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Hardware acceleration encoding using Nvenc for Nvidia boards is now available when rendering using h264 or h265. The Nvidia version must be at 390.25 or newer.
- Additional masking improvements have been added to include displaying the video track being worked, solo a particular track, and ganging rotate, scale, and translate.
- Cuda capability, Version 10, for Nvidia boards is an optional build parameter for users who do their own builds as long as the Cuda toolkit and a minimum level of graphics software is also installed.
- The Gradient plugin has been corrected for OpenGL so that it displays the same results as if using the software. Plus the color picker interface works the same as in other plugins.
- You can now disable showing the Blade cuts/Hard edges green triangles in the Show Overlays window so that they are now less intrusive.
I have only used CIN a couple times, but like it much more than kdenlive (which seems to be my only other option). When I upgraded to Debian 10 (Buster) I found that the previous version didn’t follow along, and there doesn’t seem to be a parallel repository to the one that exists for Stretch.
Last night I committed to simply cloning the git repo and building it myself, and installing it with checkinstall.
1. So, since I am building it myself instead of using a binary from a repository, what do I need to know to add in the CUDA support (since I just added an NVIDIA 750 ti to the system and am using the NVIDIA_Drivers package?
2. What is keeping this package from being part of the actual Debian Repository?
3. I assume at some point there will be a version in a repo again. Will there be multiple versions (one with CUDA and one without?) Or will those wanting CUDA support always have to make from source?
The Debian 10 package will be available starting with the July 31 builds. Previously while it was in test phase, only the tar was available so users could test.
1. CUDA is set to “auto” in the build scripts, so if CUDA is installed and the drivers at a supported version, it will automatically be built.
2. As stated above, it simply was not yet officially released at the time of the June 30 builds.
3. There will be no CUDA specific versions because it would require multiple partitions for each distro in order to not interfere with non-CUDA specific builds.
Hi Phyllis!
You previously helped me before when I was very frustrated trying to install CIN GG as I was trying to switch to using Linux platforms in order to dump windows and mac. You were great! I still remember what a great impression I have of you!
Unfortunately, there are not many tutorials on this program and I could not figure out how to motion track and remove someone or something out of a shot by common rotoscoping. I would like to know, (because info on this is so scarce) if this has improved or even possible now? THANKS!!!!!
CinGG is not capable of true rotoscoping or even motion tracking of a mask. For these operations better to use the excellent Natron or Blender.
PS: come and ask questions on the forum: the community is small but very active. Among the News is difficult to find comments for requests.