int64_t input_position, int64_t sample_rate,
Autos *autos, int direction, int use_nudge)
{
- double fade_value;
+ double fade_value = 0.0;
FloatAuto *previous = 0;
FloatAuto *next = 0;
EDL *edl = vconsole->renderengine->get_edl();
}
}
else if( EQUIV(intercept, 1) ) {
- for(int j = 0; j < slope_len; j++, i++)
+ for(int64_t j = 0; j < slope_len; j++, i++)
output[i] += input[i];
}
else if( !EQUIV(intercept, 0) ) {
- for(int j = 0; j < slope_len; j++, i++)
+ for(int64_t j = 0; j < slope_len; j++, i++)
output[i] += input[i] * intercept;
}
else