// Not wanted for loading backups.
int update_filename = 1);
-
// Print out plugins which are referenced in the EDL but not loaded.
void test_plugins(EDL *new_edl, char *path);
// Asset removal from caches
void reset_caches();
void remove_asset_from_caches(Asset *asset);
- void remove_assets_from_project(int push_undo /* = 0 */,
- int redraw /* 1 */,
+ void remove_assets_from_project(int push_undo, int redraw, int delete_indexes,
ArrayList<Indexable*> *drag_assets /* mwindow->session->drag_assets */,
ArrayList<EDL*> *drag_clips /* mwindow->session->drag_clips */);
void remove_assets_from_disk();
// Send new EDL to caches
void age_caches();
int optimize_assets(); // delete unused assets from the cache and assets
+// render edl assets to specified format, then replace in edl
+ void start_convert(Asset *format_asset, const char *suffix,
+ float beep, int remove_originals);
+ void finish_convert(int remove_originals);
+ ConvertRender *convert_render;
void select_point(double position);
int set_loop_boundaries(); // toggle loop playback and set boundaries for loop playback