#
# audio plugins
#
-#AM pitchshifter:
-#Aliasing:
-#Allpass delay line, cubic spline interpolation:
+AM pitchshifter: runs a single write pointer and two read pointers
+ over a ringbuffer. The output is faded between the
+ two readpointers according to the sine of the distance
+ from the write pointer. The design is based on the
+ mechanism of a mechanical pitchshifter.
+Aliasing: Effect that causes different signals to become aliases
+ of one another when sampled..
+#Allpass delay line, cubic spline interpolation:
#Allpass delay line, linear interpolation:
#Allpass delay line, noninterpolating:
-#Analogue Oscillator:
+Analogue Oscillator: Simulates the output you get from an analogue synth's
+ oscillators. You can get a reasonable emualtion of a 303's square.
#4 x 4 pole allpass:
-#Artificial latency:
-#Audio Divider (Suboctave Generator):
+Artificial latency: used to correct for latency between channels.
+Audio Divider (Suboctave Generator): Reduces the period of the signal by
+ the factor given, and makes it a square wave in the process.
+ Has some amplitude tracking capability.
AudioScope: Convert input audio to video output representing the
audio power spectrum. Shows you the sound wave.
#Auto phaser:
-#Barry's Satan Maximiser:
-#Bode frequency shifter:
-#Bode frequency shifter (CV):
-#Chebyshev distortion:
-#Comb Filter:
-#Comb Splitter:
+Barry's Satan Maximiser: Compresses signals with a very short attack and
+ decay, infinite ratio and hard knee. Gives good harsh
+ (non-musical) distortion.
+Bode frequency shifter: A popular analogue synth module, it works by
+ shifting all the frequencies of an input signal up or
+ down by a specified frequency
+Bode frequency shifter (CV): Controls the frequency shift applied to
+ the input signal, in KHz.
+Chebyshev distortion: Interesting distortion effect that is seeded
+ from incoming signal envelope.
+Comb Filter: Controls the distance between the filters peaks.
+Comb Splitter: Divides the input up into two parts with frequency
+ peaks at f Hz intervals, skewed by f/2 Hz between
+ the two outputs.
#Comb delay line, cubic spline interpolation:
#Comb delay line, linear interpolation:
#Comb delay line, noninterpolating:
Compressor: Lessen the dynamic range between the loudest and quietest
parts of an audio signal by boosting the quieter signals
and attenuating the louder signals.
-#Constant Signal Generator:
-#Crossfade:
-#Crossfade (4 outs):
-#Crossover distortion:
-#DC Offset:
-#DC Offset Remover:
-#DJ EQ:
+Constant Signal Generator: Add an output DC offset at the given amplitude
+ to the input signal. It has no real use other than for
+ debugging and in modular synths.
+Crossfade: Controls the degree to which the inputs are mixed into
+ the output. Value of -1 means that the output is just
+ the A input, and a value of 1.0 means it is just the B.
+Crossfade (4 outs): Controls the degree to which the inputs are mixed
+ into the output. Value of -1 means the output is just
+ the A input, and a value of 1.0 means it is just the B.
+Crossover distortion: Simulation of the distortion that happens in class
+ B and AB power amps when the signal crosses 0.
+DC Offset: Remove DC Offset, which is usually an undesirable
+ characteristic of a recording normally caused by
+ defective equipment. (Has no controls)
+DC Offset Remover: Remove DC Offset, which is usually an undesirable
+ characteristic of a recording normally caused by
+ defective equipment.
+DJ EQ: 3-band Equalization - Hi-Mid-Lo.
#DJ EQ (mono):
#DJ flanger:
-#Decimator:
-#Declipper:
-Delay audio: Delay the audio by some number of seconds.
+Decimator: Reduces the effective sample rate, and reduces the
+ bit depth of the input signal.
+Declipper: Removes clicks from input signals.
+Delay audio: Delay the audio by a specified time offset.
#Delayorama:
Denoise: Reduce audio background noise.
DenoiseFFT: Noise removal from audio using FFT editing.
-#Despike:
-#Diode Processor:
-#Dyson compressor:
-#EQ Graphic:
-#EQ Parametric:
+Despike: Detect and eliminate out of range impulse values.
+Diode Processor: Mangles the signal as if it had been passed through
+ a diode rectifier network.
+Dyson compressor: Compress peaks to reduce dynamic range and create
+ room to increase audio levels
+EQ Graphic: Graphic equalizer which sets the output levels for
+ specified frequency bands.
+EQ Parametric: Parametric equalizer to show and output levels for
+ frequency, quality, level, mode, and wetness.
Echo: Add echo - reflection of sound - for effect.
. Level represents the volume adjustment
- . Atten is attenuation meaning reduction in reflection
+ . Atten is the reflected output level
. Offset is the lag in the attenuated echo signal
EchoCancel: Removes echoes from audio to improve the quality.
- Recommended to just set the Mode to On for simplicity.
-#Exponential signal decay:
+ Detects and removes time delayed reflections.
+Exponential signal decay: Time for the echoes to decay by 60 DCBs.
#FM Oscillator:
-#Fast Lookahead limiter:
-#Fast overdrive:
-#Flanger:
-#Foldover distortion:
-#Fractionally Addressed Delay Line:
-#Freeverb:
-#Frequency tracker:
-#GLAME Butterworth Highpass:
-#GLAME Butterworth Lowpass:
-#GSM simulator:
-#GVerb:
-#Gain:
+Fast Lookahead limiter: A limiter with an attack time of 5ms. It adds
+ just over 5ms of lantecy to the input signal, but
+ guarantees no signals over the limit, and tries to
+ get the minimum amount of distortion.
+Fast overdrive: Compresses the extreme peaks to make a sound similar
+ to an overdriven amplifier.
+Flanger: Digital flanger implementation. Uses excursion,
+ controlled bandwidth modulation function, which makes
+ the modulation less repetitive and noticable.
+Foldover distortion: Uses a sine wave approximation to simulate
+ valve style foldover distortion.
+Fractionally Addressed Delay Line: Fixed ring buffer delay implementation.
+ Has different dynamics than a normal delay
+Freeverb: Adds effect of multiple decaying echoes to audio
+ signals based on a specific algorithm. Common use
+ of reverb is simulate music played in a closed room.
+Frequency tracker: Controls the level of damping applied to the output.
+ High values make the frequency output jump around,
+ low values make it a bit slow to respond.
+GLAME Butterworth Highpass: Cuts off frequencies below a certain point.
+GLAME Butterworth Lowpass: Cuts off frequencies above a certain point.
+GSM simulator: Encodes and decodes signal using the GSM voice
+ compression system. Has the effect of making it sound
+ like being sent over a European mobile phone network.
+GVerb: A mono In, stereo Out reverb implementation.
+Gain: Add gain, input level, to increase/decrease loudness.
#Gate:
-#Giant flange:
-#Glame Bandpass Analog Filter:
-#Glame Bandpass Filter:
+Giant flange: A normal flanger with excessively long delay times.
+Glame Bandpass Analog Filter: IIR bandpass filter modeled after a
+ n analog circuit.
+Glame Bandpass Filter: Allows you to tweak the number of stages used
+ for filtering. Every stage adds two more poles, which
+ leads to a steeper dropoff.
#Glame Butterworth X-over Filter:
-#Glame Highpass Filter:
+Glame Highpass Filter: IIR highpass filter allows you to tweak the
+ number of stages used for filtering. Every stage adds
+ 2 more poles, which leads to steeper dropoff.
#Glame Lowpass Filter:
-#Gong beater:
-#Gong model:
-#Hard Limiter:
-#Harmonic generator:
-#Hermes Filter:
-#Higher Quality Pitch Scaler:
-#Hilbert transformer:
-#Impulse convolver:
-#Interpolate:
-#Invert Audio:
-#Inverter:
-#Karaoke:
-#L/C/R Delay:
+Gong beater: Simulates the action of a beator on a gong surface,
+ used to trigger the gong physical model.
+Gong model: Physical model of a metal gong.
+Hard Limiter: Brick hard limiter with residue mixer.
+Harmonic generator: Allows you to add harmonics and remove the
+ fundamental from any audio signal.
+Hermes Filter: Simulation of a modern analogue synth called a Pro Tone,
+Higher Quality Pitch Scaler: Pitch shifter implementation that scales
+ the harmonics appropriately with the base frequencies.
+Hilbert transformer: Phase shifts the input signal by 90 degrees. It
+ outputs the 90 degree phase shifted signal and the
+ unshifted signal, both delayed by an equal amount.
+Impulse convolver: Convolver for a set of short impulses which have to
+ be compiled in.
+Interpolate: Generate a smooth curves based on sound - currently,
+ does not appear to work. (Has no controls).
+Invert Audio: Reverses the numerical sign of the digital audio.
+ (Has no controls).
+Inverter: Utility plugin that inverts the signal.
+Karaoke: Attempts to strip the vocals from a stereo signal.
+L/C/R Delay: A left/center/right delay with feedback
#LFO Phaser:
-#LS Filter:
+LS Filter: Filter similiar to the filter used in giga sampler.
Live Audio: Reads audio directly from the soundcard input,
replacing any audio on track.
-#Loop audio:
-#Mag's Notch Filter:
-#Matrix Spatialiser:
+Loop audio: Loop some number of samples of audio over and over.
+Mag's Notch Filter: Allows you to tweak the number of stages used for
+ filtering. Every stage adds two more poles, which
+ leads to a steeper dropoff.
+Matrix Spatialiser: Simple spatializer to control the width of a
+ stereo signal.
#Matrix; MS to Stereo:
#Matrix; Stereo to MS:
-#Modulatable delay:
-#Mono to Stereo splitter:
-#Multiband EQ:
-#Multivoice Chorus:
+Modulatable delay: A delay whose tape is modulated at audio rate.
+Mono to Stereo splitter: Takes mono input signal, and outputs it to
+ both left and right channel.
+Multiband EQ: Multiband graphical equalizer implemented using FFT.
+Multivoice Chorus: Implementation of a Multivoice chorus algorithm,
+ using a sync based noise interpolation method to
+ produce a modulation law making it possible to have
+ many voices without the metallic, artificial sound.
#Nonbandlimited single-sample impulses (Frequency; Control):
-#Overlay:
-#Pitch Scaler:
+Overlay: Overlay Top or Bottom track in Add/Multiply mode.
+Pitch Scaler: Pitch shifter implementation that scales the harmonics
+ appropriately with the base frequencies.
Pitch shift: Uses FFT to try to change the pitch without
changing the duration.
-#Plate reverb:
-#Pointer cast distortion:
-#Rate shifter:
-#Remove Gaps:
-#ResampleRT:
-#Retro Flanger:
+Plate reverb: Physical model of a steel plate reverb. It uses 8
+ linear waveguides to model the plate.
+Pointer cast distortion: Distortion is created by treating the floating
+ point repesentation of the input signal as a 0.32 1's
+ complement fixed point integer. Not musical but still
+ recognizable. Makes interesting noises.
+Rate shifter: Stretches or compresses the input with a ringbuffer.
+Remove Gaps: Remove silent gap (below DB threshold) which persist
+ for more than the time limit.
+ResampleRT: Allows you to convert an audio file from one
+ sample rate to another.
+Retro Flanger: Model of someone flanging the input. Models the tape
+ saturation effects and frequency smear of a manual
+ flanger. Results are distorted, but more subtle
+ flanger sound than you get from a digial flanger.
Reverb: Reflections of sound to add depth and fullness.
Simulates creation of a large number of reflections
- which build up and then decay.
-#Reverse Delay (5s max):
-Reverse audio: Play the audio backwards.
-#Ringmod with LFO:
-#Ringmod with two inputs:
-#SC1:
-#SC2:
-#SC3:
-#SC4:
-#SC4 mono:
-#SE4:
-#Signal sifter:
-#Simple amplifier:
+ (lots of walls) which build up and then decay.
+Reverse Delay (5s max): A reverse delay.
+Reverse audio: Play the audio backwards.
+Ringmod with LFO: Simple ring modulator and LFO.
+Ringmod with two inputs: Simple 2 input ring modulator.
+SC1: High quality RMS compressor designed for musical work.
+SC2: Compressor with sidechain.
+SC3: Stereo compressor with sidechain input.
+SC4: Stereo compressor with variable envelope follower for
+ RMS / peak behavior.
+SC4 mono: Mono compressor with variable envelope follower for
+ RMS / peak behavior.
+SE4: Stereo expander with variable envelope follower for
+ RMS / peak behavior.
+Signal sifter: Sorts and mixes blocks of the input signal to give a
+ bumpy ramp effect. Can produce some interesting noises.
+Simple amplifier: Controls the gain of the input signal in dB's.
#Simple delay line, cubic spline interpolation:
#Simple delay line, linear interpolation:
#Simple delay line, noninterpolating:
-#Sine + cosine oscillator:
-#Single band parametric:
-#Sinus wavewrapper:
+Sine + cosine oscillator: Simple oscillator that outputs sinewaves
+ with a 90 degree phase shift between them.
+Single band parametric: A single band of a parametric filter.
+Sinus wavewrapper: Produces unusual distortion, for amp like tone.
#Smooth Decimator:
-#SoundLevel:
-#Spectrogram:
-#State Variable Filter:
-#Step Demuxer:
-#Surround matrix encoder:
-#Synthesizer:
-#Tape Delay Simulation:
-#Time Stretch RT:
+SoundLevel: Displays the Max/RMS sound level in decibels.
+Spectrogram: Visual representation of the sound levels at
+ specified frequencies as they vary with time.
+State Variable Filter: Oversampled state variable filter with tweaks.
+Step Demuxer: Inputs up to 8 signals and switches between them on
+ output when the signal on the clock input goes high.
+Surround matrix encoder: Allows you to encode 4 channels of sound into
+ a stereo compatible stream that will be decoded by a
+ Dolby1 Surround/Pro-Logic decoder into Left, Right,
+ Center and Surround signals.
+Synthesizer: Generate synthesizer sounds; to set key data, turn on
+ Generate keyframes while tweeking.
+Tape Delay Simulation: Models the tape motion and some smear effect,
+Time Stretch RT: Change the speed of an audio signal without affecting
+ its pitch.
#Transient mangler:
#Triple band parametric with shelves:
#Valve rectifier:
-#Valve saturation:
-#Vocoder:
-#Vocoder:
-#VyNil (Vinyl Effect):
-#Wave Terrain Oscillator:
-#z-1:
+Valve saturation: Model of valve (tube) distortion, lacking some of
+ the harmonics you would get in a real tube amp.
+Vocoder: A category of voice codec that analyzes and synthesizes
+ the human voice signal for audio data compression,
+ multiplexing, voice encryption, voice transformation,+.
+VyNil (Vinyl Effect): Sounds like it is being played from a record.
+Wave Terrain Oscillator: x and y move the cursor around on a 2D
+ landscape wavetable used to generate the output.
+z-1: Implements the z-1 function - a single sample delay.
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# Transitions - Audio and Video
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