From: Good Guy Date: Thu, 15 Oct 2020 23:02:31 +0000 (-0600) Subject: minor changes based on MatN reviews X-Git-Tag: 2021-05~47 X-Git-Url: https://cinelerra-gg.org/git/?a=commitdiff_plain;h=8ae04ebbdfed2039874f88b77ce4dbfd365a58d3;p=goodguy%2Fcin-manual-latex.git minor changes based on MatN reviews --- diff --git a/parts/Shortcuts.tex b/parts/Shortcuts.tex index a2e26b6..b361346 100644 --- a/parts/Shortcuts.tex +++ b/parts/Shortcuts.tex @@ -18,7 +18,8 @@ environment and, if necessary, resolve the conflict. A special X11 application Otherwise, \CGGI{} is completely desktop-neutral and has no requirements of some special window manager's support. -Here the shortcuts are listed organized by window and type. Some specific alternatives are listed in~\ref{ssub:key_alternatives} in the "Key Alternatives" paragraph. +Here the shortcuts are listed organized by window and type. Some specific alternatives are listed in~\ref{ssub:key_alternatives} in the "Key Alternatives" paragraph. Any reference to +Alt or Ctrl always refers to the left one on the keyboard. \section{Main window }% \label{sec:main_window} @@ -234,6 +235,8 @@ The Main window (also called the program window) consists of pulldown menus, but \midrule \textcolor{CinBlueText}{Drag/Drop Edits} & Clear Select & Ctrl-Shift-A & Deselect all selected edits. \\ & Select Edits & Ctrl-Alt-a & Add highlight to selected edits. \\ + & LMB & Alt + Drag & Drag select. \\ + & LMB & Ctrl+Alt + Drag & Drag deselect. \\ & Copy & Ctrl-c & Copy selected edits into copy buffer. \\ & Cut & Ctrl-x & Delete selected edits/put in buffer/collapse. \\ & Mute & Ctrl-m & Delete selected edits/put in buffer/insert space. \\ diff --git a/parts/Windows.tex b/parts/Windows.tex index 941957d..55f996b 100644 --- a/parts/Windows.tex +++ b/parts/Windows.tex @@ -621,7 +621,9 @@ in the window, scrollbars are automatically added as needed on the bottom, the r side, or both. Other options include \emph{Reset camera} and \emph{Reset projector} which obviously are used to reset the camera and the projector (reference~\ref{sub:camera_and_projector}). And -\emph{Camera/Projector keyframe} will create a keyframe at that point on the timeline. +\emph{Camera/Projector keyframe} will create a keyframe at that point on the timeline for +X,Y, and Z without the requirement of being in \textit{Automatic Keyframe Mode}. More +information is described in the section \nameref{sec:compositor_keyframes}. The \emph{Hide controls/Show controls} option is great for hiding the left hand toolbar and bottom set of controls for a cleaner look. @@ -1095,12 +1097,13 @@ The next 6 symbols in 2 columns represent \textit{Smooth} and \textit{Linear} bu \textit{smooth curve} $\rightarrow$ smooth all points on a mask edge curve. -\textit{smooth all} $\rightarrow$ smooth all active masks. +\textit{smooth all} $\rightarrow$ smooth all enabled masks on this track. Linear buttons of \textit{linear point}, \textit{linear curve}, and \textit{linear all}, perform the inverse of the smooth functions. The control point vectors on the bezier endpoints are set to zero magnitude. -In addition there is a \textit{Markers} and a \textit{Boundary} checkbox which come in handy to turn off the display of the points and the outline of the mask. Turning off \textit{Markers} is very useful when you have a lot of control points that clutter the display and make it more difficult to see the actual mask. A helpful feature is available by disabling \textit{Markers} and enabling \textit{Boundary} which results in all masks being displayed in the viewer; for example you can then see mask 0, mask 1 \dots at the same time. +In addition there is a \textit{Markers} and a \textit{Boundary} checkbox which come in handy to turn off the display of the points and the outline of the mask. Turning off \textit{Markers} is very useful when you have a lot of control points that clutter the display and make it more difficult to see the actual mask. A helpful feature is available by disabling \textit{Markers} and enabling \textit{Boundary} which results in all masks being displayed in the viewer +even if they are not enabled; for example you can then see mask 0, mask 1 \dots at the same time. A \textit{gang} symbol on the right hand side of this section, tooltip of \textit{Gang points}, is another useful feature that makes it easy to drag a mask to an exact coordinate using the \textit{X} or \textit{Y} textbox for numerical input or the associated tumblers. This works like the \texttt{Alt+LMB drag} translate but provides the ability to be precise.