I expérience an issue when rendering my video.
The vidéo is rendered with a farm and this is some caracteristic of the projetc:
- multiple camera
- mixer usage
- soundtrack do not use mixer
When i render the video, the soundtrack is quite rendered until about 1m15 of the timeline. Then no sound anymore.
I do not have any issue if I render all the video without rendering farm aka local rendering.
Does anyone have and idea ? I would like to use my rendering farm which help to reduce the rendering time by 50%
Best regard
@tbressure One attempt to find some clues is to try running CinGG from the terminal, repeat the render farm, and see if there are any error messages when it stops rendering audio.
Andrew suggestions below:
All I can imagine for now is to try different settings for renderfarm in gui? How many fragments/job per node ...also obviously workaround to try : render sound as pcm/wav separately, glue two together with ffmpeg ... or cingg again.
Not sure if this could be of any help, but maybe Andrea or Andrew have some idea of what is going wrong.
Do you have your Settings->Preferences->Playback A Driver set to "X11" or "X11-OpenGL"? If set to X11-opengl, for this testing case switch to X11 temporarily so that it uses only software and not the graphics card when "local rendering". This should mimic render farm rendering to see if you get the mute problem then also.
Thanks for you suggestion.
@andreapaz: I already run CinGG from terminal and no error found
@phylsmith2004: my issue is on rendering the final video and sound related so i think playback driver is not in concern. But my setting is already on X11.
Fortunately I remark that the video part produce without any sound when rendering with farm, was very small part: such 2s of video.
So i've adjuste my settings "total number of work" which was two high value for my projet which.
Then this solve my issu because each part is now more than 2s video.
Glad to hear you found a workaround and letting us know so we can pass that along to others. Your solution makes sense. I will add this to the Render Farm section in the manual "Troubleshooting Tips and Warnings".