Otherwise, \CGGI{} is completely desktop-neutral and has no
requirements of some special window manager's support.
-Here the shortcuts are listed organized by window and type. Some specific alternatives are listed in~\ref{ssub:key_alternatives} in the "Key Alternatives" paragraph.
+Here the shortcuts are listed organized by window and type. Some specific alternatives are listed in~\ref{ssub:key_alternatives} in the "Key Alternatives" paragraph. Any reference to
+Alt or Ctrl always refers to the left one on the keyboard.
\section{Main window }%
\label{sec:main_window}
\midrule
\textcolor{CinBlueText}{Drag/Drop Edits} & Clear Select & Ctrl-Shift-A & Deselect all selected edits. \\
& Select Edits & Ctrl-Alt-a & Add highlight to selected edits. \\
+ & LMB & Alt + Drag & Drag select. \\
+ & LMB & Ctrl+Alt + Drag & Drag deselect. \\
& Copy & Ctrl-c & Copy selected edits into copy buffer. \\
& Cut & Ctrl-x & Delete selected edits/put in buffer/collapse. \\
& Mute & Ctrl-m & Delete selected edits/put in buffer/insert space. \\
side, or both.
Other options include \emph{Reset camera} and \emph{Reset projector} which obviously are used
to reset the camera and the projector (reference~\ref{sub:camera_and_projector}). And
-\emph{Camera/Projector keyframe} will create a keyframe at that point on the timeline.
+\emph{Camera/Projector keyframe} will create a keyframe at that point on the timeline for
+X,Y, and Z without the requirement of being in \textit{Automatic Keyframe Mode}. More
+information is described in the section \nameref{sec:compositor_keyframes}.
The \emph{Hide controls/Show controls} option is great for hiding the left hand toolbar and
bottom set of controls for a cleaner look.
\textit{smooth curve} $\rightarrow$ smooth all points on a mask edge curve.
-\textit{smooth all} $\rightarrow$ smooth all active masks.
+\textit{smooth all} $\rightarrow$ smooth all enabled masks on this track.
Linear buttons of \textit{linear point}, \textit{linear curve}, and \textit{linear all}, perform the inverse of the smooth functions.
The control point vectors on the bezier endpoints are set to zero magnitude.
-In addition there is a \textit{Markers} and a \textit{Boundary} checkbox which come in handy to turn off the display of the points and the outline of the mask. Turning off \textit{Markers} is very useful when you have a lot of control points that clutter the display and make it more difficult to see the actual mask. A helpful feature is available by disabling \textit{Markers} and enabling \textit{Boundary} which results in all masks being displayed in the viewer; for example you can then see mask 0, mask 1 \dots at the same time.
+In addition there is a \textit{Markers} and a \textit{Boundary} checkbox which come in handy to turn off the display of the points and the outline of the mask. Turning off \textit{Markers} is very useful when you have a lot of control points that clutter the display and make it more difficult to see the actual mask. A helpful feature is available by disabling \textit{Markers} and enabling \textit{Boundary} which results in all masks being displayed in the viewer
+even if they are not enabled; for example you can then see mask 0, mask 1 \dots at the same time.
A \textit{gang} symbol on the right hand side of this section, tooltip of \textit{Gang points}, is another useful feature that makes it easy to drag a mask to an exact coordinate using the \textit{X} or \textit{Y} textbox for numerical input or the associated tumblers. This works like the \texttt{Alt+LMB drag} translate but provides the ability to be precise.