- if( length < min_package_len )
- length = min_package_len;
- double end_position = current_position + length;
-
- if( result->video_do ) {
- int64_t video_end = end_position * default_asset->frame_rate;
- result->video_end = MIN(this->video_end, video_end);
- end_position = video_end / default_asset->frame_rate;
- }
- if( result->audio_do ) {
- int64_t audio_end = end_position * default_asset->sample_rate;
- result->audio_end = MIN(this->audio_end, audio_end);
+ else
+// No useful speed data. May get infinity for real fast jobs.
+ if(frames_per_second > 0x7fffff || frames_per_second < 0 ||
+ EQUIV(frames_per_second, 0) ||
+ EQUIV(avg_frames_per_second, 0))
+ {
+ scaled_len = MAX(package_len, min_package_len);
+
+ result->audio_end = audio_position +
+ Units::round(scaled_len * default_asset->sample_rate);
+ result->video_end = video_position +
+ Units::round(scaled_len * default_asset->frame_rate);
+
+// If we get here without any useful speed data render the whole thing.
+ if(current_package >= total_packages - 1)
+ {
+ result->audio_end = audio_end;
+ result->video_end = video_end;
+ }
+ else
+ {
+ result->audio_end = MIN(audio_end, result->audio_end);
+ result->video_end = MIN(video_end, result->video_end);
+ }
+
+ audio_position = result->audio_end;
+ video_position = result->video_end;