+void CWindowCanvas::create_keyframe(int do_camera)
+{
+ Track *affected_track = gui->cwindow->calculate_affected_track();
+ if( affected_track ) {
+ double pos = mwindow->edl->local_session->get_selectionstart(1);
+ int64_t position = affected_track->to_units(pos, 0);
+ int ix = do_camera ? AUTOMATION_CAMERA_X : AUTOMATION_PROJECTOR_X;
+ int iy = do_camera ? AUTOMATION_CAMERA_Y : AUTOMATION_PROJECTOR_Y;
+ int iz = do_camera ? AUTOMATION_CAMERA_Z : AUTOMATION_PROJECTOR_Z;
+ FloatAuto *prev, *next;
+ FloatAutos **autos = (FloatAutos**)affected_track->automation->autos;
+ FloatAutos *x_autos = autos[ix]; prev = 0; next = 0;
+ float x_value = x_autos->get_value(position, PLAY_FORWARD, prev, next);
+ FloatAutos *y_autos = autos[iy]; prev = 0; next = 0;
+ float y_value = y_autos->get_value(position, PLAY_FORWARD, prev, next);
+ FloatAutos *z_autos = autos[iz]; prev = 0; next = 0;
+ float z_value = z_autos->get_value(position, PLAY_FORWARD, prev, next);
+ FloatAuto *x_keyframe = 0, *y_keyframe = 0, *z_keyframe = 0;
+
+ gui->cwindow->calculate_affected_autos(affected_track,
+ &x_keyframe, &y_keyframe, &z_keyframe,
+ do_camera, -1, -1, -1, 0);
+ x_keyframe->set_value(x_value);
+ y_keyframe->set_value(y_value);
+ z_keyframe->set_value(z_value);