From: Good Guy Date: Sat, 30 May 2020 23:28:12 +0000 (-0600) Subject: update about text, fix timeline update using open edit nested edl X-Git-Tag: 2020-05~1 X-Git-Url: https://cinelerra-gg.org/git/?a=commitdiff_plain;h=cee5af08aebf1f2d45ddbcee1a67b7cc052e8c8f;p=goodguy%2Fcinelerra.git update about text, fix timeline update using open edit nested edl --- diff --git a/cinelerra-5.1/cinelerra/mwindow.C b/cinelerra-5.1/cinelerra/mwindow.C index 7fd092a6..d6b75616 100644 --- a/cinelerra-5.1/cinelerra/mwindow.C +++ b/cinelerra-5.1/cinelerra/mwindow.C @@ -3860,6 +3860,7 @@ void MWindow::stack_pop() stack.remove(); if( idxbl ) { gui->unlock_window(); + gui->resource_thread->close_indexable(idxbl); remove_from_caches(idxbl); remove_indexfile(idxbl); mainindexes->add_indexable(idxbl); diff --git a/cinelerra-5.1/cinelerra/resourcethread.C b/cinelerra-5.1/cinelerra/resourcethread.C index 27794d27..308e902d 100644 --- a/cinelerra-5.1/cinelerra/resourcethread.C +++ b/cinelerra-5.1/cinelerra/resourcethread.C @@ -680,7 +680,7 @@ void ResourceThread::close_indexable(Indexable *idxbl) { if( audio_thread && audio_thread->render_engine_id == idxbl->id ) audio_thread->close_render_engine(); - if( video_thread && audio_thread->render_engine_id == idxbl->id ) + if( video_thread && video_thread->render_engine_id == idxbl->id ) video_thread->close_render_engine(); } diff --git a/cinelerra-5.1/msg/txt b/cinelerra-5.1/msg/txt index 985d0474..403345dc 100644 --- a/cinelerra-5.1/msg/txt +++ b/cinelerra-5.1/msg/txt @@ -7,6 +7,11 @@ Cinfinity icons selected in Preferences Sam (CC BY 3.0, Cakewalk and Neophyte themes by Olaf Wolff (CC BY 4.0, https://creativecommons.org/licenses/by/4.0/) . +May 2020 New Features of note: + Audio track height button added, separate from video height. + New patchbay toggle to vary individual vertical track height. + "Refresh on Release" additional setting in Videoscope. + Rotate plugin improvement for visibility and scaling. April 2020 New Features of note: Potential Performance improvements added. New way of creating and using a stack of Effects.