void CriKey::update_gui()
{
if( !thread ) return;
- if( !load_configuration() ) return;
thread->window->lock_window("CriKey::update_gui");
CriKeyWindow *window = (CriKeyWindow*)thread->window;
- window->update_gui();
- window->flush();
+ if( load_configuration() ) {
+ window->update_gui();
+ window->flush();
+ }
thread->window->unlock_window();
}