phylsmith2004
@phylsmith2004
Reputable Member
結合: 12月 3, 2018
最後の表示: 1月 14, 2026
トピック: 8 / 返信: 385
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RE: How to automate the cutting of a project by timecode?

@Cin-fan A few people have read your question and so far no one has any answer of how to do this. Cinelerra is currently not really set up to do th...

2年前
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Answer to: FF 3D LUT effect problem

@TrueIndigo To activate the slider bar, you always have to first click on/highlight one of the parameters in the lower box - just like you did when ...

2年前
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Answer to: FF 3D LUT effect problem

@trueindigo Here is how to use F_lut3d: 1) in the F_lut3d popup dialogue, left mouse click on the word "file" (you will see it is now highlighted...

2年前
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Answer to: FF 3D LUT effect problem

@TrueIndigo @andrea_pas F_lut1d and F_lut3d have the parameter "file" where supposedly you can type in a file name and then press apply. Andrea p...

2年前
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RE: LOG window

@chapolin The following worked but you must be VERY CAREFUL: 1. make 2 backup copies of your Project file 2. very carefully or YOU COULD LOSE Y...

2年前
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Answer to: LOG window

@chapolin My previous suggestion did NOT work so I deleted it. I will experiment some more and maybe Andrew-R has a good solution. It was to File...

2年前
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RE: Problem with Colour3way

@dejay Sorry, my backup comment was misleading -- it just means it has been removed from GIT source control. It is quite a lot of work to create n...

2年前
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RE: Problem with Colour3way

Backing out the mod just indicates it is out of the GIT source control - no new AppImages were created.

2年前
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Answer to: Problem with Colour3way

Disappointing to have to backout this mod, but reverted Color3way, Histogram, and Overlayframe.h this morning. I think it is so close to working and ...

2年前
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Answer to: Problem with Colour3way

@DeJay It would be best if you revert to the November AppImage until a solution is found. @andreapaz @IgorBeg I guess we will have to back out...

2年前
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RE: OpenGL texture limit 0

@jacques-citerici You may also want to check your thumbnail size in Settings->Preferences, Appearance tab or temporarily turn them off just to s...

2年前
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Answer to: OpenGL texture limit 0

@jacques-citerici Not sure if any of the information I provide is useful, but I am fairly sure that you can continue to work just fine after gettin...

2年前
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RE: Codec guide by Mozilla

Really thorough and if I could remember all of it, that would be even better.

2年前
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Answer to: Run h264_nvenc.mp4 via Nvidia GPU in Nvidia Prime mode (GPU offload)

@cinuzer @Andrew_r So i can't reproduce nvenc fail to render for now Interesting, I am at a loss for an explanation. "Failed to open backe...

2年前
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Answer to: Run h264_nvenc.mp4 via Nvidia GPU in Nvidia Prime mode (GPU offload)

@cinuzer @andreapaz Did you build/compile CinGG yourself or are you using an AppImage or one of the package files at: /p> Unfortunately, ...

2年前
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