memcpy(&values[0][0], &src->values[0][0], sizeof(values));
}
+void AffineMatrix::set_matrix(
+ double in_x1, double in_y1, double in_x2, double in_y2,
+ double out_x1, double out_y1, double out_x2, double out_y2,
+ double out_x3, double out_y3, double out_x4, double out_y4)
+{
+ double scalex = in_x2 > in_x1 ? 1./(in_x2 - in_x1) : 1.0;
+ double scaley = in_y2 > in_y1 ? 1./(in_y2 - in_y1) : 1.0;
+ double dx1 = out_x2 - out_x4, dx2 = out_x3 - out_x4;
+ double dx3 = out_x1 - out_x2 + out_x4 - out_x3;
+
+ double dy1 = out_y2 - out_y4, dy2 = out_y3 - out_y4;
+ double dy3 = out_y1 - out_y2 + out_y4 - out_y3;
+ double det = dx1 * dy2 - dy1 * dx2;
+ if( !det ) { identity(); return; }
+
+ AffineMatrix m;
+ m.values[2][0] = (dx3 * dy2 - dy3 * dx2) / det;
+ m.values[2][1] = (dx1 * dy3 - dy1 * dx3) / det;
+ m.values[0][0] = out_x2 - out_x1 + m.values[2][0] * out_x2;
+ m.values[0][1] = out_x3 - out_x1 + m.values[2][1] * out_x3;
+ m.values[0][2] = out_x1;
+ m.values[1][0] = out_y2 - out_y1 + m.values[2][0] * out_y2;
+ m.values[1][1] = out_y3 - out_y1 + m.values[2][1] * out_y3;
+ m.values[1][2] = out_y1;
+ m.values[2][2] = 1.0;
+
+ identity();
+ translate(-in_x1, -in_y1);
+ scale(scalex, scaley);
+ m.multiply(this);
+}
+
void AffineMatrix::transform_point(float x,
float y,
float *newx,
}
-
-
-
-
-
-
-
-void AffineUnit::calculate_matrix(
- double in_x1, double in_y1, double in_x2, double in_y2,
- double out_x1, double out_y1, double out_x2, double out_y2,
- double out_x3, double out_y3, double out_x4, double out_y4,
- AffineMatrix *result)
-{
- AffineMatrix matrix;
- double scalex;
- double scaley;
-
- scalex = scaley = 1.0;
-
- if( (in_x2 - in_x1) > 0 )
- scalex = 1.0 / (double)(in_x2 - in_x1);
-
- if( (in_y2 - in_y1) > 0 )
- scaley = 1.0 / (double)(in_y2 - in_y1);
-
-/* Determine the perspective transform that maps from
- * the unit cube to the transformed coordinates
- */
- double dx1, dx2, dx3, dy1, dy2, dy3;
- double det1, det2;
-
- dx1 = out_x2 - out_x4;
- dx2 = out_x3 - out_x4;
- dx3 = out_x1 - out_x2 + out_x4 - out_x3;
-
- dy1 = out_y2 - out_y4;
- dy2 = out_y3 - out_y4;
- dy3 = out_y1 - out_y2 + out_y4 - out_y3;
-// printf("AffineUnit::calculate_matrix %f %f %f %f %f %f\n",
-// dx1, dx2, dx3, dy1, dy2, dy3 );
-
-/* Is the mapping affine? */
- if((dx3 == 0.0) && (dy3 == 0.0)) {
- matrix.values[0][0] = out_x2 - out_x1;
- matrix.values[0][1] = out_x4 - out_x2;
- matrix.values[0][2] = out_x1;
- matrix.values[1][0] = out_y2 - out_y1;
- matrix.values[1][1] = out_y4 - out_y2;
- matrix.values[1][2] = out_y1;
- matrix.values[2][0] = 0.0;
- matrix.values[2][1] = 0.0;
- }
- else {
- det1 = dx3 * dy2 - dy3 * dx2;
- det2 = dx1 * dy2 - dy1 * dx2;
- matrix.values[2][0] = det1 / det2;
- det1 = dx1 * dy3 - dy1 * dx3;
- det2 = dx1 * dy2 - dy1 * dx2;
- matrix.values[2][1] = det1 / det2;
-
- matrix.values[0][0] = out_x2 - out_x1 + matrix.values[2][0] * out_x2;
- matrix.values[0][1] = out_x3 - out_x1 + matrix.values[2][1] * out_x3;
- matrix.values[0][2] = out_x1;
-
- matrix.values[1][0] = out_y2 - out_y1 + matrix.values[2][0] * out_y2;
- matrix.values[1][1] = out_y3 - out_y1 + matrix.values[2][1] * out_y3;
- matrix.values[1][2] = out_y1;
- }
-
- matrix.values[2][2] = 1.0;
-
-// printf("AffineUnit::calculate_matrix 1 %f %f\n", dx3, dy3);
-// matrix.dump();
-
- result->identity();
- result->translate(-in_x1, -in_y1);
- result->scale(scalex, scaley);
- matrix.multiply(result);
-// double test[3][3] =
-// { { 0.0896, 0.0, 0.0 }, { 0.0, 0.0896, 0.0 }, { -0.00126, 0.0, 1.0 } };
-// memcpy(&result->values[0][0], test, sizeof(test));
-// printf("AffineUnit::calculate_matrix 4 %p\n", result);
-// result->dump();
-}
-
static inline float transform_cubic(float dx,
float p0, float p1, float p2, float p3)
{
if( server->mode != AffineEngine::TRANSFORM ) {
- calculate_matrix( server->in_x, server->in_y,
+ matrix.set_matrix(server->in_x, server->in_y,
server->in_x + server->in_w,
server->in_y + server->in_h,
out_x1, out_y1, out_x2, out_y2,
- out_x3, out_y3, out_x4, out_y4,
- &matrix);
+ out_x3, out_y3, out_x4, out_y4);
}
else {
matrix.copy_from(&server->matrix);
}
}
-
+void AffineEngine::set_matrix(
+ double in_x1, double in_y1, double in_x2, double in_y2,
+ double out_x1, double out_y1, double out_x2, double out_y2,
+ double out_x3, double out_y3, double out_x4, double out_y4)
+{
+ matrix.set_matrix(in_x1, in_y1, in_x2, in_y2,
+ out_x1, out_y1, out_x2, out_y2, out_x3, out_y3, out_x4, out_y4);
+}
void AffineEngine::rotate(VFrame *output,
}
}
-void AffineEngine::set_matrix(AffineMatrix *matrix)
-{
- for( int i=0; i<3; ++i ) {
- for( int j=0; j<3; ++j ) {
- this->matrix.values[i][j] = matrix->values[i][j];
- }
- }
-}
-
-// in x1,y1 - x2,y1 out x1,y1 - x2,y2 clockwise
-// | | | |
-// x1,y2 - x2,y2 x4,y4 - x3,y3
-void AffineEngine::set_matrix(
- double in_x1, double in_y1, double in_x2, double in_y2,
- double out_x1, double out_y1, double out_x2, double out_y2,
- double out_x3, double out_y3, double out_x4, double out_y4)
-{
- AffineMatrix m;
- double in_w = in_x2 - in_x1, scalex = in_w > 0 ? 1./in_w : 1.0;
- double in_h = in_y2 - in_y1, scaley = in_h > 0 ? 1./in_h : 1.0;
- double dx1 = out_x2 - out_x3;
- double dy1 = out_y2 - out_y3;
- double dx2 = out_x4 - out_x3;
- double dy2 = out_y4 - out_y3;
- double dx3 = out_x1 - out_x2 + out_x3 - out_x4;
- double dy3 = out_y1 - out_y2 + out_y3 - out_y4;
- double det = dx1 * dy2 - dy1 * dx2;
- m.values[2][0] = det ? (dx3 * dy2 - dy3 * dx2) / det : 0;
- m.values[2][1] = det ? (dx1 * dy3 - dy1 * dx3) / det : 0;
- m.values[2][2] = 1.0;
- m.values[0][0] = out_x2 - out_x1 + matrix.values[2][0] * out_x2;
- m.values[0][1] = out_x4 - out_x1 + matrix.values[2][1] * out_x4;
- m.values[0][2] = out_x1;
- m.values[1][0] = out_y2 - out_y1 + matrix.values[2][0] * out_y2;
- m.values[1][1] = out_y4 - out_y1 + matrix.values[2][1] * out_y4;
- m.values[1][2] = out_y1;
- matrix.identity();
- matrix.translate(-in_x1, -in_y1);
- matrix.scale(scalex, scaley);
- m.multiply(&matrix);
-}
-
-
void AffineEngine::set_in_viewport(int x, int y, int w, int h)
{
this->in_x = x; this->in_y = y;
void multiply(AffineMatrix *dst);
void copy_from(AffineMatrix *src);
void invert(AffineMatrix *dst);
+// in x1,y1 x2,y1 out x1,y1 x2,y2
+// x1,y2 x2,y2 x3,y3 x4,y4
+ void set_matrix(double in_x1, double in_y1, double in_x2, double in_y2,
+ double out_x1, double out_y1, double out_x2, double out_y2,
+ double out_x3, double out_y3, double out_x4, double out_y4);
void transform_point(float x, float y, float *newx, float *newy);
double determinant();
void dump();
public:
AffineUnit(AffineEngine *server);
void process_package(LoadPackage *package);
- void calculate_matrix(
- double in_x1,
- double in_y1,
- double in_x2,
- double in_y2,
- double out_x1,
- double out_y1,
- double out_x2,
- double out_y2,
- double out_x3,
- double out_y3,
- double out_x4,
- double out_y4,
- AffineMatrix *result);
// float transform_cubic(float dx, float jm1, float j, float jp1, float jp2);
AffineEngine *server;
};
float x1, float y1, float x2, float y2,
float x3, float y3, float x4, float y4,
int forward);
+ void set_matrix(
+ double in_x1, double in_y1, double in_x2, double in_y2,
+ double out_x1, double out_y1, double out_x2, double out_y2,
+ double out_x3, double out_y3, double out_x4, double out_y4);
// Do rotation with the affine/perspective transform.
// This removes some of the extremely faint artifacts in the trig rotation.
void rotate(VFrame *output, VFrame *input, float angle);
- void set_matrix(AffineMatrix *matrix);
-// set_matrix:
-// in x1,y1 - x2,y1 out x1,y1 - x2,y2 clockwise
-// | | | |
-// x1,y2 - x2,y2 x4,y4 - x3,y3
-//
- void set_matrix( double in_x1, double in_y1, double in_x2, double in_y2,
- double out_x1, double out_y1, double out_x2, double out_y2,
- double out_x3, double out_y3, double out_x4, double out_y4);
// Set the viewport to transform. The transform is based on the input viewport.
// The output viewport clips the transformed output.
void set_in_viewport(int x, int y, int w, int h);
}
fd = fopen(pfn, "w");
- if( fd ) {
- fprintf(fd, "0x%jx", min);
- fclose(fd);
- }
+ if( !fd ) return;
+ fprintf(fd, "0x%jx", min);
+ fclose(fd);
fd = fopen(pfn, "r");
if( !fd ) {
SaveBackup::SaveBackup(MWindow *mwindow)
- : BC_MenuItem(_("Save backup"))
+ : BC_MenuItem(_("Save backup"), "b", 'b')
{
this->mwindow = mwindow;
}
#include "undostack.h"
#include <string.h>
+// undo can be incremental or direct, from key to current
+//#define UNDO_INCREMENTAL
+
UndoStack::UndoStack() : List<UndoStackItem>()
{
current = 0;
UndoStackItem* UndoStack::push()
{
-// current is only 0 if before first undo
- if( current )
- current = insert_after(current);
- else
- current = insert_before(first);
-
-// delete future undos if necessary
- if( current && current->next ) {
- while( current->next ) remove(last);
- }
-
// delete oldest 2 undos if necessary
if( total() > UNDOLEVELS ) {
- for( int i=0; i<2; ++i ) {
- UndoStackItem *second = first->next;
- char *temp_data = 0;
-
-
- if( !second->is_key() ) {
- temp_data = second->get_data();
- }
- remove(first);
-
-// Convert new first to key buffer.
- if( !second->is_key() ) {
- second->set_data(temp_data);
- }
- delete [] temp_data;
+ UndoStackItem *item = first, *key = item;
+#ifdef UNDO_INCREMENTAL
+ for( int i=2; --i>=0; item=item->next );
+#else
+ for( int i=2; --i>=0; item=item->next )
+ if( item->is_key() ) key = item;
+#endif
+ char *data = !item->is_key() ? key->get_data() : 0;
+ while( first != item ) {
+ if( current == first ) current = first->next;
+ delete first;
+ }
+ if( data ) {
+ item->set_data(data);
+ delete [] data;
}
}
+// current is only 0 if before first undo
+ current = current ? insert_after(current) : insert_before(first);
+// delete future undos if necessary
+ while( current->next ) remove(last);
return current;
}
}
}
-// undo can be incremental or direct, from key to current
-//#define UNDO_INCREMENTAL
-
class undo_record {
public:
int32_t new_ofs;
if( fp ) {
fprintf(fp,"P6\n%d %d\n255\n",w,h);
fwrite(tp,3*w,h,fp);
- fclose(fp);
+ if( fp != sdtout ) fclose(fp);
}
}
{
algorithm = NO_ALGORITHM;
use_flann = 1;
+ mode = MODE_QUADRILATERAL;
+ scale = 1;
+ translate = 1;
+ rotate = 1;
draw_keypoints = 0;
draw_scene_border = 0;
replace_object = 0;
int result =
algorithm == that.algorithm &&
use_flann == that.use_flann &&
+ mode == that.mode &&
+ scale == that.scale &&
+ translate == that.translate &&
+ rotate == that.rotate &&
draw_keypoints == that.draw_keypoints &&
draw_scene_border == that.draw_scene_border &&
replace_object == that.replace_object &&
{
algorithm = that.algorithm;
use_flann = that.use_flann;
+ mode = that.mode;
+ scale = that.scale;
+ translate = that.translate;
+ rotate = that.rotate;
draw_keypoints = that.draw_keypoints;
draw_scene_border = that.draw_scene_border;
replace_object = that.replace_object;
output.tag.set_title("FINDOBJ");
output.tag.set_property("ALGORITHM", config.algorithm);
output.tag.set_property("USE_FLANN", config.use_flann);
+ output.tag.set_property("MODE", config.mode);
+ output.tag.set_property("SCALE", config.scale);
+ output.tag.set_property("TRANSLATE", config.translate);
+ output.tag.set_property("ROTATE", config.rotate);
output.tag.set_property("DRAG_OBJECT", config.drag_object);
output.tag.set_property("OBJECT_X", config.object_x);
output.tag.set_property("OBJECT_Y", config.object_y);
if( input.tag.title_is("FINDOBJ") ) {
config.algorithm = input.tag.get_property("ALGORITHM", config.algorithm);
config.use_flann = input.tag.get_property("USE_FLANN", config.use_flann);
+ config.mode = input.tag.get_property("MODE", config.mode);
+ config.scale = input.tag.get_property("SCALE", config.scale);
+ config.translate = input.tag.get_property("TRANSLATE", config.translate);
+ config.rotate = input.tag.get_property("ROTATE", config.rotate);
config.object_x = input.tag.get_property("OBJECT_X", config.object_x);
config.object_y = input.tag.get_property("OBJECT_Y", config.object_y);
config.object_w = input.tag.get_property("OBJECT_W", config.object_w);
}
#endif
+
void FindObjMain::process_match()
{
if( config.algorithm == NO_ALGORITHM ) return;
- if( !config.replace_object &&
- !config.draw_scene_border &&
- !config.draw_keypoints ) return;
if( detector.empty() ) {
switch( config.algorithm ) {
src.push_back(Point2f(obj_x1,obj_y2));
perspectiveTransform(src, dst, H);
- float dx = scene_x + replace_dx;
- float dy = scene_y + replace_dy;
- border_x1 = dst[0].x + dx; border_y1 = dst[0].y + dy;
- border_x2 = dst[1].x + dx; border_y2 = dst[1].y + dy;
- border_x3 = dst[2].x + dx; border_y3 = dst[2].y + dy;
- border_x4 = dst[3].x + dx; border_y4 = dst[3].y + dy;
-//printf("src %f,%f %f,%f %f,%f %f,%f\n",
-// src[0].x,src[0].y, src[1].x,src[1].y, src[2].x,src[2].y, src[3].x,src[3].y);
-//printf("dst %f,%f %f,%f %f,%f %f,%f\n",
-// dst[0].x,dst[0].y, dst[1].x,dst[1].y, dst[2].x,dst[2].y, dst[3].x,dst[3].y);
+ border_x1 = dst[0].x; border_y1 = dst[0].y;
+ border_x2 = dst[1].x; border_y2 = dst[1].y;
+ border_x3 = dst[2].x; border_y3 = dst[2].y;
+ border_x4 = dst[3].x; border_y4 = dst[3].y;
+}
+
+
+static double area(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4)
+{ // quadrelateral area
+ double dx1 = x3-x1, dy1 = y3-y1;
+ double dx2 = x4-x2, dy2 = y4-y2;
+ return 0.5 * abs(dx1 * dy2 - dx2 * dy1);
+}
+static double dist(float x1,float y1, float x2, float y2)
+{
+ double dx = x2-x1, dy = y2-y1;
+ return sqrt(dx*dx + dy*dy);
+}
+
+/*
+ * 4---------3 1---------2
+ * |0,h w,h| |0,0 w,0|
+ * | + | | + |
+ * |0,0 w,0| |0,h w,h|
+ * 1---------2 1---------2
+ * pt locations screen pts
+ */
+void FindObjMain::reshape()
+{
+ if( config.mode == MODE_NONE ) return;
+ const double pi = M_PI;
+ double x1 = border_x1, y1 = border_y1;
+ double x2 = border_x2, y2 = border_y2;
+ double x3 = border_x3, y3 = border_y3;
+ double x4 = border_x4, y4 = border_y4;
+// centroid
+ double cx = (x1 + x2 + x3 + x4) / 4;
+ double cy = (y1 + y2 + y3 + y4) / 4;
+// centered
+ x1 -= cx; x2 -= cx; x3 -= cx; x4 -= cx;
+ y1 -= cy; y2 -= cy; y3 -= cy; y4 -= cy;
+// rotation, if mode is quad: reverse rotate
+ double r = 0;
+ if( (config.mode == MODE_QUADRILATERAL) ^ config.rotate ) {
+// edge centers
+ double cx12 = (x1 + x2) / 2, cy12 = (y1 + y2) / 2;
+ double cx23 = (x2 + x3) / 2, cy23 = (y2 + y3) / 2;
+ double cx34 = (x3 + x4) / 2, cy34 = (y3 + y4) / 2;
+ double cx41 = (x4 + x1) / 2, cy41 = (y4 + y1) / 2;
+ double vx = cx34 - cx12, vy = cy34 - cy12;
+ double hx = cx23 - cx41, hy = cy23 - cy41;
+ double v = atan2(vy, vx);
+ double h = atan2(hy, hx);
+ r = (h + v - pi/2) / 2;
+ }
+// diagonal length
+ double a = dist(x1,y1, x3,y3) / 2;
+ double b = dist(x2,y2, x4,y4) / 2;
+ if( config.mode == MODE_SQUARE ||
+ config.mode == MODE_RECTANGLE )
+ a = b = (a + b) / 2;
+// central angles
+ double a1 = atan2(y1, x1);
+ double a2 = atan2(y2, x2);
+ double a3 = atan2(y3, x3);
+ double a4 = atan2(y4, x4);
+// edge angles
+ double a12 = a2 - a1, a23 = a3 - a2;
+ double a34 = a4 - a3, a41 = a1 - a4;
+ double dt = (a12 - a23 + a34 - a41)/4;
+ switch( config.mode ) {
+ case MODE_SQUARE:
+ case MODE_RHOMBUS:
+ dt = pi/2;
+ case MODE_RECTANGLE:
+ case MODE_PARALLELOGRAM: {
+ double t = -(pi+dt)/2;
+ x1 = a*cos(t); y1 = a*sin(t); t += dt;
+ x2 = b*cos(t); y2 = b*sin(t); t += pi - dt;
+ x3 = a*cos(t); y3 = a*sin(t); t += dt;
+ x4 = b*cos(t); y4 = b*sin(t); }
+ case MODE_QUADRILATERAL:
+ break;
+ }
+// rotation
+ if( r ) {
+ double ct = cos(r), st = sin(r), x, y;
+ x = x1*ct + y1*st; y = y1*ct - x1*st; x1 = x; y1 = y;
+ x = x2*ct + y2*st; y = y2*ct - x2*st; x2 = x; y2 = y;
+ x = x3*ct + y3*st; y = y3*ct - x3*st; x3 = x; y3 = y;
+ x = x4*ct + y4*st; y = y4*ct - x4*st; x4 = x; y4 = y;
+ }
+// scaling
+ double ia = !config.scale ? object_w * object_h :
+ area(border_x1,border_y1, border_x2,border_y2,
+ border_x3,border_y3, border_x4,border_y4);
+ double oa = area(x1,y1, x2,y2, x3,y3, x4,y4);
+ double sf = oa ? sqrt(ia / oa) : 0;
+ x1 *= sf; x2 *= sf; x3 *= sf; x4 *= sf;
+ y1 *= sf; y2 *= sf; y3 *= sf; y4 *= sf;
+// translation
+ double ox = !config.translate ? object_x + object_w/2. : cx;
+ double oy = !config.translate ? object_y + object_h/2. : cy;
+ x1 += ox; x2 += ox; x3 += ox; x4 += ox;
+ y1 += oy; y2 += oy; y3 += oy; y4 += oy;
+
+ border_x1 = x1; border_y1 = y1;
+ border_x2 = x2; border_y2 = y2;
+ border_x3 = x3; border_y3 = y3;
+ border_x4 = x4; border_y4 = y4;
}
int FindObjMain::process_buffer(VFrame **frame, int64_t start_position, double frame_rate)
if( scene_w > 0 && scene_h > 0 && object_w > 0 && object_h > 0 ) {
process_match();
+ reshape();
}
- double w0 = init_border ? (init_border=0, 1.) : config.blend/100., w1 = 1. - w0;
+ double w0 = init_border ? 1. : config.blend/100., w1 = 1. - w0;
+ init_border = 0;
obj_x1 = border_x1*w0 + obj_x1*w1; obj_y1 = border_y1*w0 + obj_y1*w1;
obj_x2 = border_x2*w0 + obj_x2*w1; obj_y2 = border_y2*w0 + obj_y2*w1;
obj_x3 = border_x3*w0 + obj_x3*w1; obj_y3 = border_y3*w0 + obj_y3*w1;
obj_x4 = border_x4*w0 + obj_x4*w1; obj_y4 = border_y4*w0 + obj_y4*w1;
-
// Replace object in the scene layer
if( config.replace_object ) {
int cpus1 = get_project_smp() + 1;
VFrame *temp = new_temp(w, h, scene->get_color_model());
temp->clear_frame();
affine->set_in_viewport(replace_x, replace_y, replace_w, replace_h);
- int x1 = obj_x1, x2 = obj_x2, x3 = obj_x3, x4 = obj_x4;
- int y1 = obj_y1, y2 = obj_y2, y3 = obj_y3, y4 = obj_y4;
- bclamp(x1, 0, w); bclamp(x2, 0, w); bclamp(x3, 0, w); bclamp(x4, 0, w);
- bclamp(y1, 0, h); bclamp(y2, 0, h); bclamp(y3, 0, h); bclamp(y4, 0, h);
+ float dx = replace_dx, dy = replace_dy;
+ float x1 = obj_x1+dx, x2 = obj_x2+dx, x3 = obj_x3+dx, x4 = obj_x4+dx;
+ float y1 = obj_y1-dy, y2 = obj_y2-dy, y3 = obj_y3-dy, y4 = obj_y4-dy;
affine->set_matrix(
replace_x, replace_y, replace_x+replace_w, replace_y+replace_h,
- x1,y1, x2,y2, x3,y3, x4,y4);
+ x1,y1, x2,y2, x4,y4, x3,y3);
affine->process(temp, replace, 0,
AffineEngine::TRANSFORM, 0,0, 100,0, 100,100, 0,100, 1);
overlayer->overlay(scene, temp, 0,0, w,h, 0,0, w,h,
draw_rect(scene, replace_x, replace_y, replace_x+replace_w, replace_y+replace_h);
}
if( config.draw_keypoints ) {
+ scene->set_pixel_color(GREEN); scene->set_stiple(0);
+ for( int i=0,n=obj_keypts.size(); i<n; ++i ) {
+ Point2f &pt = obj_keypts[i].pt;
+ int r = obj_keypts[i].size * 1.2/9 * 2;
+ int x = pt.x + object_x, y = pt.y + object_y;
+ draw_circle(scene, x, y, r);
+ }
scene->set_pixel_color(RED); scene->set_stiple(0);
for( int i=0,n=scn_keypts.size(); i<n; ++i ) {
Point2f &pt = scn_keypts[i].pt;
#define MIN_BLEND 1
#define MAX_BLEND 100
-#define NO_ALGORITHM 0
+#define NO_ALGORITHM -1
#define ALGORITHM_SIFT 1
#define ALGORITHM_SURF 2
#define ALGORITHM_ORB 3
#define ALGORITHM_AKAZE 4
#define ALGORITHM_BRISK 5
+#define MODE_NONE -1
+#define MODE_SQUARE 0
+#define MODE_RHOMBUS 1
+#define MODE_RECTANGLE 2
+#define MODE_PARALLELOGRAM 3
+#define MODE_QUADRILATERAL 4
+#define MODE_MAX 5
+
class FindObjConfig
{
public:
float replace_x, replace_y, replace_w, replace_h;
float replace_dx, replace_dy;
+ int mode, scale, translate, rotate;
int draw_keypoints;
int draw_scene_border;
int replace_object;
void set_brisk();
#endif
void process_match();
+ void reshape();
void draw_vectors(VFrame *frame);
int is_multichannel();
static void draw_rect(VFrame *vframe, int x1, int y1, int x2, int y2);
static void draw_circle(VFrame *vframe, int x, int y, int r);
- int object_x, object_y, object_w, object_h;
- int scene_x, scene_y, scene_w, scene_h;
- int replace_x, replace_y, replace_w, replace_h;
- int replace_dx, replace_dy;
+ float object_x, object_y, object_w, object_h;
+ float scene_x, scene_y, scene_w, scene_h;
+ float replace_x, replace_y, replace_w, replace_h;
+ float replace_dx, replace_dy;
int w, h;
int object_layer;
int replace_layer;
// Latest coordinates of object in scene
- int border_x1, border_y1;
- int border_x2, border_y2;
- int border_x3, border_y3;
- int border_x4, border_y4;
+ float border_x1, border_y1;
+ float border_x2, border_y2;
+ float border_x3, border_y3;
+ float border_x4, border_y4;
// Coordinates of object in scene with blending
float obj_x1, obj_y1;
float obj_x2, obj_y2;
add_subwindow(algorithm = new FindObjAlgorithm(plugin, this,
x1 + title->get_w() + 10, y));
algorithm->create_objects();
- add_subwindow(reset = new FindObjReset(plugin, this, get_w() - 15, y));
+ int x0 = get_w() - 15;
+ add_subwindow(reset = new FindObjReset(plugin, this, x0, y));
y += algorithm->get_h() + plugin->get_theme()->widget_border;
add_subwindow(use_flann = new FindObjUseFlann(plugin, this, x, y));
- y += use_flann->get_h() + plugin->get_theme()->widget_border + 20;
+ x0 -= FindObjMode::calculate_w(this) + 30;
+ add_subwindow(mode = new FindObjMode(plugin, this, x0, y));
+ mode->create_objects();
+ x0 -= BC_Title::calculate_w(this, _("Mode:")) + 10;
+ add_subwindow(title = new BC_Title(x0, y, _("Mode:")));
+ y += use_flann->get_h() + plugin->get_theme()->widget_border + 10;
- int x0 = x + 200;
+ int y1 = y;
+ add_subwindow(scale = new FindObjScale(plugin, this, x3, y));
+ y += scale->get_h() + 10;
+ add_subwindow(rotate = new FindObjRotate(plugin, this, x3, y));
+ y += rotate->get_h() + 10;
+ add_subwindow(translate = new FindObjTranslate(plugin, this, x3, y));
+ y += translate->get_h() + 10;
+ add_subwindow(replace_object = new FindObjReplace(plugin, this,x3, y));
+
+ x0 = x + 200; y = y1 + 10;
add_subwindow(title = new BC_Title(x, y, _("Output/scene layer:")));
scene_layer = new FindObjLayer(plugin, this, x0, y,
&plugin->config.scene_layer);
add_subwindow(title = new BC_Title(x+15, y, _("Units: 0 to 100 percent")));
y += title->get_h();
- int y1 = y;
+ y1 = y;
add_subwindow(title = new BC_Title(x1, y + 10, _("Scene X:")));
Track *track = plugin->server->plugin->track;
int trk_w = track->track_w, trk_h = track->track_h;
object_h_text->center = object_h;
y = y1;
- add_subwindow(replace_object = new FindObjReplace(plugin, this,
- x3, y - title->get_h() - 15));
-
add_subwindow(title = new BC_Title(x3, y + 10, _("Replace X:")));
drag_w = trk_w * plugin->config.replace_w / 100.;
drag_h = trk_h * plugin->config.replace_h / 100.;
FindObjConfig &conf = plugin->config;
algorithm->update(conf.algorithm);
use_flann->update(conf.use_flann);
+ scale->update(conf.scale);
+ rotate->update(conf.rotate);
+ translate->update(conf.translate);
drag_object->update(conf.drag_object);
object_x->update(conf.object_x);
object_x_text->update((float)conf.object_x);
return 1;
}
+FindObjScale::FindObjScale(FindObjMain *plugin, FindObjWindow *gui,
+ int x, int y)
+ : BC_CheckBox(x, y, plugin->config.scale, _("Scale"))
+{
+ this->gui = gui;
+ this->plugin = plugin;
+}
+
+int FindObjScale::handle_event()
+{
+ plugin->config.scale = get_value();
+ plugin->send_configure_change();
+ return 1;
+}
+
+FindObjRotate::FindObjRotate(FindObjMain *plugin, FindObjWindow *gui,
+ int x, int y)
+ : BC_CheckBox(x, y, plugin->config.rotate, _("Rotate"))
+{
+ this->gui = gui;
+ this->plugin = plugin;
+}
+
+int FindObjRotate::handle_event()
+{
+ plugin->config.rotate = get_value();
+ plugin->send_configure_change();
+ return 1;
+}
+
+FindObjTranslate::FindObjTranslate(FindObjMain *plugin, FindObjWindow *gui,
+ int x, int y)
+ : BC_CheckBox(x, y, plugin->config.translate, _("Translate"))
+{
+ this->gui = gui;
+ this->plugin = plugin;
+}
+
+int FindObjTranslate::handle_event()
+{
+ plugin->config.translate = get_value();
+ plugin->send_configure_change();
+ return 1;
+}
+
+FindObjMode::FindObjMode(FindObjMain *plugin, FindObjWindow *gui, int x, int y)
+ : BC_PopupMenu(x, y, calculate_w(gui), to_text(plugin->config.mode))
+{
+ this->plugin = plugin;
+ this->gui = gui;
+}
+
+int FindObjMode::handle_event()
+{
+ plugin->config.mode = from_text(get_text());
+ plugin->send_configure_change();
+ return 1;
+}
+
+void FindObjMode::create_objects()
+{
+ add_item(new BC_MenuItem(to_text(MODE_SQUARE)));
+ add_item(new BC_MenuItem(to_text(MODE_RHOMBUS)));
+ add_item(new BC_MenuItem(to_text(MODE_RECTANGLE)));
+ add_item(new BC_MenuItem(to_text(MODE_PARALLELOGRAM)));
+ add_item(new BC_MenuItem(to_text(MODE_QUADRILATERAL)));
+}
+int FindObjMode::from_text(char *text)
+{
+ if(!strcmp(text, _("Square"))) return MODE_SQUARE;
+ if(!strcmp(text, _("Rhombus"))) return MODE_RHOMBUS;
+ if(!strcmp(text, _("Rectangle"))) return MODE_RECTANGLE;
+ if(!strcmp(text, _("Parallelogram"))) return MODE_PARALLELOGRAM;
+ if(!strcmp(text, _("Quadrilateral"))) return MODE_QUADRILATERAL;
+ return MODE_NONE;
+}
+
+void FindObjMode::update(int mode)
+{
+ set_text(to_text(mode));
+}
+
+char* FindObjMode::to_text(int mode)
+{
+ switch( mode ) {
+ case MODE_SQUARE: return _("Square");
+ case MODE_RHOMBUS: return _("Rhombus");
+ case MODE_RECTANGLE: return _("Rectangle");
+ case MODE_PARALLELOGRAM: return _("Parallelogram");
+ case MODE_QUADRILATERAL: return _("Quadrilateral");
+ }
+ return _("None");
+}
+
+int FindObjMode::calculate_w(FindObjWindow *gui)
+{
+ int result = 0;
+ for( int mode=MODE_NONE; mode<MODE_MAX; ++mode )
+ result = MAX(result, gui->get_text_width(MEDIUMFONT, to_text(mode)));
+ return result + 50;
+}
+
FindObjLayer::FindObjLayer(FindObjMain *plugin, FindObjWindow *gui,
int x, int y, int *value)
class FindObjDragScene;
class FindObjDragReplace;
class FindObjAlgorithm;
+class FindObjMode;
+class FindObjScale;
+class FindObjRotate;
+class FindObjTranslate;
class FindObjBlend;
class FindObjWindow;
FindObjWindow *gui;
};
+class FindObjScale : public BC_CheckBox
+{
+public:
+ FindObjScale(FindObjMain *plugin, FindObjWindow *gui, int x, int y);
+ int handle_event();
+ FindObjMain *plugin;
+ FindObjWindow *gui;
+};
+
+class FindObjRotate : public BC_CheckBox
+{
+public:
+ FindObjRotate(FindObjMain *plugin, FindObjWindow *gui, int x, int y);
+ int handle_event();
+ FindObjMain *plugin;
+ FindObjWindow *gui;
+};
+
+class FindObjTranslate : public BC_CheckBox
+{
+public:
+ FindObjTranslate(FindObjMain *plugin, FindObjWindow *gui, int x, int y);
+ int handle_event();
+ FindObjMain *plugin;
+ FindObjWindow *gui;
+};
+
+class FindObjMode : public BC_PopupMenu
+{
+public:
+ FindObjMode(FindObjMain *plugin, FindObjWindow *gui, int x, int y);
+ int handle_event();
+ void create_objects();
+ void update(int mode);
+ static int calculate_w(FindObjWindow *gui);
+ static int from_text(char *text);
+ static char *to_text(int mode);
+ FindObjMain *plugin;
+ FindObjWindow *gui;
+};
+
class FindObjBlend : public BC_IPot
{
public:
FindObjReset *reset;
FindObjAlgorithm *algorithm;
FindObjUseFlann *use_flann;
+ FindObjMode *mode;
+ FindObjScale *scale;
+ FindObjRotate *rotate;
+ FindObjTranslate *translate;
FindObjScanFloat *object_x, *object_y, *object_w, *object_h;
FindObjScanFloatText *object_x_text, *object_y_text, *object_w_text, *object_h_text;
FindObjScanFloat *scene_x, *scene_y, *scene_w, *scene_h;
// interpolate with identity matrix
accum_matrix = w0*identity + w1*accum_matrix;
- AffineMatrix matrix;
+ AffineMatrix &matrix = affine->matrix;
for( int i=0,k=0; i<3; ++i )
for( int j=0; j<3; ++j )
matrix.values[i][j] = amat[k++];
//printf("MoveObj::process_buffer %d %jd matrix=\n", __LINE__, start_position);
//matrix.dump();
- affine->set_matrix(&matrix);
// iframe is always temp, if we get here
output->clear_frame();
affine->process(output, iframe, 0, AffineEngine::TRANSFORM,
type **out_rows = (type**)output->get_rows(); \
float fr = 1./(256.-max), fs = max/255.; \
float r = max > 1 ? 0.5 : 0; \
- for( int y=y1; y<y2; ++y ) { \
- float fy = y+yofs; int iy = fy; \
- float yf1 = fy>=iy ? fy - iy : fy+1-iy; \
+ int ix1= x1, iy1 = y1, ix2= x2, iy2 = y2; \
+ float fy = y1 + yofs; \
+ for( int y=iy1; y<iy2; ++y,++fy ) { \
+ int iy = fy; float yf1 = fy - iy; \
+ if( yf1 < 0 ) ++yf1; \
float yf0 = 1. - yf1; \
unsigned char *in_row0 = in_rows[iy<0 ? 0 : iy]; \
unsigned char *in_row1 = in_rows[iy<ih1 ? iy+1 : ih1]; \
- for( int x=x1; x<x2; ++x ) { \
+ float fx = x1 + xofs; \
+ for( int x=ix1; x<ix2; ++x,++fx ) { \
type *op = out_rows[y] + x*comps; \
- float fx = x+xofs; int ix = fx; \
- float xf1 = fx - ix, xf0 = 1. - xf1; \
+ int ix = fx; float xf1 = fx - ix; \
+ if( xf1 < 0 ) ++xf1; \
+ float xf0 = 1. - xf1; \
int i0 = (ix<0 ? 0 : ix)*4, i1 = (ix<iw1 ? ix+1 : iw1)*4; \
uint8_t *cp00 = in_row0 + i0, *cp01 = in_row0 + i1; \
uint8_t *cp10 = in_row1 + i0, *cp11 = in_row1 + i1; \