gui->resource_pixmaps.remove_all_objects();
if(debug) PRINT_TRACE
+ if(mode != IGNORE_THREAD)
+ gui->resource_thread->reset(pane->number);
// Search every edit
for(Track *current = mwindow->edl->tracks->first;
// }
// }
- pixmap_h = mwindow->edl->local_session->zoom_track;
Track *track = edit->edits->track;
+ pixmap_h = track->data_h;
if( track->show_titles() )
pixmap_h += mwindow->theme->get_image("title_bg_data")->get_h();
//printf("get_pixmap_size %d %d %d %d\n", edit_x, edit_w, pixmap_x, pixmap_w);
if( edit->track->show_titles() )
edit_h += mwindow->theme->get_image("title_bg_data")->get_h();
if( edit->track->show_assets() )
- edit_h += resource_h();
+ edit_h += edit->track->data_h;
h = edit_h;
}
if( plugin->track->show_titles() )
y += mwindow->theme->get_image("title_bg_data")->get_h();
if( plugin->track->show_assets() )
- y += resource_h();
+ y += plugin->track->data_h;
y += plugin->plugin_set->get_number() *
mwindow->theme->get_image("plugin_bg_data")->get_h();
h = mwindow->theme->get_image("plugin_bg_data")->get_h();
}
-int TrackCanvas::resource_h()
-{
- return mwindow->edl->local_session->zoom_track;
-}
void TrackCanvas::draw_highlight_rectangle(int x, int y, int w, int h)
{
int has_titles = edit->track->show_titles();
int has_assets = edit->track->show_assets();
double title_bg_h = mwindow->theme->get_image("title_bg_data")->get_h();
- double asset_h = resource_h();
- double ys = has_assets ? asset_h : has_titles ? title_bg_h : 0;
+ int data_h = edit->track->data_h;
+ double ys = has_assets ? data_h : has_titles ? title_bg_h : 0;
double dy = has_titles ?
- ( has_assets ? title_bg_h + asset_h/2 : title_bg_h/2 ) :
- ( has_assets ? asset_h/2 : 0) ;
+ ( has_assets ? title_bg_h + data_h/2 : title_bg_h/2 ) :
+ ( has_assets ? data_h/2 : 0) ;
double title_h = mwindow->theme->title_h;
if( dy < title_h / 2 ) { ys = title_h; dy = ys / 2; }
y += dy;
for(Edit *edit = track->edits->first; edit; edit = edit->next) {
if( !edit->hard_left && !edit->hard_right ) continue;
edit_dimensions(edit, x, y, w, h);
+ if( !MWindowGUI::visible(x, x + w, 0, get_w()) ||
+ !MWindowGUI::visible(y, y + h, 0, get_h()) ) continue;
set_color(GREEN);
set_opaque();
int y1 = y;
if( track->show_titles() )
y1 += mwindow->theme->get_image("title_bg_data")->get_h();
if( track->show_assets() )
- y1 += resource_h();
+ y1 += track->data_h;
if( y1 == y )
y1 += mwindow->theme->title_h;
if( edit->hard_left ) {
}
}
-void TrackCanvas::draw_auto(Auto *current,
- int x,
- int y,
- int center_pixel,
- int zoom_track)
+void TrackCanvas::draw_auto(Auto *current, int x, int y,
+ int center_pixel, int data_h)
{
int x1, y1, x2, y2;
y1 = center_pixel + y - HANDLE_W / 2;
y2 = center_pixel + y + HANDLE_W / 2;
- if(y1 < center_pixel + -zoom_track / 2) y1 = center_pixel + -zoom_track / 2;
- if(y2 > center_pixel + zoom_track / 2) y2 = center_pixel + zoom_track / 2;
+ if( y1 < center_pixel - data_h/2 ) y1 = center_pixel - data_h/2;
+ if( y2 > center_pixel + data_h/2 ) y2 = center_pixel + data_h/2;
draw_box(x1, y1, x2 - x1, y2 - y1);
}
}
-void TrackCanvas::draw_floatauto(FloatAuto *current,
- int x,
- int y,
- int in_x,
- int in_y,
- int out_x,
- int out_y,
- int center_pixel,
- int zoom_track,
- int color)
+void TrackCanvas::draw_floatauto(FloatAuto *current, int x, int y,
+ int in_x, int in_y, int out_x, int out_y,
+ int center_pixel, int data_h, int color)
{
int x1 = x - HANDLE_W / 2; // Center
int x2 = x + HANDLE_W / 2;
int y1 = center_pixel + y - HANDLE_H / 2;
int y2 = center_pixel + y + HANDLE_H / 2;
- int ymin = center_pixel - zoom_track / 2;
- int ymax = center_pixel + zoom_track / 2;
+ int ymin = center_pixel - data_h / 2;
+ int ymax = center_pixel + data_h / 2;
CLAMP(y1, ymin, ymax);
CLAMP(y2, ymin, ymax);
return;
if(in_x != x)
- draw_floatauto_ctrlpoint(x, y, in_x, in_y, center_pixel, zoom_track, color);
+ draw_floatauto_ctrlpoint(x, y, in_x, in_y, center_pixel, data_h, color);
if(out_x != x)
- draw_floatauto_ctrlpoint(x, y, out_x, out_y, center_pixel, zoom_track, color);
+ draw_floatauto_ctrlpoint(x, y, out_x, out_y, center_pixel, data_h, color);
}
inline int quantize(float f) { return (int)floor(f + 0.5); }
inline void TrackCanvas::draw_floatauto_ctrlpoint(
- int x, int y, int cp_x, int cp_y, int center_pixel,
- int zoom_track, int color)
+ int x, int y, int cp_x, int cp_y, int center_pixel,
+ int data_h, int color)
// draw the tangent and a handle for given bézier ctrl point
{
- bool handle_visible = (abs(cp_y) <= zoom_track / 2);
+ bool handle_visible = (abs(cp_y) <= data_h/2);
float slope = (float)(cp_y - y)/(cp_x - x);
- CLAMP(cp_y, -zoom_track / 2, zoom_track / 2);
+ CLAMP(cp_y, -data_h/2, data_h/2);
if(slope != 0)
cp_x = x + quantize((cp_y - y) / slope);
int TrackCanvas::test_auto(Auto *current,
- int x, int y, int center_pixel, int zoom_track,
+ int x, int y, int center_pixel, int data_h,
int cursor_x, int cursor_y, int buttonpress)
{
int x1, y1, x2, y2;
x2 = x + HANDLE_W / 2;
y1 = center_pixel + y - HANDLE_H / 2;
y2 = center_pixel + y + HANDLE_H / 2;
- int ymin = center_pixel - zoom_track / 2;
- int ymax = center_pixel + zoom_track / 2;
+ int ymin = center_pixel - data_h/2;
+ int ymax = center_pixel + data_h/2;
CLAMP(y1, ymin, ymax);
CLAMP(y2, ymin, ymax);
int TrackCanvas::test_floatauto(FloatAuto *current, int x, int y, int in_x,
- int in_y, int out_x, int out_y, int center_pixel, int zoom_track,
+ int in_y, int out_x, int out_y, int center_pixel, int data_h,
int cursor_x, int cursor_y, int buttonpress, int autogrouptype)
{
int result = 0;
int x2 = x + HANDLE_W / 2;
int y1 = center_pixel + y - HANDLE_W / 2;
int y2 = center_pixel + y + HANDLE_W / 2;
- int ymin = center_pixel - zoom_track / 2;
- int ymax = center_pixel + zoom_track / 2;
+ int ymin = center_pixel - data_h/2;
+ int ymax = center_pixel + data_h/2;
CLAMP(y1, ymin, ymax);
CLAMP(y2, ymin, ymax);
return result;
}
+static int is_linear(FloatAuto *prev, FloatAuto *next)
+{
+ if( !prev || !next ) return 1;
+ if( prev->curve_mode == FloatAuto::LINEAR ) return 1;
+ int64_t ipos = prev->get_control_in_position();
+ int64_t opos = prev->get_control_out_position();
+ if( !ipos && !opos ) return 1;
+ if( !ipos || !opos ) return 0;
+ float ival = prev->get_control_in_value();
+ float oval = prev->get_control_out_value();
+ float cval = prev->get_value(), nval = next->get_value();
+ if( !ival && !oval && EQUIV(cval, nval) ) return 1;
+ float ig = ival / ipos, og = oval / opos;
+ int64_t cpos = prev->position, npos = next->position;
+ float g = (nval - cval) / (npos - cpos);
+ if( EQUIV(ig, g) && EQUIV(og, g) ) return 1;
+ return 0;
+}
// Get the float value & y for position x on the canvas
#define X_TO_FLOATLINE(x) \
int x1, int y1, int x2, int y2,
int color, int autogrouptype)
{
+ int ytop = center_pixel - yscale / 2;
+ int ybot = center_pixel + yscale / 2 - 1;
+ y1 += center_pixel; y2 += center_pixel;
+ if( (y1 < ytop && y1 >= ybot) && (y2 < ytop || y2 >= ybot) ) return;
+// check for line draw
+ if( is_linear(previous, next) ) {
+ draw_line(x1, y1, x2, y2);
+ return;
+ }
+
// Solve bezier equation for either every pixel or a certain large number of
// points.
// Not using slope intercept
x1 = MAX(0, x1);
- int prev_y = y1 + center_pixel;
-
+ draw_pixel(x1, y1);
+ int prev_y = y1;
// Call by reference fails for some reason here
FloatAuto *previous1 = previous, *next1 = next;
float automation_min = mwindow->edl->local_session->automation_mins[autogrouptype];
float automation_max = mwindow->edl->local_session->automation_maxs[autogrouptype];
float automation_range = automation_max - automation_min;
-
- for(int x = x1; x < x2; x++)
- {
+ for( int x=x1; x<x2; ++x ) {
// Interpolate value between frames
X_TO_FLOATLINE(x)
- if(/* x > x1 && */
- y >= center_pixel - yscale / 2 &&
- y < center_pixel + yscale / 2 - 1)
- {
-// printf("TrackCanvas::draw_floatline y=%d min=%d max=%d\n",
-// y,
-// (int)(center_pixel - yscale / 2),
-// (int)(center_pixel + yscale / 2 - 1));
-
-//printf("draw_line(%d,%d, %d,%d)\n", x - 1, prev_y , x, y);
- draw_line(x - 1, prev_y , x, y );
+ if( /* x > x1 && */ y >= ytop && y < ybot ) {
+ int x1 = x-1, y1 = prev_y, x2 = x, y2 = y;
+ if( abs(y2-y1) < 2 )
+ draw_pixel(x2, y2);
+ else
+ draw_bline(x1, y1, x2, y2);
}
prev_y = y;
}
}
-
-
-
int TrackCanvas::test_floatline(int center_pixel,
FloatAutos *autos,
double unit_start,
int has_titles = track->show_titles();
int has_assets = track->show_assets();
double title_bg_h = mwindow->theme->get_image("title_bg_data")->get_h();
- double asset_h = resource_h();
double title_h = mwindow->theme->title_h;
- double ys = has_assets ? asset_h : has_titles ? title_bg_h : 0;
+ double data_h = track->data_h;
+ double ys = has_assets ? data_h : has_titles ? title_bg_h : 0;
double dy = has_titles ?
- ( has_assets ? title_bg_h + asset_h/2 : title_bg_h/2) :
- ( has_assets ? asset_h/2 : 0) ;
+ ( has_assets ? title_bg_h + data_h/2 : title_bg_h/2) :
+ ( has_assets ? data_h/2 : 0) ;
if( dy < title_h/2 ) { ys = title_h; dy = ys / 2; }
yscale = ys;
center_pixel = y + dy;
if( track->show_titles() )
center_pixel += mwindow->theme->get_image("title_bg_data")->get_h();
if( track->show_assets() )
- center_pixel += resource_h();
+ center_pixel += track->data_h;
center_pixel += (i + 0.5) * mwindow->theme->get_image("plugin_bg_data")->get_h();
for(Plugin *plugin = (Plugin*)plugin_set->first;
delete video_cache;
mwindow->cwindow->gui->lock_window("TrackCanvas::render_handle_frame 0");
Canvas *canvas = mwindow->cwindow->gui->canvas;
- int w = canvas->w, h = canvas->h, w2 = w/2, h2 = h/2;
- int lx = 0, ly = h2/2, rx = w2, ry = h2/2;
+ float ox1, oy1, ox2, oy2, cx1, cy1, cx2, cy2;
+ canvas->get_transfers(edl, ox1, oy1, ox2, oy2, cx1, cy1, cx2, cy2);
+ float cw = canvas->w/2, ch = canvas->h/2;
+ float cdx = (cx2 - cx1)/2, cdy = (cy2 - cy1)/2;
+ int cx = cx1/2, cy = cy1/2 + ch/2;
+ int ow = ox2 - ox2, oh = oy2 - oy1;
BC_WindowBase *window = canvas->get_canvas();
window->set_color(BLACK);
window->clear_box(0,0, window->get_w(),window->get_h());
- window->draw_vframe(&vlt, lx,ly, w2,h2, 0,0,vlt.get_w(),vlt.get_h());
- window->draw_vframe(&vrt, rx,ry, w2,h2, 0,0,vrt.get_w(),vrt.get_h());
+ window->draw_vframe(&vlt, cx,cy, cdx,cdy, ox1,oy1, ow,oh); cx += cw;
+ window->draw_vframe(&vrt, cx,cy, cdx,cdy, ox1,oy1, ow,oh);
window->flash(1);
mwindow->cwindow->gui->unlock_window();
break; }