From: Good Guy Date: Sat, 29 Jul 2017 18:55:48 +0000 (-0600) Subject: update Features5, update plugins.txt, add sams picons X-Git-Url: https://cinelerra-gg.org/git/?a=commitdiff_plain;h=e27a8ae48604e9702a61ba5076f5ba97e856d28c;p=goodguy%2Fhistory.git update Features5, update plugins.txt, add sams picons --- diff --git a/cinelerra-5.1/doc/Features5.pdf b/cinelerra-5.1/doc/Features5.pdf index 819913c4..74fa45d1 100644 Binary files a/cinelerra-5.1/doc/Features5.pdf and b/cinelerra-5.1/doc/Features5.pdf differ diff --git a/cinelerra-5.1/info/plugins.txt b/cinelerra-5.1/info/plugins.txt index 94c0e689..2382e95f 100644 --- a/cinelerra-5.1/info/plugins.txt +++ b/cinelerra-5.1/info/plugins.txt @@ -410,153 +410,244 @@ F_volume: Change input volume. # # audio plugins # -#AM pitchshifter: -#Aliasing: -#Allpass delay line, cubic spline interpolation: +AM pitchshifter: runs a single write pointer and two read pointers + over a ringbuffer. The output is faded between the + two readpointers according to the sine of the distance + from the write pointer. The design is based on the + mechanism of a mechanical pitchshifter. +Aliasing: Effect that causes different signals to become aliases + of one another when sampled.. +#Allpass delay line, cubic spline interpolation: #Allpass delay line, linear interpolation: #Allpass delay line, noninterpolating: -#Analogue Oscillator: +Analogue Oscillator: Simulates the output you get from an analogue synth's + oscillators. You can get a reasonable emualtion of a 303's square. #4 x 4 pole allpass: -#Artificial latency: -#Audio Divider (Suboctave Generator): +Artificial latency: used to correct for latency between channels. +Audio Divider (Suboctave Generator): Reduces the period of the signal by + the factor given, and makes it a square wave in the process. + Has some amplitude tracking capability. AudioScope: Convert input audio to video output representing the audio power spectrum. Shows you the sound wave. #Auto phaser: -#Barry's Satan Maximiser: -#Bode frequency shifter: -#Bode frequency shifter (CV): -#Chebyshev distortion: -#Comb Filter: -#Comb Splitter: +Barry's Satan Maximiser: Compresses signals with a very short attack and + decay, infinite ratio and hard knee. Gives good harsh + (non-musical) distortion. +Bode frequency shifter: A popular analogue synth module, it works by + shifting all the frequencies of an input signal up or + down by a specified frequency +Bode frequency shifter (CV): Controls the frequency shift applied to + the input signal, in KHz. +Chebyshev distortion: Interesting distortion effect that is seeded + from incoming signal envelope. +Comb Filter: Controls the distance between the filters peaks. +Comb Splitter: Divides the input up into two parts with frequency + peaks at f Hz intervals, skewed by f/2 Hz between + the two outputs. #Comb delay line, cubic spline interpolation: #Comb delay line, linear interpolation: #Comb delay line, noninterpolating: Compressor: Lessen the dynamic range between the loudest and quietest parts of an audio signal by boosting the quieter signals and attenuating the louder signals. -#Constant Signal Generator: -#Crossfade: -#Crossfade (4 outs): -#Crossover distortion: -#DC Offset: -#DC Offset Remover: -#DJ EQ: +Constant Signal Generator: Add an output DC offset at the given amplitude + to the input signal. It has no real use other than for + debugging and in modular synths. +Crossfade: Controls the degree to which the inputs are mixed into + the output. Value of -1 means that the output is just + the A input, and a value of 1.0 means it is just the B. +Crossfade (4 outs): Controls the degree to which the inputs are mixed + into the output. Value of -1 means the output is just + the A input, and a value of 1.0 means it is just the B. +Crossover distortion: Simulation of the distortion that happens in class + B and AB power amps when the signal crosses 0. +DC Offset: Remove DC Offset, which is usually an undesirable + characteristic of a recording normally caused by + defective equipment. (Has no controls) +DC Offset Remover: Remove DC Offset, which is usually an undesirable + characteristic of a recording normally caused by + defective equipment. +DJ EQ: 3-band Equalization - Hi-Mid-Lo. #DJ EQ (mono): #DJ flanger: -#Decimator: -#Declipper: -Delay audio: Delay the audio by some number of seconds. +Decimator: Reduces the effective sample rate, and reduces the + bit depth of the input signal. +Declipper: Removes clicks from input signals. +Delay audio: Delay the audio by a specified time offset. #Delayorama: Denoise: Reduce audio background noise. DenoiseFFT: Noise removal from audio using FFT editing. -#Despike: -#Diode Processor: -#Dyson compressor: -#EQ Graphic: -#EQ Parametric: +Despike: Detect and eliminate out of range impulse values. +Diode Processor: Mangles the signal as if it had been passed through + a diode rectifier network. +Dyson compressor: Compress peaks to reduce dynamic range and create + room to increase audio levels +EQ Graphic: Graphic equalizer which sets the output levels for + specified frequency bands. +EQ Parametric: Parametric equalizer to show and output levels for + frequency, quality, level, mode, and wetness. Echo: Add echo - reflection of sound - for effect. . Level represents the volume adjustment - . Atten is attenuation meaning reduction in reflection + . Atten is the reflected output level . Offset is the lag in the attenuated echo signal EchoCancel: Removes echoes from audio to improve the quality. - Recommended to just set the Mode to On for simplicity. -#Exponential signal decay: + Detects and removes time delayed reflections. +Exponential signal decay: Time for the echoes to decay by 60 DCBs. #FM Oscillator: -#Fast Lookahead limiter: -#Fast overdrive: -#Flanger: -#Foldover distortion: -#Fractionally Addressed Delay Line: -#Freeverb: -#Frequency tracker: -#GLAME Butterworth Highpass: -#GLAME Butterworth Lowpass: -#GSM simulator: -#GVerb: -#Gain: +Fast Lookahead limiter: A limiter with an attack time of 5ms. It adds + just over 5ms of lantecy to the input signal, but + guarantees no signals over the limit, and tries to + get the minimum amount of distortion. +Fast overdrive: Compresses the extreme peaks to make a sound similar + to an overdriven amplifier. +Flanger: Digital flanger implementation. Uses excursion, + controlled bandwidth modulation function, which makes + the modulation less repetitive and noticable. +Foldover distortion: Uses a sine wave approximation to simulate + valve style foldover distortion. +Fractionally Addressed Delay Line: Fixed ring buffer delay implementation. + Has different dynamics than a normal delay +Freeverb: Adds effect of multiple decaying echoes to audio + signals based on a specific algorithm. Common use + of reverb is simulate music played in a closed room. +Frequency tracker: Controls the level of damping applied to the output. + High values make the frequency output jump around, + low values make it a bit slow to respond. +GLAME Butterworth Highpass: Cuts off frequencies below a certain point. +GLAME Butterworth Lowpass: Cuts off frequencies above a certain point. +GSM simulator: Encodes and decodes signal using the GSM voice + compression system. Has the effect of making it sound + like being sent over a European mobile phone network. +GVerb: A mono In, stereo Out reverb implementation. +Gain: Add gain, input level, to increase/decrease loudness. #Gate: -#Giant flange: -#Glame Bandpass Analog Filter: -#Glame Bandpass Filter: +Giant flange: A normal flanger with excessively long delay times. +Glame Bandpass Analog Filter: IIR bandpass filter modeled after a + n analog circuit. +Glame Bandpass Filter: Allows you to tweak the number of stages used + for filtering. Every stage adds two more poles, which + leads to a steeper dropoff. #Glame Butterworth X-over Filter: -#Glame Highpass Filter: +Glame Highpass Filter: IIR highpass filter allows you to tweak the + number of stages used for filtering. Every stage adds + 2 more poles, which leads to steeper dropoff. #Glame Lowpass Filter: -#Gong beater: -#Gong model: -#Hard Limiter: -#Harmonic generator: -#Hermes Filter: -#Higher Quality Pitch Scaler: -#Hilbert transformer: -#Impulse convolver: -#Interpolate: -#Invert Audio: -#Inverter: -#Karaoke: -#L/C/R Delay: +Gong beater: Simulates the action of a beator on a gong surface, + used to trigger the gong physical model. +Gong model: Physical model of a metal gong. +Hard Limiter: Brick hard limiter with residue mixer. +Harmonic generator: Allows you to add harmonics and remove the + fundamental from any audio signal. +Hermes Filter: Simulation of a modern analogue synth called a Pro Tone, +Higher Quality Pitch Scaler: Pitch shifter implementation that scales + the harmonics appropriately with the base frequencies. +Hilbert transformer: Phase shifts the input signal by 90 degrees. It + outputs the 90 degree phase shifted signal and the + unshifted signal, both delayed by an equal amount. +Impulse convolver: Convolver for a set of short impulses which have to + be compiled in. +Interpolate: Generate a smooth curves based on sound - currently, + does not appear to work. (Has no controls). +Invert Audio: Reverses the numerical sign of the digital audio. + (Has no controls). +Inverter: Utility plugin that inverts the signal. +Karaoke: Attempts to strip the vocals from a stereo signal. +L/C/R Delay: A left/center/right delay with feedback #LFO Phaser: -#LS Filter: +LS Filter: Filter similiar to the filter used in giga sampler. Live Audio: Reads audio directly from the soundcard input, replacing any audio on track. -#Loop audio: -#Mag's Notch Filter: -#Matrix Spatialiser: +Loop audio: Loop some number of samples of audio over and over. +Mag's Notch Filter: Allows you to tweak the number of stages used for + filtering. Every stage adds two more poles, which + leads to a steeper dropoff. +Matrix Spatialiser: Simple spatializer to control the width of a + stereo signal. #Matrix; MS to Stereo: #Matrix; Stereo to MS: -#Modulatable delay: -#Mono to Stereo splitter: -#Multiband EQ: -#Multivoice Chorus: +Modulatable delay: A delay whose tape is modulated at audio rate. +Mono to Stereo splitter: Takes mono input signal, and outputs it to + both left and right channel. +Multiband EQ: Multiband graphical equalizer implemented using FFT. +Multivoice Chorus: Implementation of a Multivoice chorus algorithm, + using a sync based noise interpolation method to + produce a modulation law making it possible to have + many voices without the metallic, artificial sound. #Nonbandlimited single-sample impulses (Frequency; Control): -#Overlay: -#Pitch Scaler: +Overlay: Overlay Top or Bottom track in Add/Multiply mode. +Pitch Scaler: Pitch shifter implementation that scales the harmonics + appropriately with the base frequencies. Pitch shift: Uses FFT to try to change the pitch without changing the duration. -#Plate reverb: -#Pointer cast distortion: -#Rate shifter: -#Remove Gaps: -#ResampleRT: -#Retro Flanger: +Plate reverb: Physical model of a steel plate reverb. It uses 8 + linear waveguides to model the plate. +Pointer cast distortion: Distortion is created by treating the floating + point repesentation of the input signal as a 0.32 1's + complement fixed point integer. Not musical but still + recognizable. Makes interesting noises. +Rate shifter: Stretches or compresses the input with a ringbuffer. +Remove Gaps: Remove silent gap (below DB threshold) which persist + for more than the time limit. +ResampleRT: Allows you to convert an audio file from one + sample rate to another. +Retro Flanger: Model of someone flanging the input. Models the tape + saturation effects and frequency smear of a manual + flanger. Results are distorted, but more subtle + flanger sound than you get from a digial flanger. Reverb: Reflections of sound to add depth and fullness. Simulates creation of a large number of reflections - which build up and then decay. -#Reverse Delay (5s max): -Reverse audio: Play the audio backwards. -#Ringmod with LFO: -#Ringmod with two inputs: -#SC1: -#SC2: -#SC3: -#SC4: -#SC4 mono: -#SE4: -#Signal sifter: -#Simple amplifier: + (lots of walls) which build up and then decay. +Reverse Delay (5s max): A reverse delay. +Reverse audio: Play the audio backwards. +Ringmod with LFO: Simple ring modulator and LFO. +Ringmod with two inputs: Simple 2 input ring modulator. +SC1: High quality RMS compressor designed for musical work. +SC2: Compressor with sidechain. +SC3: Stereo compressor with sidechain input. +SC4: Stereo compressor with variable envelope follower for + RMS / peak behavior. +SC4 mono: Mono compressor with variable envelope follower for + RMS / peak behavior. +SE4: Stereo expander with variable envelope follower for + RMS / peak behavior. +Signal sifter: Sorts and mixes blocks of the input signal to give a + bumpy ramp effect. Can produce some interesting noises. +Simple amplifier: Controls the gain of the input signal in dB's. #Simple delay line, cubic spline interpolation: #Simple delay line, linear interpolation: #Simple delay line, noninterpolating: -#Sine + cosine oscillator: -#Single band parametric: -#Sinus wavewrapper: +Sine + cosine oscillator: Simple oscillator that outputs sinewaves + with a 90 degree phase shift between them. +Single band parametric: A single band of a parametric filter. +Sinus wavewrapper: Produces unusual distortion, for amp like tone. #Smooth Decimator: -#SoundLevel: -#Spectrogram: -#State Variable Filter: -#Step Demuxer: -#Surround matrix encoder: -#Synthesizer: -#Tape Delay Simulation: -#Time Stretch RT: +SoundLevel: Displays the Max/RMS sound level in decibels. +Spectrogram: Visual representation of the sound levels at + specified frequencies as they vary with time. +State Variable Filter: Oversampled state variable filter with tweaks. +Step Demuxer: Inputs up to 8 signals and switches between them on + output when the signal on the clock input goes high. +Surround matrix encoder: Allows you to encode 4 channels of sound into + a stereo compatible stream that will be decoded by a + Dolby1 Surround/Pro-Logic decoder into Left, Right, + Center and Surround signals. +Synthesizer: Generate synthesizer sounds; to set key data, turn on + Generate keyframes while tweeking. +Tape Delay Simulation: Models the tape motion and some smear effect, +Time Stretch RT: Change the speed of an audio signal without affecting + its pitch. #Transient mangler: #Triple band parametric with shelves: #Valve rectifier: -#Valve saturation: -#Vocoder: -#Vocoder: -#VyNil (Vinyl Effect): -#Wave Terrain Oscillator: -#z-1: +Valve saturation: Model of valve (tube) distortion, lacking some of + the harmonics you would get in a real tube amp. +Vocoder: A category of voice codec that analyzes and synthesizes + the human voice signal for audio data compression, + multiplexing, voice encryption, voice transformation,+. +VyNil (Vinyl Effect): Sounds like it is being played from a record. +Wave Terrain Oscillator: x and y move the cursor around on a 2D + landscape wavetable used to generate the output. +z-1: Implements the z-1 function - a single sample delay. # # Transitions - Audio and Video # diff --git a/cinelerra-5.1/picon_cinfinity/aeffect_icon.png b/cinelerra-5.1/picon_cinfinity/aeffect_icon.png new file mode 100644 index 00000000..6476ca03 Binary files /dev/null and b/cinelerra-5.1/picon_cinfinity/aeffect_icon.png differ diff --git a/cinelerra-5.1/picon_cinfinity/atransition_icon.png b/cinelerra-5.1/picon_cinfinity/atransition_icon.png new file mode 100644 index 00000000..5f0f7c03 Binary files /dev/null and b/cinelerra-5.1/picon_cinfinity/atransition_icon.png differ diff --git a/cinelerra-5.1/picon_cinfinity/audio_icon.png b/cinelerra-5.1/picon_cinfinity/audio_icon.png new file mode 100644 index 00000000..5165d4bf Binary files /dev/null and b/cinelerra-5.1/picon_cinfinity/audio_icon.png differ diff --git a/cinelerra-5.1/picon_cinfinity/clip_icon.png b/cinelerra-5.1/picon_cinfinity/clip_icon.png new file mode 100644 index 00000000..bf88c87e Binary files /dev/null and b/cinelerra-5.1/picon_cinfinity/clip_icon.png differ diff --git a/cinelerra-5.1/picon_cinfinity/film_icon.png b/cinelerra-5.1/picon_cinfinity/film_icon.png new file mode 100644 index 00000000..f4af99bb Binary files /dev/null and b/cinelerra-5.1/picon_cinfinity/film_icon.png differ diff --git a/cinelerra-5.1/picon_cinfinity/folder_icon.png b/cinelerra-5.1/picon_cinfinity/folder_icon.png new file mode 100644 index 00000000..e6578deb Binary files /dev/null and b/cinelerra-5.1/picon_cinfinity/folder_icon.png differ diff --git a/cinelerra-5.1/picon_cinfinity/label_icon.png b/cinelerra-5.1/picon_cinfinity/label_icon.png new file mode 100644 index 00000000..42603e39 Binary files /dev/null and b/cinelerra-5.1/picon_cinfinity/label_icon.png differ diff --git a/cinelerra-5.1/picon_cinfinity/veffect_icon.png b/cinelerra-5.1/picon_cinfinity/veffect_icon.png new file mode 100644 index 00000000..e5da14c5 Binary files /dev/null and b/cinelerra-5.1/picon_cinfinity/veffect_icon.png differ diff --git a/cinelerra-5.1/picon_cinfinity/video_icon.png b/cinelerra-5.1/picon_cinfinity/video_icon.png new file mode 100644 index 00000000..6491cd18 Binary files /dev/null and b/cinelerra-5.1/picon_cinfinity/video_icon.png differ diff --git a/cinelerra-5.1/picon_cinfinity/vtransition_icon.png b/cinelerra-5.1/picon_cinfinity/vtransition_icon.png new file mode 100644 index 00000000..3767915a Binary files /dev/null and b/cinelerra-5.1/picon_cinfinity/vtransition_icon.png differ