Last seen: Nov 18, 2025
@cincity Is the resolution between the background image and the foreground high?You could try using a higher resolution background...
See also manual "2.1.5 Insertion Point" and "17.2 Playing is different than Seeking/Position"
An interesting experiment with good results. Indeed, 16 fps made the video too jerky; 24 fps is better.
The server hosting our git is undergoing maintenance, mainly for security updates. We do not know when everything will be back up and running.
The server hosting our git is undergoing maintenance, mainly for security updates. We do not know when everything will be back up and running.
@cincity Sorry for the delay, I hadn't seen this post.If you're using appimage, you should try the command:{path_to_Cin_appimage}/CinGG-... .AppImag...
Take all the time you need.You can make a video tutorial for the CinGG YouTube channel, or you can write a guide that I will then convert to LaTeX and...
Interesting. My compliments.
WOW. How did you do that?There is a section in the manual dedicated to “real world usage cases”; if you write a step-by-step guide, we could publish i...
@cincity Unfortunately, the server is currently undergoing maintenance and many parts are unavailable. The only way is to use the manual included in t...
@cincity Excellent comment, I agree with everything you say (although I like to use DNxHR as a mezzanine codec). The only way (that I know of) to use ...
For basic 3D functionality (such as what you requested; i.e. 3D planes), you can use the compositing/VFX software called Natron (Open Source). For mor...
Sorry, I didn't understand. So you don't want to move the edits to the right of the empty space. I don't think it's possible to do that directly. One ...
I'm not sure I understand what you want to achieve. If you want to have part of the frame fixed with an image while the rest of the frame (the left an...
As far as I know, it is not possible to do “swivel” and ‘tilt’ in CinGG. This is because it requires 3D transformation, and CinGG does not have 3D fun...