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fix problem of using opengl transitions with Motion51 when in OpenGL mode
author
Good Guy
<
[email protected]
>
Tue, 21 Sep 2021 01:16:08 +0000
(19:16 -0600)
committer
Good Guy
<
[email protected]
>
Tue, 21 Sep 2021 01:16:08 +0000
(19:16 -0600)
cinelerra-5.1/plugins/motion51/motion51.C
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diff --git
a/cinelerra-5.1/plugins/motion51/motion51.C
b/cinelerra-5.1/plugins/motion51/motion51.C
index b61e22442b91109f35c2fa69255a888a2b175374..d694b23432a0f03e9820589063110d4edb01d290 100644
(file)
--- a/
cinelerra-5.1/plugins/motion51/motion51.C
+++ b/
cinelerra-5.1/plugins/motion51/motion51.C
@@
-434,7
+434,9
@@
int Motion51Main::process_buffer(VFrame **frame, int64_t position, double frame_
&corner_float : &corner_uint8;
int use_opengl = get_use_opengl();
- read_frame(out, target_layer, out_position, frame_rate, use_opengl);
+// Do NOT use opengl here because if you so than dissolve, flash, and zoome can cause problems.
+// read_frame(out, target_layer, out_position, frame_rate, use_opengl);
+ read_frame(out, target_layer, out_position, frame_rate, 0);
out_w = out->get_w();
out_h = out->get_h();
out_r = 0.5 * (out_w < out_h ? out_w : out_h);