+
+/*
+ * CINELERRA
+ * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#ifndef RUMBLER_H
+#define RUMBLER_H
+
+#include "bcdisplayinfo.h"
+#include "affine.h"
+#include "clip.h"
+#include "bchash.h"
+#include "filexml.h"
+#include "guicast.h"
+#include "keyframe.h"
+#include "language.h"
+#include "pluginvclient.h"
+#include "vframe.h"
+
+#include <math.h>
+#include <string.h>
+#include <stdint.h>
+
+
+class Rumbler;
+class RumblerConfig;
+class RumblerRate;
+class RumblerSeq;
+class RumblerWindow;
+class RumblerReset;
+
+
+class RumblerConfig
+{
+public:
+ RumblerConfig();
+ void reset();
+ float time_rumble, time_rate;
+ float space_rumble, space_rate;
+ int sequence;
+ void copy_from(RumblerConfig &that);
+ int equivalent(RumblerConfig &that);
+ void interpolate(RumblerConfig &prev, RumblerConfig &next,
+ int64_t prev_frame, int64_t next_frame, int64_t current_frame);
+};
+
+class RumblerRate : public BC_TextBox
+{
+public:
+ RumblerRate(Rumbler *plugin, RumblerWindow *gui,
+ float &value, int x, int y);
+ int handle_event();
+ Rumbler *plugin;
+ RumblerWindow *gui;
+ float *value;
+};
+
+class RumblerSeq : public BC_TextBox
+{
+public:
+ RumblerSeq(Rumbler *plugin, RumblerWindow *gui,
+ int &value, int x, int y);
+ int handle_event();
+ Rumbler *plugin;
+ RumblerWindow *gui;
+ int *value;
+};
+
+class RumblerReset : public BC_GenericButton
+{
+public:
+ RumblerReset(Rumbler *plugin, RumblerWindow *gui, int x, int y);
+ ~RumblerReset();
+ int handle_event();
+ Rumbler *plugin;
+ RumblerWindow *gui;
+};
+
+
+class RumblerWindow : public PluginClientWindow
+{
+public:
+ RumblerWindow(Rumbler *plugin);
+ ~RumblerWindow();
+ void create_objects();
+ void update();
+
+ Rumbler *plugin;
+ RumblerRate *time_rumble, *time_rate;
+ RumblerRate *space_rumble, *space_rate;
+ RumblerSeq *seq;
+ RumblerReset *reset;
+};
+
+class Rumbler : public PluginVClient
+{
+public:
+ Rumbler(PluginServer *server);
+ ~Rumbler();
+
+ PLUGIN_CLASS_MEMBERS(RumblerConfig)
+
+ int process_buffer(VFrame *frame, int64_t start_position, double frame_rate);
+ int is_realtime();
+ void save_data(KeyFrame *keyframe);
+ void read_data(KeyFrame *keyframe);
+ void update_gui();
+ int handle_opengl();
+ static double rumble(int64_t seq, double cur, double per, double amp);
+
+ VFrame *input, *output, *temp;
+ float x1,y1, x2,y2, x3,y3, x4,y4;
+ AffineEngine *engine;
+};
+
+#endif