Credit SGE conversion of Adam-s plugins ChromakeyAvid/Color Swatch + updated ContextM...
[goodguy/cinelerra.git] / cinelerra-5.1 / plugins / chromakeyavid / chromakey.C
diff --git a/cinelerra-5.1/plugins/chromakeyavid/chromakey.C b/cinelerra-5.1/plugins/chromakeyavid/chromakey.C
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+/*
+ * CINELERRA
+ * Copyright (C) 2012-2024 Adam Williams <broadcast at earthling dot net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *
+ */
+
+// original chromakey HSV author:
+// https://www.mail-archive.com/[email protected]/msg00379.html
+// http://jcornet.free.fr/linux/chromakey.html
+
+// He was trying to replicate the Avid SpectraMatte:
+// https://resources.avid.com/SupportFiles/attach/Symphony_Effects_and_CC_Guide_v5.5.pdf
+// page 691
+// but the problem seems to be harder than he thought
+
+// A rewrite got a slightly different spill light processing
+// but still not very useful:
+// https://github.com/vanakala/cinelerra-cve/blob/master/plugins/chromakeyhsv/chromakey.C
+
+// The current implementation is most of the Spectramatte algorithm.
+// The only way to test it is to use the color swatch plugin.
+// Fix brightness to test the saturation wedge.
+// Fix saturation to test the brightness wedge.
+
+// There are boundary artifacts caused by the color swatch showing a slice
+// of a cube.
+// If out slope > 0, constant 0% saturation or 0% brightness is all wedge.
+// If out slope == 0, constant 0% saturation or constant 0% brightness has no wedge
+// The general idea is if it's acting weird, switch between constant brightness
+// & constant saturation.
+
+// TODO: integrated color swatch & alpha blur, but it takes a lot of space in the GUI.
+
+#include "bcdisplayinfo.h"
+#include "bcsignals.h"
+#include "chromakey.h"
+#include "clip.h"
+#include "bchash.h"
+#include "filexml.h"
+#include "guicast.h"
+#include "keyframe.h"
+#include "language.h"
+#include "loadbalance.h"
+#include "playback3d.h"
+#include "bccolors.h"
+#include "pluginvclient.h"
+#include "vframe.h"
+
+#include <stdint.h>
+#include <string.h>
+#include <unistd.h>
+
+#define WINDOW_W xS(550)
+#define WINDOW_H yS(600)
+#define SLIDER_W xS(250)
+#define MAX_SLOPE 100.0
+#define MAX_VALUE 100.0
+
+ChromaKeyConfig::ChromaKeyConfig ()
+{
+  red   = 0.0;
+  green = 1.0;
+  blue  = 0.0;
+
+  min_brightness   =  50.0;
+  max_brightness   = 100.0;
+  tolerance        =  15.0;
+  saturation_start =   0.0;
+  saturation_line  =  50.0;
+
+  in_slope     = 2;
+  out_slope    = 2;
+  alpha_offset = 0;
+
+  spill_saturation = 0.0;
+  spill_angle      = 0.0;
+  desaturate_only  = 0;
+
+  show_mask = 0;
+
+  undo_red               = red;
+  undo_green             = green;
+  undo_blue              = blue;
+  undo_min_brightness    = min_brightness;
+  undo_max_brightness    = max_brightness;
+  undo_tolerance         = tolerance;
+  undo_saturation_start  = saturation_start;
+  undo_saturation_line   = saturation_line;
+  undo_in_slope          = in_slope;
+  undo_out_slope         = out_slope;
+  undo_alpha_offset      = alpha_offset;
+  undo_spill_saturation  = spill_saturation;
+  undo_spill_angle       = spill_angle;
+  undo_desaturate_only   = desaturate_only;
+  undo_show_mask         = show_mask;
+
+  store_red              = red;
+  store_green            = green;
+  store_blue             = blue;
+  store_min_brightness   = min_brightness;
+  store_max_brightness   = max_brightness;
+  store_tolerance        = tolerance;
+  store_saturation_start = saturation_start;
+  store_saturation_line  = saturation_line;
+  store_in_slope         = in_slope;
+  store_out_slope        = out_slope;
+  store_alpha_offset     = alpha_offset;
+  store_spill_saturation = spill_saturation;
+  store_spill_angle      = spill_angle;
+  store_desaturate_only  = desaturate_only;
+  store_show_mask        = show_mask;
+}
+
+void ChromaKeyConfig::reset(int clear)
+{
+  switch(clear)
+  {
+  case RESET_RGB:
+    red   = 0.0;
+    green = 1.0;
+    blue  = 0.0;
+    break;
+  case RESET_MIN_BRIGHTNESS:
+    min_brightness = 50.0;
+    break;
+  case RESET_MAX_BRIGHTNESS:
+    max_brightness = 100.0;
+    break;
+  case RESET_TOLERANCE:
+    tolerance = 15.0;
+    break;
+  case RESET_SATURATION_START:
+    saturation_start = 0.0;
+    break;
+  case RESET_SATURATION_LINE:
+    saturation_line = 50.0;
+    break;
+  case RESET_IN_SLOPE:
+    in_slope = 2;
+    break;
+  case RESET_OUT_SLOPE:
+    out_slope = 2;
+    break;
+  case RESET_ALPHA_OFFSET:
+    alpha_offset = 0;
+    break;
+  case RESET_SPILL_SATURATION:
+    spill_saturation = 0.0;
+    break;
+  case RESET_SPILL_ANGLE:
+    spill_angle = 0.0;
+    break;
+  case RESET_ALL:
+  case RESET_DEFAULT_SETTINGS:
+  default:
+    undo_red              = red;
+    undo_green            = green;
+    undo_blue             = blue;
+    undo_min_brightness   = min_brightness;
+    undo_max_brightness   = max_brightness;
+    undo_tolerance        = tolerance;
+    undo_saturation_start = saturation_start;
+    undo_saturation_line  = saturation_line;
+    undo_in_slope         = in_slope;
+    undo_out_slope        = out_slope;
+    undo_alpha_offset     = alpha_offset;
+    undo_spill_saturation = spill_saturation;
+    undo_spill_angle      = spill_angle;
+    undo_desaturate_only  = desaturate_only;
+    undo_show_mask        = show_mask;
+
+    red   = 0.0;
+    green = 1.0;
+    blue  = 0.0;
+
+    min_brightness   =  50.0;
+    max_brightness   = 100.0;
+    tolerance        =  15.0;
+    saturation_start =   0.0;
+    saturation_line  =  50.0;
+
+    in_slope     = 2;
+    out_slope    = 2;
+    alpha_offset = 0;
+
+    spill_saturation = 0.0;
+    spill_angle      = 0.0;
+    desaturate_only  = 0;
+
+    show_mask = 0;
+    break;
+  }
+}
+
+
+void
+ChromaKeyConfig::copy_from (ChromaKeyConfig & src)
+{
+  red              = src.red;
+  green            = src.green;
+  blue             = src.blue;
+  spill_saturation = src.spill_saturation;
+  spill_angle      = src.spill_angle;
+  min_brightness   = src.min_brightness;
+  max_brightness   = src.max_brightness;
+  saturation_start = src.saturation_start;
+  saturation_line  = src.saturation_line;
+  tolerance        = src.tolerance;
+  in_slope         = src.in_slope;
+  out_slope        = src.out_slope;
+  alpha_offset     = src.alpha_offset;
+  show_mask        = src.show_mask;
+  desaturate_only  = src.desaturate_only;
+
+  undo_red              = src.red;
+  undo_green            = src.green;
+  undo_blue             = src.blue;
+  undo_min_brightness   = src.min_brightness;
+  undo_max_brightness   = src.max_brightness;
+  undo_tolerance        = src.tolerance;
+  undo_saturation_start = src.saturation_start;
+  undo_saturation_line  = src.saturation_line;
+  undo_in_slope         = src.in_slope;
+  undo_out_slope        = src.out_slope;
+  undo_alpha_offset     = src.alpha_offset;
+  undo_spill_saturation = src.spill_saturation;
+  undo_spill_angle      = src.spill_angle;
+  undo_desaturate_only  = src.desaturate_only;
+  undo_show_mask        = src.show_mask;
+}
+
+int
+ChromaKeyConfig::equivalent (ChromaKeyConfig & src)
+{
+  return (EQUIV (red,              src.red)              &&
+         EQUIV (green,            src.green)            &&
+         EQUIV (blue,             src.blue)             &&
+         EQUIV (spill_saturation, src.spill_saturation) &&
+         EQUIV (spill_angle,      src.spill_angle)      &&
+         EQUIV (min_brightness,   src.min_brightness)   &&
+         EQUIV (max_brightness,   src.max_brightness)   &&
+         EQUIV (saturation_start, src.saturation_start) &&
+         EQUIV (saturation_line,  src.saturation_line)  &&
+         EQUIV (tolerance,        src.tolerance)        &&
+         EQUIV (in_slope,         src.in_slope)         &&
+         EQUIV (out_slope,        src.out_slope)        &&
+         EQUIV (alpha_offset,     src.alpha_offset)     &&
+         show_mask       == src.show_mask &&
+         desaturate_only == src.desaturate_only);
+}
+
+void
+ChromaKeyConfig::interpolate (ChromaKeyConfig & prev,
+                             ChromaKeyConfig & next,
+                             int64_t prev_frame,
+                             int64_t next_frame,
+                             int64_t current_frame)
+{
+  double next_scale =
+    (double) (current_frame - prev_frame) / (next_frame - prev_frame);
+  double prev_scale =
+    (double) (next_frame - current_frame) / (next_frame - prev_frame);
+
+  this->red   = prev.red   * prev_scale + next.red   * next_scale;
+  this->green = prev.green * prev_scale + next.green * next_scale;
+  this->blue  = prev.blue  * prev_scale + next.blue  * next_scale;
+  this->spill_saturation =
+    prev.spill_saturation * prev_scale + next.spill_saturation * next_scale;
+  this->spill_angle =
+    prev.spill_angle * prev_scale + next.tolerance * next_scale;
+  this->min_brightness =
+    prev.min_brightness * prev_scale + next.min_brightness * next_scale;
+  this->max_brightness =
+    prev.max_brightness * prev_scale + next.max_brightness * next_scale;
+  this->saturation_start =
+    prev.saturation_start * prev_scale + next.saturation_start * next_scale;
+  this->saturation_line =
+    prev.saturation_line * prev_scale + next.saturation_line * next_scale;
+  this->tolerance = prev.tolerance * prev_scale + next.tolerance * next_scale;
+  this->in_slope  = prev.in_slope  * prev_scale + next.in_slope  * next_scale;
+  this->out_slope = prev.out_slope * prev_scale + next.out_slope * next_scale;
+  this->alpha_offset =
+    prev.alpha_offset * prev_scale + next.alpha_offset * next_scale;
+  this->show_mask       = prev.show_mask;
+  this->desaturate_only = prev.desaturate_only;
+
+  this->undo_red              = this->red;
+  this->undo_green            = this->green;
+  this->undo_blue             = this->blue;
+  this->undo_min_brightness   = this->min_brightness;
+  this->undo_max_brightness   = this->max_brightness;
+  this->undo_tolerance        = this->tolerance;
+  this->undo_saturation_start = this->saturation_start;
+  this->undo_saturation_line  = this->saturation_line;
+  this->undo_in_slope         = this->in_slope;
+  this->undo_out_slope        = this->out_slope;
+  this->undo_alpha_offset     = this->alpha_offset;
+  this->undo_spill_saturation = this->spill_saturation;
+  this->undo_spill_angle      = this->spill_angle;
+  this->undo_desaturate_only  = this->desaturate_only;
+  this->undo_show_mask        = this->show_mask;
+}
+
+int
+ChromaKeyConfig::get_color ()
+{
+  int red   = (int) (CLIP (this->red,   0, 1) * 0xff);
+  int green = (int) (CLIP (this->green, 0, 1) * 0xff);
+  int blue  = (int) (CLIP (this->blue,  0, 1) * 0xff);
+  return (red << 16) | (green << 8) | blue;
+}
+
+
+
+ChromaKeyWindow::ChromaKeyWindow (ChromaKeyAvid * plugin)
+  : PluginClientWindow(plugin,
+                      WINDOW_W, 
+                      WINDOW_H, 
+                      WINDOW_W, 
+                      WINDOW_H, 
+                      0)
+{
+  this->plugin = plugin;
+  color_thread = 0;
+}
+
+ChromaKeyWindow::~ChromaKeyWindow ()
+{
+  delete color_thread;
+}
+
+void ChromaKeyWindow::create_objects ()
+{
+  int xs10 = xS(10), xs20 = xS(20), xs100 = xS(100), wslid = SLIDER_W;
+  int ys10 = yS(10), ys20 = yS(20), ys30 = yS(30), ys40 = yS(40), ys50 = yS(50);
+  int y = ys10, x2 = xS(160), x3 = xS(260), xs5 = xS(5);
+  int x = xs10;
+  int clr_x = get_w()-x - xS(22); // note: clrBtn_w = 22
+
+  BC_Title *title;
+  BC_Bar *bar;
+  BC_TitleBar *title_bar;
+
+// Color section
+  add_subwindow (title_bar =
+                new BC_TitleBar(x, y, get_w()-2*x, xs20, xs10, _("Color")));
+  y += ys20;
+
+  add_subwindow (color = new ChromaKeyColor (plugin, this, x, y));
+  // Info for Sample rectangle:       x_slider w_slider w_sample
+  //                                        \       |      /    y,   w,     h
+  add_subwindow (sample = new BC_SubWindow (x3 + wslid - xs100, y, xs100, ys50));
+  y += ys30;
+  add_subwindow (use_colorpicker = new ChromaKeyUseColorPicker (plugin, this, x, y));
+  y += ys30;
+  add_subwindow (show_mask =
+                new ChromaKeyToggle (plugin, x, y, &plugin->config.show_mask,
+                                     _("Show Mask")));
+
+// Key parameters section
+  y += ys30;
+  add_subwindow (title_bar =
+                new BC_TitleBar (x, y, get_w()-2*x, xs20, xs10,
+                                 _("Key parameters")));
+  y += ys20;
+  add_subwindow (title = new BC_Title (x, y, _("Hue Tolerance:")));
+  tolerance_text = new ChromaKeyText (plugin, this, 0, x+x2, y, 0, MAX_VALUE,
+                                     &plugin->config.tolerance);
+  tolerance_text->create_objects();
+  tolerance = new ChromaKeySlider (plugin, tolerance_text, x3, y, wslid,
+                                  0, MAX_VALUE, &plugin->config.tolerance);
+  add_subwindow (tolerance);
+  tolerance_text->slider = tolerance;
+  clr_x = x3 + tolerance->get_w() + x;
+  add_subwindow (tolerance_clr =
+                new ChromaKeyClr (plugin, this, clr_x, y, RESET_TOLERANCE));
+  y += ys30;
+
+  add_subwindow (title = new BC_Title (x, y, _("Min. Brightness:")));
+  min_brightness_text = new ChromaKeyText (plugin, this, 0, x+x2, y,
+                                          0, MAX_VALUE,
+                                          &plugin->config.min_brightness);
+  min_brightness_text->create_objects();
+  min_brightness = new ChromaKeySlider (plugin, min_brightness_text,
+                                       x3, y, wslid, 0, MAX_VALUE,
+                                       &plugin->config.min_brightness);
+  add_subwindow(min_brightness);
+  min_brightness_text->slider = min_brightness;
+  add_subwindow (min_brightness_clr =
+                new ChromaKeyClr (plugin, this, clr_x, y,
+                                  RESET_MIN_BRIGHTNESS));
+  y += ys30;
+
+  add_subwindow (title = new BC_Title (x, y, _("Max. Brightness:")));
+  max_brightness_text = new ChromaKeyText (plugin, this, 0, x+x2, y,
+                                          0, MAX_VALUE,
+                                          &plugin->config.max_brightness);
+  max_brightness_text->create_objects();
+  max_brightness = new ChromaKeySlider (plugin, max_brightness_text,
+                                       x3, y, wslid, 0, MAX_VALUE,
+                                       &plugin->config.max_brightness);
+  add_subwindow(max_brightness);
+  max_brightness_text->slider = max_brightness;
+  add_subwindow (max_brightness_clr =
+                new ChromaKeyClr (plugin, this, clr_x, y,
+                                  RESET_MAX_BRIGHTNESS));
+  y += ys30;
+
+  add_subwindow (title = new BC_Title (x, y, _("Saturation Start:")));
+  saturation_start_text = new ChromaKeyText (plugin, this, 0, x+x2, y,
+                                            0, MAX_VALUE,
+                                            &plugin->config.saturation_start);
+  saturation_start_text->create_objects();
+  saturation_start = new ChromaKeySlider (plugin, saturation_start_text,
+                                         x3, y, wslid, 0, MAX_VALUE,
+                                         &plugin->config.saturation_start);
+  add_subwindow(saturation_start);
+  saturation_start_text->slider = saturation_start;
+  add_subwindow (saturation_start_clr =
+                new ChromaKeyClr (plugin, this, clr_x, y,
+                                  RESET_SATURATION_START));
+  y += ys30;
+
+  add_subwindow (title = new BC_Title (x, y, _("Saturation Line:")));
+  saturation_line_text = new ChromaKeyText (plugin, this, 0, x+x2, y,
+                                           0, MAX_VALUE,
+                                           &plugin->config.saturation_line);
+  saturation_line_text->create_objects();
+  saturation_line = new ChromaKeySlider (plugin, saturation_line_text,
+                                        x3, y, wslid, 0, MAX_VALUE,
+                                        &plugin->config.saturation_line);
+  add_subwindow(saturation_line);
+  saturation_line_text->slider = saturation_line;
+  add_subwindow (saturation_line_clr =
+                new ChromaKeyClr (plugin, this, clr_x, y,
+                                  RESET_SATURATION_LINE));
+  y += ys40;
+
+// Mask tweaking section
+  add_subwindow (title_bar =
+                new BC_TitleBar (x, y, get_w()-2*x, xs20, xs10,
+                                 _("Mask tweaking")));
+  y += ys20;
+  add_subwindow (title = new BC_Title (x, y, _("In Slope:")));
+  in_slope_text = new ChromaKeyText (plugin, this, 0, x+x2, y, 0, MAX_SLOPE,
+                                    &plugin->config.in_slope);
+  in_slope_text->create_objects();
+  in_slope = new ChromaKeySlider (plugin, in_slope_text, x3, y, wslid,
+                                 0, MAX_SLOPE, &plugin->config.in_slope);
+  add_subwindow(in_slope);
+  in_slope_text->slider = in_slope;
+  add_subwindow (in_slope_clr =
+                new ChromaKeyClr (plugin, this, clr_x, y, RESET_IN_SLOPE));
+  y += ys30;
+
+  add_subwindow (title = new BC_Title (x, y, _("Out Slope:")));
+  out_slope_text = new ChromaKeyText (plugin, this, 0, x+x2, y, 0, MAX_SLOPE,
+                                     &plugin->config.out_slope);
+  out_slope_text->create_objects();
+  out_slope = new ChromaKeySlider (plugin, out_slope_text, x3, y, wslid,
+                                  0, MAX_SLOPE, &plugin->config.out_slope);
+  add_subwindow(out_slope);
+  out_slope_text->slider = out_slope;
+  add_subwindow (out_slope_clr =
+                new ChromaKeyClr (plugin, this, clr_x, y, RESET_OUT_SLOPE));
+  y += ys30;
+
+  add_subwindow (title = new BC_Title (x, y, _("Alpha Offset:")));
+  alpha_offset_text = new ChromaKeyText (plugin, this, 0, x+x2, y,
+                                        -MAX_VALUE, MAX_VALUE,
+                                        &plugin->config.alpha_offset);
+  alpha_offset_text->create_objects();
+  alpha_offset = new ChromaKeySlider (plugin, alpha_offset_text, x3, y, wslid,
+                                     -MAX_VALUE, MAX_VALUE,
+                                     &plugin->config.alpha_offset);
+  add_subwindow(alpha_offset);
+  alpha_offset_text->slider = alpha_offset;
+  add_subwindow (alpha_offset_clr =
+                new ChromaKeyClr (plugin, this, clr_x, y, RESET_ALPHA_OFFSET));
+  y += ys40;
+
+// Spill light control section
+  add_subwindow (title_bar =
+                new BC_TitleBar (x, y, get_w()-2*x, xs20, xs10,
+                                 _("Spill light control")));
+  y += ys20;
+  add_subwindow (title = new BC_Title (x, y, _("Spill Saturation:")));
+  spill_saturation_text = new ChromaKeyText (plugin, this, 0, x+x2, y,
+                                            0, MAX_VALUE,
+                                            &plugin->config.spill_saturation);
+  spill_saturation_text->create_objects();
+  spill_saturation = new ChromaKeySlider (plugin, spill_saturation_text,
+                                         x3, y, wslid, 0, MAX_VALUE,
+                                         &plugin->config.spill_saturation);
+  add_subwindow(spill_saturation);
+  spill_saturation_text->slider = spill_saturation;
+  add_subwindow (spill_saturation_clr =
+                new ChromaKeyClr (plugin, this, clr_x, y,
+                                  RESET_SPILL_SATURATION));
+  y += ys30;
+
+  add_subwindow (title = new BC_Title (x, y, _("Spill Angle:")));
+  spill_angle_text = new ChromaKeyText (plugin, this, 0, x+x2, y, 0, MAX_VALUE,
+                                       &plugin->config.spill_angle);
+  spill_angle_text->create_objects();
+  spill_angle = new ChromaKeySlider (plugin, spill_angle_text, x3, y, wslid,
+                                    0, MAX_VALUE, &plugin->config.spill_angle);
+  add_subwindow(spill_angle);
+  spill_angle_text->slider = spill_angle;
+  add_subwindow (spill_angle_clr =
+                new ChromaKeyClr (plugin, this, clr_x, y, RESET_SPILL_ANGLE));
+  y += ys30;
+
+  add_subwindow(desaturate_only =
+               new ChromaKeyToggle(plugin, x, y,
+                                   &plugin->config.desaturate_only, 
+                                   _("Desaturate Only")));
+  y += ys40;
+
+// Global buttons section
+  add_subwindow (bar = new BC_Bar(x, y, get_w()-2*x));
+  y += ys20;
+  add_subwindow (store = new ChromaKeyStore (plugin, this, x, y));
+  x += store->get_w() + xs5;
+  add_subwindow (recall = new ChromaKeyRecall (plugin, this, x, y));
+  x += recall->get_w() + xs5;
+  add_subwindow (exchange = new ChromaKeyExchange (plugin, this, x, y));
+  x += exchange->get_w() + xs5;
+  add_subwindow (undo = new ChromaKeyUndo (plugin, this, x, y));
+  x += undo->get_w() + xs5;
+  add_subwindow (reset = new ChromaKeyReset (plugin, this, x, y));
+
+  color_thread = new ChromaKeyColorThread (plugin, this);
+
+  update_sample ();
+  show_window ();
+}
+
+void
+ChromaKeyWindow::update_sample ()
+{
+  sample->set_color (plugin->config.get_color ());
+  sample->draw_box (0, 0, sample->get_w (), sample->get_h ());
+  sample->set_color (BLACK);
+  sample->draw_rectangle (0, 0, sample->get_w (), sample->get_h ());
+  sample->flash ();
+}
+
+void ChromaKeyWindow::done_event(int result)
+{
+  color_thread->close_window();
+}
+
+
+ChromaKeyColor::ChromaKeyColor (ChromaKeyAvid * plugin,
+                               ChromaKeyWindow * gui, int x, int y)
+  : BC_GenericButton (x, y, _("Color..."))
+{
+  this->plugin = plugin;
+  this->gui = gui;
+}
+
+int
+ChromaKeyColor::handle_event ()
+{
+  gui->color_thread->start_window (plugin->config.get_color (), 0xff);
+  return 1;
+}
+
+
+
+ChromaKeyText::ChromaKeyText(ChromaKeyAvid *plugin, ChromaKeyWindow *gui,
+                            ChromaKeySlider *slider, int x, int y,
+                            float min, float max, float *output)
+  : BC_TumbleTextBox(gui, *output, min, max, x, y, xS(60), 2)
+{
+  this->plugin = plugin;
+  this->gui = gui;
+  this->slider = slider;
+  this->min = min;
+  this->max = max;
+  this->output = output;
+  set_increment(0.01);
+}
+
+ChromaKeyText::~ChromaKeyText()
+{
+}
+
+int ChromaKeyText::handle_event()
+{
+  *output = atof(get_text());
+  if(*output > max) *output = max;
+  if(*output < min) *output = min;
+  slider->update(*output);
+  plugin->send_configure_change();
+  return 1;
+}
+
+ChromaKeySlider::ChromaKeySlider(ChromaKeyAvid *plugin, ChromaKeyText *text,
+                                int x, int y, int w,
+                                float min, float max, float *output)
+  : BC_FSlider(x, y, 0, w, w, min, max, *output)
+{
+  this->plugin = plugin;
+  this->text = text;
+  this->output = output;
+  set_precision(0.01);
+  enable_show_value(0); // Hide caption
+}
+
+ChromaKeySlider::~ChromaKeySlider()
+{
+}
+
+int ChromaKeySlider::handle_event()
+{
+  *output = get_value();
+  text->update(*output);
+  plugin->send_configure_change();
+  return 1;
+}
+
+ChromaKeyClr::ChromaKeyClr(ChromaKeyAvid *plugin, ChromaKeyWindow *gui,
+                          int x, int y, int clear)
+  : BC_Button(x, y, plugin->get_theme()->get_image_set("reset_button"))
+{
+  this->plugin = plugin;
+  this->gui = gui;
+  this->clear = clear;
+}
+
+ChromaKeyClr::~ChromaKeyClr()
+{
+}
+
+int ChromaKeyClr::handle_event()
+{
+  plugin->config.reset(clear);
+  gui->update_gui(clear);
+  plugin->send_configure_change();
+  return 1;
+}
+
+ChromaKeyToggle::ChromaKeyToggle (ChromaKeyAvid * plugin,
+                                 int x,
+                                 int y,
+                                 bool *output,
+                                 const char *caption)
+  : BC_CheckBox (x,
+                y,
+                *output ? 1 : 0,
+                caption)
+{
+  this->plugin = plugin;
+  this->output = output;
+}
+
+int
+ChromaKeyToggle::handle_event ()
+{
+  *output = get_value() ? true : false;
+  plugin->send_configure_change ();
+  return 1;
+}
+
+
+ChromaKeyReset::ChromaKeyReset (ChromaKeyAvid *plugin, ChromaKeyWindow *gui,
+                               int x, int y)
+  : BC_GenericButton(x, y, _("Reset"))
+{
+  this->plugin = plugin;
+  this->gui = gui;
+}
+
+int ChromaKeyReset::handle_event ()
+{
+  plugin->config.reset(RESET_DEFAULT_SETTINGS);
+  gui->update_gui(RESET_DEFAULT_SETTINGS);
+  plugin->send_configure_change();
+  return 1;
+}
+
+ChromaKeyStore::ChromaKeyStore (ChromaKeyAvid *plugin, ChromaKeyWindow *gui,
+                               int x, int y)
+  : BC_GenericButton(x, y, _("Store"))
+{
+  this->plugin = plugin;
+  this->gui = gui;
+}
+
+int ChromaKeyStore::handle_event ()
+{
+  plugin->config.store_red              = plugin->config.red;
+  plugin->config.store_green            = plugin->config.green;
+  plugin->config.store_blue             = plugin->config.blue;
+  plugin->config.store_min_brightness   = plugin->config.min_brightness;
+  plugin->config.store_max_brightness   = plugin->config.max_brightness;
+  plugin->config.store_tolerance        = plugin->config.tolerance;
+  plugin->config.store_saturation_start = plugin->config.saturation_start;
+  plugin->config.store_saturation_line  = plugin->config.saturation_line;
+  plugin->config.store_in_slope         = plugin->config.in_slope;
+  plugin->config.store_out_slope        = plugin->config.out_slope;
+  plugin->config.store_alpha_offset     = plugin->config.alpha_offset;
+  plugin->config.store_spill_saturation = plugin->config.spill_saturation;
+  plugin->config.store_spill_angle      = plugin->config.spill_angle;
+  plugin->config.store_desaturate_only  = plugin->config.desaturate_only;
+  plugin->config.store_show_mask        = plugin->config.show_mask;
+  return 1;
+}
+
+ChromaKeyRecall::ChromaKeyRecall (ChromaKeyAvid *plugin, ChromaKeyWindow *gui,
+                                 int x, int y)
+  : BC_GenericButton(x, y, _("Recall"))
+{
+  this->plugin = plugin;
+  this->gui = gui;
+}
+
+int ChromaKeyRecall::handle_event ()
+{
+  plugin->config.undo_red              = plugin->config.red;
+  plugin->config.undo_green            = plugin->config.green;
+  plugin->config.undo_blue             = plugin->config.blue;
+  plugin->config.undo_min_brightness   = plugin->config.min_brightness;
+  plugin->config.undo_max_brightness   = plugin->config.max_brightness;
+  plugin->config.undo_tolerance        = plugin->config.tolerance;
+  plugin->config.undo_saturation_start = plugin->config.saturation_start;
+  plugin->config.undo_saturation_line  = plugin->config.saturation_line;
+  plugin->config.undo_in_slope         = plugin->config.in_slope;
+  plugin->config.undo_out_slope        = plugin->config.out_slope;
+  plugin->config.undo_alpha_offset     = plugin->config.alpha_offset;
+  plugin->config.undo_spill_saturation = plugin->config.spill_saturation;
+  plugin->config.undo_spill_angle      = plugin->config.spill_angle;
+  plugin->config.undo_desaturate_only  = plugin->config.desaturate_only;
+  plugin->config.undo_show_mask        = plugin->config.show_mask;
+
+  plugin->config.red              = plugin->config.store_red;
+  plugin->config.green            = plugin->config.store_green;
+  plugin->config.blue             = plugin->config.store_blue;
+  plugin->config.min_brightness   = plugin->config.store_min_brightness;
+  plugin->config.max_brightness   = plugin->config.store_max_brightness;
+  plugin->config.tolerance        = plugin->config.store_tolerance;
+  plugin->config.saturation_start = plugin->config.store_saturation_start;
+  plugin->config.saturation_line  = plugin->config.store_saturation_line;
+  plugin->config.in_slope         = plugin->config.store_in_slope;
+  plugin->config.out_slope        = plugin->config.store_out_slope;
+  plugin->config.alpha_offset     = plugin->config.store_alpha_offset;
+  plugin->config.spill_saturation = plugin->config.store_spill_saturation;
+  plugin->config.spill_angle      = plugin->config.store_spill_angle;
+  plugin->config.desaturate_only  = plugin->config.store_desaturate_only;
+  plugin->config.show_mask        = plugin->config.store_show_mask;
+
+  gui->update_gui(RESET_DEFAULT_SETTINGS);
+  plugin->send_configure_change();
+  return 1;
+}
+
+ChromaKeyExchange::ChromaKeyExchange (ChromaKeyAvid *plugin,
+                                     ChromaKeyWindow *gui, int x, int y)
+  : BC_GenericButton(x, y, _("Exchange"))
+{
+  this->plugin = plugin;
+  this->gui = gui;
+}
+
+#define CHROMAKEY_SWAP(what,typ,elem) \
+tmp_##typ = plugin->config.what##_##elem; \
+plugin->config.what##_##elem = plugin->config.elem; \
+plugin->config.elem = tmp_##typ;
+
+int ChromaKeyExchange::handle_event ()
+{
+  float tmp_flt;
+  bool tmp_bool;
+
+  plugin->config.undo_red              = plugin->config.red;
+  plugin->config.undo_green            = plugin->config.green;
+  plugin->config.undo_blue             = plugin->config.blue;
+  plugin->config.undo_min_brightness   = plugin->config.min_brightness;
+  plugin->config.undo_max_brightness   = plugin->config.max_brightness;
+  plugin->config.undo_tolerance        = plugin->config.tolerance;
+  plugin->config.undo_saturation_start = plugin->config.saturation_start;
+  plugin->config.undo_saturation_line  = plugin->config.saturation_line;
+  plugin->config.undo_in_slope         = plugin->config.in_slope;
+  plugin->config.undo_out_slope        = plugin->config.out_slope;
+  plugin->config.undo_alpha_offset     = plugin->config.alpha_offset;
+  plugin->config.undo_spill_saturation = plugin->config.spill_saturation;
+  plugin->config.undo_spill_angle      = plugin->config.spill_angle;
+  plugin->config.undo_desaturate_only  = plugin->config.desaturate_only;
+  plugin->config.undo_show_mask        = plugin->config.show_mask;
+
+  CHROMAKEY_SWAP (store, flt,  red)
+  CHROMAKEY_SWAP (store, flt,  green)
+  CHROMAKEY_SWAP (store, flt,  blue)
+  CHROMAKEY_SWAP (store, flt,  min_brightness)
+  CHROMAKEY_SWAP (store, flt,  max_brightness)
+  CHROMAKEY_SWAP (store, flt,  tolerance)
+  CHROMAKEY_SWAP (store, flt,  saturation_start)
+  CHROMAKEY_SWAP (store, flt,  saturation_line)
+  CHROMAKEY_SWAP (store, flt,  in_slope)
+  CHROMAKEY_SWAP (store, flt,  out_slope)
+  CHROMAKEY_SWAP (store, flt,  alpha_offset)
+  CHROMAKEY_SWAP (store, flt,  spill_saturation)
+  CHROMAKEY_SWAP (store, flt,  spill_angle)
+  CHROMAKEY_SWAP (store, bool, desaturate_only)
+  CHROMAKEY_SWAP (store, bool, show_mask)
+
+  gui->update_gui(RESET_DEFAULT_SETTINGS);
+  plugin->send_configure_change();
+  return 1;
+}
+
+ChromaKeyUndo::ChromaKeyUndo (ChromaKeyAvid *plugin, ChromaKeyWindow *gui,
+                             int x, int y)
+  : BC_GenericButton(x, y, _("Undo"))
+{
+  this->plugin = plugin;
+  this->gui = gui;
+}
+
+int ChromaKeyUndo::handle_event ()
+{
+  //float tmp_flt;
+  //bool tmp_bool;
+
+  //CHROMAKEY_SWAP (undo, flt,  red)
+  //CHROMAKEY_SWAP (undo, flt,  green)
+  //CHROMAKEY_SWAP (undo, flt,  blue)
+  //CHROMAKEY_SWAP (undo, flt,  min_brightness)
+  //CHROMAKEY_SWAP (undo, flt,  max_brightness)
+  //CHROMAKEY_SWAP (undo, flt,  tolerance)
+  //CHROMAKEY_SWAP (undo, flt,  saturation_start)
+  //CHROMAKEY_SWAP (undo, flt,  saturation_line)
+  //CHROMAKEY_SWAP (undo, flt,  in_slope)
+  //CHROMAKEY_SWAP (undo, flt,  out_slope)
+  //CHROMAKEY_SWAP (undo, flt,  alpha_offset)
+  //CHROMAKEY_SWAP (undo, flt,  spill_saturation)
+  //CHROMAKEY_SWAP (undo, flt,  spill_angle)
+  //CHROMAKEY_SWAP (undo, bool, desaturate_only)
+  //CHROMAKEY_SWAP (undo, bool, show_mask)
+
+  // better not to swap but restore undo values
+
+  plugin->config.red              = plugin->config.undo_red;
+  plugin->config.green            = plugin->config.undo_green;
+  plugin->config.blue             = plugin->config.undo_blue;
+  plugin->config.min_brightness   = plugin->config.undo_min_brightness;
+  plugin->config.max_brightness   = plugin->config.undo_max_brightness;
+  plugin->config.tolerance        = plugin->config.undo_tolerance;
+  plugin->config.saturation_start = plugin->config.undo_saturation_start;
+  plugin->config.saturation_line  = plugin->config.undo_saturation_line;
+  plugin->config.in_slope         = plugin->config.undo_in_slope;
+  plugin->config.out_slope        = plugin->config.undo_out_slope;
+  plugin->config.alpha_offset     = plugin->config.undo_alpha_offset;
+  plugin->config.spill_saturation = plugin->config.undo_spill_saturation;
+  plugin->config.spill_angle      = plugin->config.undo_spill_angle;
+  plugin->config.desaturate_only  = plugin->config.undo_desaturate_only;
+  plugin->config.show_mask        = plugin->config.undo_show_mask;
+
+  gui->update_gui(RESET_DEFAULT_SETTINGS);
+  plugin->send_configure_change();
+  return 1;
+}
+
+ChromaKeyUseColorPicker::ChromaKeyUseColorPicker (ChromaKeyAvid * plugin,
+                                                 ChromaKeyWindow * gui,
+                                                 int x, int y)
+  : BC_GenericButton (x, y, _("Use color picker"))
+{
+  this->plugin = plugin;
+  this->gui = gui;
+}
+
+int
+ChromaKeyUseColorPicker::handle_event ()
+{
+  plugin->config.red = plugin->get_red ();
+  plugin->config.green = plugin->get_green ();
+  plugin->config.blue = plugin->get_blue ();
+
+  gui->update_sample ();
+
+  plugin->send_configure_change ();
+  return 1;
+}
+
+ChromaKeyColorThread::ChromaKeyColorThread (ChromaKeyAvid * plugin,
+                                           ChromaKeyWindow * gui)
+  : ColorPicker (0, _("Color"))
+{
+  this->plugin = plugin;
+  this->gui = gui;
+}
+
+int
+ChromaKeyColorThread::handle_new_color (int output, int alpha)
+{
+  plugin->config.red   = (float) (output & 0xff0000) / 0xff0000;
+  plugin->config.green = (float) (output & 0xff00) / 0xff00;
+  plugin->config.blue  = (float) (output & 0xff) / 0xff;
+
+  get_gui()->unlock_window();
+  gui->lock_window("ChromaKeyColorThread::handle_new_color");
+  gui->update_sample();
+  gui->unlock_window();
+  get_gui()->lock_window("ChromaKeyColorThread::handle_new_color");
+
+  plugin->send_configure_change ();
+  return 1;
+}
+
+
+
+ChromaKeyServer::ChromaKeyServer (ChromaKeyAvid * plugin)
+  : LoadServer (plugin->PluginClient::smp + 1,
+               plugin->PluginClient::smp + 1)
+// DEBUG
+//  : LoadServer (1, 1)
+{
+  this->plugin = plugin;
+}
+
+void
+ChromaKeyServer::init_packages ()
+{
+  for (int i = 0; i < get_total_packages (); i++)
+  {
+    ChromaKeyPackage *pkg = (ChromaKeyPackage *) get_package (i);
+    pkg->y1 = plugin->input->get_h () * i / get_total_packages ();
+    pkg->y2 = plugin->input->get_h () * (i + 1) / get_total_packages ();
+  }
+}
+
+LoadClient *
+ChromaKeyServer::new_client ()
+{
+  return new ChromaKeyUnit (plugin, this);
+}
+
+LoadPackage *
+ChromaKeyServer::new_package ()
+{
+  return new ChromaKeyPackage;
+}
+
+ChromaKeyPackage::ChromaKeyPackage ():LoadPackage ()
+{
+}
+
+ChromaKeyUnit::ChromaKeyUnit (ChromaKeyAvid * plugin, ChromaKeyServer * server)
+  : LoadClient (server)
+{
+  this->plugin = plugin;
+}
+
+
+
+#define ABS(a) (((a) < 0) ? -(a) : (a))
+
+
+
+// Compute the same values in the opengl version
+#define COMMON_VARIABLES \
+    float red = plugin->config.red; \
+    float green = plugin->config.green; \
+    float blue = plugin->config.blue; \
+ \
+    float in_slope = plugin->config.in_slope / MAX_SLOPE; \
+    float out_slope = plugin->config.out_slope / MAX_SLOPE; \
+ \
+/* Convert RGB key to HSV key */ \
+    float hue_key, saturation_key, value_key; \
+    HSV::rgb_to_hsv(red,       \
+               green, \
+               blue, \
+               hue_key, \
+               saturation_key, \
+               value_key); \
+ \
+/* hue range */ \
+    float tolerance = plugin->config.tolerance * 180 / MAX_VALUE; \
+    float tolerance_in = tolerance - in_slope * 180; \
+    tolerance_in = MAX(tolerance_in, 0); \
+    float tolerance_out = tolerance + out_slope * 180; \
+    tolerance_out = MIN(tolerance_out, 180); \
+ \
+/* distance of wedge point from center */ \
+    float sat_distance = plugin->config.saturation_start / MAX_VALUE; \
+/* XY shift of input color to get wedge point */ \
+    float sat_x = -cos(TO_RAD(hue_key)) * sat_distance; \
+    float sat_y = -sin(TO_RAD(hue_key)) * sat_distance; \
+/* minimum saturation after wedge point */ \
+    float min_s = plugin->config.saturation_line / MAX_VALUE; \
+    float min_s_in = min_s + in_slope; \
+    float min_s_out = min_s - out_slope; \
+ \
+    float min_v = plugin->config.min_brightness / MAX_VALUE; \
+    float min_v_in = min_v + in_slope; \
+    float min_v_out = min_v - out_slope; \
+/* ignore min_brightness 0 */ \
+    if(plugin->config.min_brightness == 0) min_v_in = 0; \
+ \
+    float max_v = plugin->config.max_brightness / MAX_VALUE; \
+    float max_v_in = max_v - in_slope; \
+    float max_v_out = max_v + out_slope; \
+/* handle wedge boundaries crossing over */ \
+    if(max_v_in < min_v_in) max_v_in = min_v_in = (max_v_in + min_v_in) / 2; \
+/* ignore max_brightness 100% */ \
+    if(plugin->config.max_brightness == MAX_VALUE) max_v_in = 1.0; \
+ \
+/* distance of spill wedge point from center */ \
+    float spill_distance = sat_distance * (1.0 - plugin->config.spill_saturation / MAX_VALUE); \
+/* XY shift of input color to get spill wedge point */ \
+    float spill_x = -cos(TO_RAD(hue_key)) * spill_distance; \
+    float spill_y = -sin(TO_RAD(hue_key)) * spill_distance; \
+/* tolerance of the spill wedge */ \
+    float spill_tolerance = tolerance + plugin->config.spill_angle * 90.0 / MAX_VALUE; \
+/* borders of the spill wedge */ \
+    float min_h = hue_key - spill_tolerance; \
+    float max_h = hue_key + spill_tolerance; \
+    int desaturate_only = plugin->config.desaturate_only; \
+ \
+    float alpha_offset = plugin->config.alpha_offset / MAX_VALUE;
+
+// shortest distance between 2 hues
+static float hue_distance(float h1, float h2)
+{
+  float result = h1 - h2;
+  if(result < -180) result += 360;
+  else if(result > 180) result -= 360;
+  return result;
+}
+
+// shift H & S based on an X & Y offset
+static void shift_hs(float &h_shifted, 
+                    float &s_shifted, 
+                    float h, 
+                    float s, 
+                    float x_offset,
+                    float y_offset)
+{
+  float h_rad = TO_RAD(h);
+  float x = cos(h_rad) * s;
+  float y = sin(h_rad) * s;
+  x += x_offset;
+  y += y_offset;
+  h_shifted = TO_DEG(atan2(y, x));
+  s_shifted = hypot(x, y);
+}
+
+template <typename component_type> 
+void ChromaKeyUnit::process_chromakey(int components, 
+                                     component_type max, 
+                                     bool use_yuv, 
+                                     ChromaKeyPackage *pkg) 
+{
+  COMMON_VARIABLES
+
+  int w = plugin->input->get_w();
+
+// printf("ChromaKeyUnit::process_chromakey %d hue_key=%f min_h=%f max_h=%f\n", 
+// __LINE__, 
+// hue_key,
+// min_h,
+// max_h);
+// printf("ChromaKeyUnit::process_chromakey %d tolerance_in=%f tolerance=%f tolerance_out=%f\n", 
+// __LINE__, 
+// tolerance_in,
+// tolerance,
+// tolerance_out);
+// printf("ChromaKeyUnit::process_chromakey %d min_s_in=%f min_s=%f min_s_out=%f\n", 
+// __LINE__, 
+// min_s_in,
+// min_s,
+// min_s_out);
+// printf("ChromaKeyUnit::process_chromakey %d min_v_in=%f min_v=%f min_v_out=%f\n", 
+// __LINE__, 
+// min_v_in,
+// min_v,
+// min_v_out);
+// printf("ChromaKeyUnit::process_chromakey %d max_v_in=%f max_v=%f max_v_out=%f\n", 
+// __LINE__, 
+// max_v_in,
+// max_v,
+// max_v_out);
+
+  for (int i = pkg->y1; i < pkg->y2; i++)
+  {
+    component_type *row = (component_type *) plugin->input->get_rows ()[i];
+
+    for (int j = 0; j < w; j++)
+    {
+      float r, g, b, a = 1;
+      if (!use_yuv)
+      {
+       r = (float) row[0] / max;
+       g = (float) row[1] / max;
+       b = (float) row[2] / max;
+      }
+      else             /* Convert pixel to RGB float */
+       YUV::yuv.yuv_to_rgb_f (r, g, b, row[0], row[1], row[2]);
+
+// the input color
+      float h, s, v;
+
+// alpha contribution of each component of the HSV space
+      float ah = 1, as = 1, av = 1;
+
+      HSV::rgb_to_hsv (r, g, b, h, s, v);
+
+// shift the input color in XY to get the wedge point
+      float h_shifted, s_shifted;
+      if(!EQUIV(plugin->config.saturation_start, 0))
+      {
+       shift_hs(h_shifted, 
+                s_shifted, 
+                h, 
+                s, 
+                sat_x,
+                sat_y);
+      }
+      else
+      {
+       h_shifted = h;
+       s_shifted = s;
+      }
+
+/* Get the difference between the shifted input color & the unshifted wedge */
+      float h_diff = hue_distance(h_shifted, hue_key);
+      h_diff = ABS(h_diff);
+
+// alpha contribution from hue difference
+// outside wedge < tolerance_out < tolerance_in < inside wedge < tolerance_in < tolerance_out < outside wedge
+      if (tolerance_out > 0)
+      {
+// completely inside the wedge
+       if (h_diff < tolerance_in)
+         ah = 0;
+       else
+// between the outer & inner slope
+         if(h_diff < tolerance_out)
+           ah = (h_diff - tolerance_in) / (tolerance_out - tolerance_in);
+       if(ah > 1) ah = 1;
+      }
+
+// alpha contribution from saturation
+// outside wedge < min_s_out < min_s_in < inside wedge
+      if(s_shifted > min_s_out)
+      {
+// saturation with offset applied
+// completely inside the wedge
+       if(s_shifted > min_s_in)
+         as = 0;
+// inside the gradient
+       if(s_shifted >= min_s_out)
+         as = (min_s_in - s_shifted) / (min_s_in - min_s_out);
+      }
+
+// alpha contribution from brightness range
+// brightness range is defined by 4 in/out variables
+// outside wedge < min_v_out < min_v_in < inside wedge < max_v_in < max_v_out < outside wedge
+      if(v > min_v_out)
+      {
+       if(v < min_v_in || max_v_in >= 1.0)
+         av = (min_v_in - v) / (min_v_in - min_v_out);
+       else if(v <= max_v_in)
+         av = 0;
+       else if(v <= max_v_out)
+         av = (v - max_v_in) / (max_v_out - max_v_in);
+      }
+
+// combine the alpha contribution of every component into a single alpha
+      a = MAX(as, ah);
+      a = MAX(a, av);
+
+// Spill light processing
+      if(spill_tolerance > 0)
+      {
+// get the difference between the shifted input color to the unshifted spill wedge
+       if(!EQUIV(spill_distance, 0))
+       {
+         shift_hs(h_shifted, 
+                  s_shifted, 
+                  h, 
+                  s, 
+                  spill_x,
+                  spill_y);
+       }
+       else
+       {
+         h_shifted = h;
+         s_shifted = s;
+       }
+
+// Difference between the shifted hue & the unshifted hue key
+       h_diff = hue_distance(h_shifted, hue_key);
+
+// inside the wedge
+       if(ABS(h_diff) < spill_tolerance)
+       {
+         if(!desaturate_only)
+         {
+// the shifted input color in the unshifted wedge
+// gives 2 unshifted border colors & the weighting
+           float blend = 0.5 + h_diff / spill_tolerance / 2;
+// shift the 2 border colors to the output wedge
+           float min_h_shifted;
+           float min_s_shifted;
+           shift_hs(min_h_shifted, 
+                    min_s_shifted, 
+                    min_h, 
+                    s_shifted, 
+                    -spill_x,
+                    -spill_y);
+           float max_h_shifted;
+           float max_s_shifted;
+           shift_hs(max_h_shifted, 
+                    max_s_shifted, 
+                    max_h, 
+                    s_shifted, 
+                    -spill_x,
+                    -spill_y);
+
+// blend the shifted border colors using the unshifted weighting
+// the only thing which doesn't restore the key color & doesn't make an edge is
+// fading the saturation to 0 in the middle
+           if(blend > 0.5)
+           {
+             h = max_h_shifted;
+             s = max_s_shifted;
+    //                        s = max_s_shifted * (blend - 0.5) / 0.5;
+    // DEBUG
+    //h = 0;
+    //s = blend; 
+           }
+           else
+           {
+             h = min_h_shifted;
+             s = min_s_shifted;
+    //                        s = min_s_shifted * (0.5 - blend) / 0.5;
+    // DEBUG
+    //h = 0;
+    //s = blend; 
+           }
+         } 
+         else // !desaturate_only
+         {
+
+// fade the saturation to 0 in the middle
+           s *= ABS(h_diff) / spill_tolerance;
+         }
+
+         if(h < 0) h += 360;
+         HSV::hsv_to_rgb (r, g, b, h, s, v);
+
+// store new color
+         if (!use_yuv)
+         {
+           row[0] = (component_type) ((float) r * max);
+           row[1] = (component_type) ((float) g * max);
+           row[2] = (component_type) ((float) b * max);
+         }
+         else
+           YUV::yuv.rgb_to_yuv_f(r, g, b, row[0], row[1], row[2]);
+       }
+      }
+
+      a += alpha_offset;
+      CLAMP (a, 0.0, 1.0);
+
+      if (plugin->config.show_mask)
+      {
+       if (use_yuv)
+       {
+         row[0] = (component_type) ((float) a * max);
+         row[1] = (component_type) ((float) max / 2);
+         row[2] = (component_type) ((float) max / 2);
+       }
+       else
+       {
+         row[0] = (component_type) ((float) a * max);
+         row[1] = (component_type) ((float) a * max);
+         row[2] = (component_type) ((float) a * max);
+       }
+      }
+
+      /* Multiply alpha and put back in frame */
+      if (components == 4)
+      {
+       row[3] = MIN ((component_type) (a * max), row[3]);
+      }
+      else if (use_yuv)
+      {
+       row[0] = (component_type) ((float) a * row[0]);
+       row[1] = (component_type) ((float) a * (row[1] - (max / 2 + 1)) +
+                                  max / 2 + 1);
+       row[2] = (component_type) ((float) a * (row[2] - (max / 2 + 1)) +
+                                  max / 2 + 1);
+      }
+      else
+      {
+       row[0] = (component_type) ((float) a * row[0]);
+       row[1] = (component_type) ((float) a * row[1]);
+       row[2] = (component_type) ((float) a * row[2]);
+      }
+
+      row += components;
+    }
+  }
+}
+
+
+
+void ChromaKeyUnit::process_package(LoadPackage *package)
+{
+  ChromaKeyPackage *pkg = (ChromaKeyPackage*)package;
+
+  switch(plugin->input->get_color_model())
+  {
+  case BC_RGB_FLOAT:
+    process_chromakey<float> (3, 1.0, 0, pkg);
+    break;
+  case BC_RGBA_FLOAT:
+    process_chromakey<float> ( 4, 1.0, 0, pkg);
+    break;
+  case BC_RGB888:
+    process_chromakey<unsigned char> ( 3, 0xff, 0, pkg);
+    break;
+  case BC_RGBA8888:
+    process_chromakey<unsigned char> ( 4, 0xff, 0, pkg);
+    break;
+  case BC_YUV888:
+    process_chromakey<unsigned char> ( 3, 0xff, 1, pkg);
+    break;
+  case BC_YUVA8888:
+    process_chromakey<unsigned char> ( 4, 0xff, 1, pkg);
+    break;
+  case BC_YUV161616:
+    process_chromakey<uint16_t> (3, 0xffff, 1, pkg);
+    break;
+  case BC_YUVA16161616:
+    process_chromakey<uint16_t> (4, 0xffff, 1, pkg);
+    break;
+  }
+}
+
+
+
+REGISTER_PLUGIN(ChromaKeyAvid)
+
+
+
+ChromaKeyAvid::ChromaKeyAvid(PluginServer *server)
+  : PluginVClient(server)
+{
+  engine = 0;
+}
+
+ChromaKeyAvid::~ChromaKeyAvid()
+{
+  if(engine) delete engine;
+}
+
+
+int ChromaKeyAvid::process_buffer(VFrame *frame,
+                                 int64_t start_position,
+                                 double frame_rate)
+{
+  load_configuration();
+  this->input = frame;
+  this->output = frame;
+
+  read_frame(frame,
+            0,
+            start_position,
+            frame_rate,
+            get_use_opengl());
+  if(get_use_opengl()) return run_opengl();
+
+  if(!engine) engine = new ChromaKeyServer(this);
+  engine->process_packages();
+
+  return 0;
+}
+
+const char* ChromaKeyAvid::plugin_title() { return N_("Chroma key (Avid)"); }
+int ChromaKeyAvid::is_realtime() { return 1; }
+
+
+LOAD_CONFIGURATION_MACRO(ChromaKeyAvid, ChromaKeyConfig)
+
+
+void ChromaKeyAvid::save_data(KeyFrame * keyframe)
+{
+  FileXML output;
+  output.set_shared_output(keyframe->xbuf);
+  output.tag.set_title("CHROMAKEY_AVID");
+  output.tag.set_property("RED", config.red);
+  output.tag.set_property("GREEN", config.green);
+  output.tag.set_property("BLUE", config.blue);
+  output.tag.set_property("MIN_BRIGHTNESS", config.min_brightness);
+  output.tag.set_property("MAX_BRIGHTNESS", config.max_brightness);
+  output.tag.set_property("SATURATION_START", config.saturation_start);
+  output.tag.set_property("SATURATION_LINE", config.saturation_line);
+  output.tag.set_property("TOLERANCE", config.tolerance);
+  output.tag.set_property("IN_SLOPE", config.in_slope);
+  output.tag.set_property("OUT_SLOPE", config.out_slope);
+  output.tag.set_property("ALPHA_OFFSET", config.alpha_offset);
+  output.tag.set_property("SPILL_SATURATION", config.spill_saturation);
+  output.tag.set_property("SPILL_ANGLE", config.spill_angle);
+  output.tag.set_property("DESATURATE_ONLY", config.desaturate_only);
+  output.tag.set_property("SHOW_MASK", config.show_mask);
+  output.append_tag();
+  output.tag.set_title("/CHROMAKEY_AVID");
+  output.append_tag();
+  output.append_newline();
+  output.terminate_string();
+}
+
+void ChromaKeyAvid::read_data(KeyFrame * keyframe)
+{
+  FileXML input;
+
+  input.set_shared_input(keyframe->xbuf);
+
+  while( !input.read_tag() )
+  {
+    if( input.tag.title_is("CHROMAKEY_AVID") )
+    {
+      config.red   = input.tag.get_property("RED",   config.red);
+      config.green = input.tag.get_property("GREEN", config.green);
+      config.blue  = input.tag.get_property("BLUE",  config.blue);
+      config.min_brightness =
+       input.tag.get_property("MIN_BRIGHTNESS", config.min_brightness);
+      config.max_brightness =
+       input.tag.get_property("MAX_BRIGHTNESS", config.max_brightness);
+      config.saturation_start =
+       input.tag.get_property("SATURATION_START", config.saturation_start);
+      config.saturation_line =
+       input.tag.get_property("SATURATION_LINE", config.saturation_line);
+      config.tolerance =
+       input.tag.get_property("TOLERANCE", config.tolerance);
+      config.in_slope =
+       input.tag.get_property("IN_SLOPE", config.in_slope);
+      config.out_slope =
+       input.tag.get_property("OUT_SLOPE", config.out_slope);
+      config.alpha_offset =
+       input.tag.get_property("ALPHA_OFFSET", config.alpha_offset);
+      config.spill_saturation =
+       input.tag.get_property("SPILL_SATURATION", config.spill_saturation);
+      config.spill_angle =
+       input.tag.get_property("SPILL_ANGLE", config.spill_angle);
+      config.desaturate_only =
+       input.tag.get_property("DESATURATE_ONLY", config.desaturate_only);
+      config.show_mask =
+       input.tag.get_property("SHOW_MASK", config.show_mask);
+
+      config.undo_red              = config.red;
+      config.undo_green            = config.green;
+      config.undo_blue             = config.blue;
+      config.undo_min_brightness   = config.min_brightness;
+      config.undo_max_brightness   = config.max_brightness;
+      config.undo_tolerance        = config.tolerance;
+      config.undo_saturation_start = config.saturation_start;
+      config.undo_saturation_line  = config.saturation_line;
+      config.undo_in_slope         = config.in_slope;
+      config.undo_out_slope        = config.out_slope;
+      config.undo_alpha_offset     = config.alpha_offset;
+      config.undo_spill_saturation = config.spill_saturation;
+      config.undo_spill_angle      = config.spill_angle;
+      config.undo_desaturate_only  = config.desaturate_only;
+      config.undo_show_mask        = config.show_mask;
+    }
+  }
+}
+
+
+NEW_WINDOW_MACRO(ChromaKeyAvid, ChromaKeyWindow)
+
+
+void ChromaKeyAvid::update_gui()
+{
+  if( thread )
+  {
+    load_configuration();
+    ChromaKeyWindow *window = (ChromaKeyWindow*)thread->window;
+    window->lock_window();
+    window->update_gui(RESET_ALL);
+    window->unlock_window();
+  }
+}
+
+void ChromaKeyWindow::update_gui(int clear)
+{
+  ChromaKeyConfig &config = plugin->config;
+  switch(clear)
+  {
+  case RESET_RGB:
+    update_sample();
+    break;
+  case RESET_MIN_BRIGHTNESS:
+    min_brightness->update(config.min_brightness);
+    min_brightness_text->update(config.min_brightness);
+    break;
+  case RESET_MAX_BRIGHTNESS:
+    max_brightness->update(config.max_brightness);
+    max_brightness_text->update(config.max_brightness);
+    break;
+  case RESET_TOLERANCE:
+    tolerance->update(config.tolerance);
+    tolerance_text->update(config.tolerance);
+    break;
+  case RESET_SATURATION_START:
+    saturation_start->update(config.saturation_start);
+    saturation_start_text->update(config.saturation_start);
+    break;
+  case RESET_SATURATION_LINE:
+    saturation_line->update(config.saturation_line);
+    saturation_line_text->update(config.saturation_line);
+    break;
+  case RESET_IN_SLOPE:
+    in_slope->update(config.in_slope);
+    in_slope_text->update(config.in_slope);
+    break;
+  case RESET_OUT_SLOPE:
+    out_slope->update(config.out_slope);
+    out_slope_text->update(config.out_slope);
+    break;
+  case RESET_ALPHA_OFFSET:
+    alpha_offset->update(config.alpha_offset);
+    alpha_offset_text->update(config.alpha_offset);
+    break;
+  case RESET_SPILL_SATURATION:
+    spill_saturation->update(config.spill_saturation);
+    spill_saturation_text->update(config.spill_saturation);
+    break;
+  case RESET_SPILL_ANGLE:
+    spill_angle->update(config.spill_angle);
+    spill_angle_text->update(config.spill_angle);
+    break;
+  case RESET_ALL:
+  case RESET_DEFAULT_SETTINGS:
+  default:
+    min_brightness->update(config.min_brightness);
+    min_brightness_text->update(config.min_brightness);
+    max_brightness->update(config.max_brightness);
+    max_brightness_text->update(config.max_brightness);
+    saturation_start->update(config.saturation_start);
+    saturation_start_text->update(config.saturation_start);
+    saturation_line->update(config.saturation_line);
+    saturation_line_text->update(config.saturation_line);
+    tolerance->update(config.tolerance);
+    tolerance_text->update(config.tolerance);
+    in_slope->update(config.in_slope);
+    in_slope_text->update(config.in_slope);
+    out_slope->update(config.out_slope);
+    out_slope_text->update(config.out_slope);
+    alpha_offset->update(config.alpha_offset);
+    alpha_offset_text->update(config.alpha_offset);
+    spill_saturation->update(config.spill_saturation);
+    spill_saturation_text->update(config.spill_saturation);
+    spill_angle->update(config.spill_angle);
+    spill_angle_text->update(config.spill_angle);
+    desaturate_only->update(config.desaturate_only);
+    show_mask->update(config.show_mask);
+    update_sample();
+    break;
+  }
+}
+
+
+
+int ChromaKeyAvid::handle_opengl()
+{
+#ifdef HAVE_GL
+// For macro
+       ChromaKeyAvid *plugin = this;
+       COMMON_VARIABLES
+
+       static const char *yuv_shader =
+               "const vec3 black = vec3(0.0, 0.5, 0.5);\n"
+               "uniform mat3 yuv_to_rgb_matrix;\n"
+               "uniform mat3 rgb_to_yuv_matrix;\n"
+               "uniform float yminf;\n"
+               "\n"
+               "vec4 yuv_to_rgb(vec4 color)\n"
+               "{\n"
+               "       color.rgb -= vec3(yminf, 0.5, 0.5);\n"
+               "       color.rgb = yuv_to_rgb_matrix * color.rgb;\n"
+               "       return color;\n"
+               "}\n"
+               "\n"
+               "vec4 rgb_to_yuv(vec4 color)\n"
+               "{\n"
+               "       color.rgb = rgb_to_yuv_matrix * color.rgb;\n"
+               "       color.rgb += vec3(yminf, 0.5, 0.5);\n"
+               "       return color;\n"
+               "}\n";
+
+       static const char *rgb_shader =
+               "const vec3 black = vec3(0.0, 0.0, 0.0);\n"
+               "\n"
+               "vec4 yuv_to_rgb(vec4 color)\n"
+               "{\n"
+               "       return color;\n"
+               "}\n"
+               "vec4 rgb_to_yuv(vec4 color)\n"
+               "{\n"
+               "       return color;\n"
+               "}\n";
+
+       static const char *hsv_shader =
+               "vec4 rgb_to_hsv(vec4 color)\n"
+               "{\n"
+                       RGB_TO_HSV_FRAG("color")
+               "       return color;\n"
+               "}\n"
+               "\n"
+               "vec4 hsv_to_rgb(vec4 color)\n"
+               "{\n"
+                       HSV_TO_RGB_FRAG("color")
+               "       return color;\n"
+               "}\n"
+               "\n";
+
+       static const char *show_rgbmask_shader =
+               "vec4 show_mask(vec4 color, vec4 color2)\n"
+               "{\n"
+               "       return vec4(1.0, 1.0, 1.0, min(color.a, color2.a));"
+               "}\n";
+
+       static const char *show_yuvmask_shader =
+               "vec4 show_mask(vec4 color, vec4 color2)\n"
+               "{\n"
+               "       return vec4(1.0, 0.5, 0.5, min(color.a, color2.a));"
+               "}\n";
+
+       static const char *nomask_shader =
+               "vec4 show_mask(vec4 color, vec4 color2)\n"
+               "{\n"
+               "       return vec4(color.rgb, min(color.a, color2.a));"
+               "}\n";
+
+       get_output()->to_texture();
+       get_output()->enable_opengl();
+       get_output()->init_screen();
+
+        const char *shader_stack[16];
+        memset(shader_stack,0, sizeof(shader_stack));
+        int current_shader = 0;
+
+       shader_stack[current_shader++] = \
+                !BC_CModels::is_yuv(get_output()->get_color_model()) ?
+                       rgb_shader : yuv_shader;
+       shader_stack[current_shader++] = hsv_shader;
+       shader_stack[current_shader++] = !config.show_mask ? nomask_shader :
+                !BC_CModels::is_yuv(get_output()->get_color_model()) ?
+                       show_rgbmask_shader : show_yuvmask_shader ;
+       extern unsigned char _binary_chromakeyavid_sl_start[];
+       static const char *shader_frag = (char*)_binary_chromakeyavid_sl_start;
+       shader_stack[current_shader++] = shader_frag;
+
+       shader_stack[current_shader] = 0;
+       unsigned int shader = VFrame::make_shader(shader_stack);
+       if( shader > 0 ) {
+               glUseProgram(shader);
+               glUniform1i(glGetUniformLocation(shader, "tex"), 0);
+               glUniform1f(glGetUniformLocation(shader, "red"), red);
+               glUniform1f(glGetUniformLocation(shader, "green"), green);
+               glUniform1f(glGetUniformLocation(shader, "blue"), blue);
+               glUniform1f(glGetUniformLocation(shader, "in_slope"), in_slope);
+               glUniform1f(glGetUniformLocation(shader, "out_slope"), out_slope);
+               glUniform1f(glGetUniformLocation(shader, "tolerance"), tolerance);
+               glUniform1f(glGetUniformLocation(shader, "tolerance_in"), tolerance_in);
+               glUniform1f(glGetUniformLocation(shader, "tolerance_out"), tolerance_out);
+               glUniform1f(glGetUniformLocation(shader, "sat_x"), sat_x);
+               glUniform1f(glGetUniformLocation(shader, "sat_y"), sat_y);
+               glUniform1f(glGetUniformLocation(shader, "min_s"), min_s);
+               glUniform1f(glGetUniformLocation(shader, "min_s_in"), min_s_in);
+               glUniform1f(glGetUniformLocation(shader, "min_s_out"), min_s_out);
+               glUniform1f(glGetUniformLocation(shader, "min_v"), min_v);
+               glUniform1f(glGetUniformLocation(shader, "min_v_in"), min_v_in);
+               glUniform1f(glGetUniformLocation(shader, "min_v_out"), min_v_out);
+               glUniform1f(glGetUniformLocation(shader, "max_v"), max_v);
+               glUniform1f(glGetUniformLocation(shader, "max_v_in"), max_v_in);
+               glUniform1f(glGetUniformLocation(shader, "max_v_out"), max_v_out);
+               glUniform1f(glGetUniformLocation(shader, "spill_distance"), spill_distance);
+               glUniform1f(glGetUniformLocation(shader, "spill_x"), spill_x);
+               glUniform1f(glGetUniformLocation(shader, "spill_y"), spill_y);
+               glUniform1f(glGetUniformLocation(shader, "spill_tolerance"), spill_tolerance);
+               glUniform1f(glGetUniformLocation(shader, "min_h"), min_h);
+               glUniform1f(glGetUniformLocation(shader, "max_h"), max_h);
+               glUniform1i(glGetUniformLocation(shader, "desaturate_only"), desaturate_only);
+               glUniform1f(glGetUniformLocation(shader, "alpha_offset"), alpha_offset);
+               glUniform1f(glGetUniformLocation(shader, "hue_key"), hue_key);
+               glUniform1f(glGetUniformLocation(shader, "saturation_key"), saturation_key);
+               glUniform1f(glGetUniformLocation(shader, "value_key"), value_key);
+               if( BC_CModels::is_yuv(get_output()->get_color_model()) )
+                       BC_GL_COLORS(shader);
+       }
+
+       get_output()->bind_texture(0);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+       if(BC_CModels::components(get_output()->get_color_model()) == 3)
+       {
+               glEnable(GL_BLEND);
+               glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+               get_output()->clear_pbuffer();
+       }
+       get_output()->draw_texture();
+
+       glUseProgram(0);
+       get_output()->set_opengl_state(VFrame::SCREEN);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+       glDisable(GL_BLEND);
+
+
+#endif
+       return 0;
+}