stop_command->realtime = 1;
sent_command = new TransportCommand();
sent_command->command = -1;
- sent_lock = new Mutex("PlaybackEngine::sent");
tracking_lock = new Mutex("PlaybackEngine::tracking_lock");
renderengine_lock = new Mutex("PlaybackEngine::renderengine_lock");
tracking_done = new Condition(1, "PlaybackEngine::tracking_done");
delete next_command;
delete stop_command;
delete sent_command;
- delete sent_lock;
delete input_lock;
delete output_lock;
}
// Wait for current command to finish
output_lock->lock("PlaybackEngine::run");
if( done ) break;
-
-// Read the new command
- sent_lock->lock("PlaybackEngine::run");
- int command = sent_command->command;
- if( command >= 0 ) {
- this->command->copy_from(sent_command);
//printf("sent command=%d\n", sent_command->command);
- sent_command->command = -1;
- if( sent_command->locked )
- input_lock->unlock();
- }
- sent_lock->unlock();
- if( command < 0 ) continue;
+// Read the new command
+ command->copy_from(sent_command);
+ input_lock->unlock();
interrupt_playback(0);
wait_render_engine();
-//printf("PlaybackEngine::run 1 %d\n", command->command);
-
- switch( command ) {
+ switch( command->command ) {
// Parameter change only
case COMMAND_NONE:
perform_change();
int do_stop = 0, do_resume = 0;
int curr_command = this->command->command;
int curr_single_frame = TransportCommand::single_frame(curr_command);
- int curr_direction = TransportCommand::get_direction(curr_command);
int curr_audio = this->command->toggle_audio ?
!curr_single_frame : curr_single_frame;
int single_frame = TransportCommand::single_frame(command);
- int direction = TransportCommand::get_direction(command);
int next_audio = next_command->toggle_audio ? !single_frame : single_frame;
// Dispatch command
// Resume or change direction
switch( curr_command ) {
default:
- transport_stop(curr_direction != direction ? 1 : 0);
+ transport_stop(0);
do_resume = 1;
// fall through
case STOP:
{
interrupt_playback(0);
input_lock->lock("PlaybackEngine::transport_stop");
- sent_lock->lock("PlaybackEngine::transport_stop");
sent_command->copy_from(stop_command);
- sent_command->locked = wait_tracking ? 1 : 0;
- if( !sent_command->locked )
- input_lock->unlock();
- sent_lock->unlock();
output_lock->unlock();
if( wait_tracking ) {
tracking_done->lock("PlaybackEngine::transport_stop");
preferences->forward_render_displacement);
}
+ interrupt_playback(0);
input_lock->lock("PlaybackEngine::transport_command");
- next_command->locked =
- next_command->change_type == CHANGE_NONE ||
- next_command->change_type == CHANGE_PARAMS ? 0 : 1;
- sent_lock->lock("PlaybackEngine::transport_command");
sent_command->copy_from(next_command);
- if( !sent_command->locked )
- input_lock->unlock();
next_command->reset();
- sent_lock->unlock();
output_lock->unlock();
+
//static const char *types[] = { "NONE",
// "FRAME_FWD", "NORMAL_FWD", "FAST_FWD", "FRAME_REV", "NORMAL_REV", "FAST_REV",
// "STOP", "PAUSE", "SLOW_FWD", "SLOW_REV", "REWIND", "GOTO_END", "CURRENT_FRAME",