andreapaz
@andreapaz
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結合: 12月 2, 2018
Last seen: 11月 16, 2024
トピック: 139 / 返信: 281
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Answer to: OpenGL texture limit 0

Unfortunately, I have an AMD card and do not have your warning. I have tried up to 8k with no problem.Yours is just a warning for that you can continu...

10か月前
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RE: How to remove keyframes in the camera and projector and reset the tracks properly

@igorbeg Sorry for the usual question: would you like to turn the 2 videos into a tutorial for the YouTube channel?

2年前
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Answer to: How to remove keyframes in the camera and projector and reset the tracks properly

The safest and quickest way to have only one armed track to work on, while the others are all disarmed, is to go to the patchbay, hold down Shift, and...

2年前
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Answer to: Proxies and keyframes

Could it be that in the proxy/original switch the range limits of X,Y and Z are altered?

2年前
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RE: Aspect ratio is not saved when rendering

@phylsmith2004 Good job; thanks!

2年前
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RISPONDI: How to load a saved project?

@rminavesi "EDL" is the default mode: project (which is an xml file) or source files are loaded.File by Reference:Nested assets:If something is not...

2年前
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Risposta a: Aspect ratio is not saved when rendering

I also have no aspect ratio problem with rendering.Could you provide more data? What filters did you use? What rendering profile did you use? Did you ...

2年前
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